
Trade. Gamble. Fight! Test your arcade chops in Null Vector, a twin-stick shooter rogue-lite. Discover and experiment with thousands of weapon combinations, take strategic advantage of machines to trade and gamble for new ship parts, and unleash your own bullet hell upon the Final Boss!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Similar in genre to Binding of Isaac but faster paced and much simpler and less frustrating because the gameplay is much more transparent. The simplicity makes it easy to grasp but still hard-ish to master. Die hard Binding of Isaac fans might find it too easy but I found it slightly more enjoyable overall. Would be nice with more content (mostly ship part variation, how about super weapons?) but I haven't actually beaten "the boss" yet so there might be more to it?
Fun gam
Null Vector fast game with modern day graphics with easy controls that moves from location A to B to C and so on, good amount of action and special effects, good game. Personal Suggested Purchase Price: $0.49 Or Less During Sale
This game really fun, just buy it you will not regret it.
solid arcade roguelike
This is genuinely a game I've enjoyed for quite a while, it's a game I can't recommend enough. It's one of the best rouge-likes I have played, not many are this enjoyable taking on an arcade theme makes it very re-playable.
Semplice ma intrattiene. Non mancano le sfide
没有中文,文盲的我不配。
this is one of those games where you play it and its good
It's crazy to me that this is free. Very solid RogueLite
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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