
Purge the billionaires' robot army with your Merc squad! Fast-paced twin-stick action, frantic horde survival, tactical squad-building & tons of loot! Exploit game-breaking synergies to beat the M.E.G.A. Corp. bosses in ever-changing operations. Lock, load, and loot, Commander!
Modeled estimate, not a reported figure. How we estimate →
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About
Rage Against the Machine
Roguelite. Horde Survival. Squad-Builder.
In a world threatened by M.E.G.A. Corp.’s private robot army, the last bastion of hope for mankind is a bunch of armed lunatics who signed up for a mercenary job.
Who's better to lead them than a disposable clone with an unpredictable set of special traits? Welcome to your new assignment, Commander.
Take the battle to the enemy and build your underfunded, over-ambitious outfit into an apocalyptic war machine that rids the world of evil billionaire overlords.
With all chances stacked against you, this isn’t about glory. This is about the loot!

Clone your every Commander with randomly selected traits. Can you lead your squad to victory with a hawk-eyed, sly Infiltrator? Or battle solo as a nocturnal, greedy One-Man Army? How about a brilliant, vampiric Ninja?
Each combination of traits yields a unique run with its own set of challenges, mechanics, and surprising synergies.
Equip your favorite weapon and unleash havoc! But first, you need a squad:

Assemble your mercenary team from a roster of vigorous fighters. Each Merc totes their own arsenal and personal tactics to tackle the robot horde.
Call in your Merc clone reinforcements, pick their optimal specialization tree for your operation, and supercharge their combat effectiveness with hi-tech Gear to build a game-breaking, horde-slaying killer squad.

Conduct your operations against M.E.G.A. Corp. and its subsidiaries through multiple stages on a variety of procedurally generated maps.
Capture objectives to call in reinforcements, fulfill missions, and sack valuable loot.
Strike hard and fast! The clock is ticking - each minute on the battlefield means more, stronger enemies.

Get to the extraction point and defend it until your choppa takes you to the next stage!
Fight and survive long enough to face the unique, massive bosses and their underlings.
But beware: it's all or nothing! Die, and lose your loot. Survive, and take home your spoils of war to come back even stronger!

Invest your loot to hire new Mercs, purchase new Gear, expand your bunker HQ with permenent upgrades, or research new traits & weapons for your Commander clones.

Guide your Mercs with tactical abilities or focus on fighting actively in the battle – each Commander clone and loadout offers its own individual tactical choice and style.
Experiment to find your optimal squad build for any challenge M.E.G.A. Corp. throws at you. No two runs are the same!
Join forces with up to 4 friends who take control of your Mercs to fight alongside you as their glorious Commander!
Jump in and out of couch co-op at any time - sitting next to each other, or connected via Steam Remote Play Together across the world.

Control an individual Commander clone generated from over 15,000 combinations of unique Traits.
Lead your squad into battle and actively aim, shoot, dash and fight alongside your Mercs with dozens of twin-stick weapons and abilities.
Build your squad from a large roster of Mercs with unique loadouts, behavior & specialization trees.
Find dozens of powerful Gear items to modify and improve your squad in each operation
Conduct your Operations on distinct, procedural Maps with different stages, mission parameters, difficulty tiers, and unique Bosses, Elites, and enemies
Complete Story Missions to meet your Mercs, grow your arsenal, and cross the secret plans of the M.E.G.A. Corp. bosses.
Expand your Bunker HQ with Rooms built and upgraded with the loot you’ve scavenged in your operations to unlock more tactical options and permanent bonuses
Team up with your friends in couch co-op to wreak havoc - or join forces via Steam Remote Play Together.
Full support for all controllers and keyboard + mouse controls.
Stream the game with a custom Twitch integration and let your audience decide your fate
Fully compatible and verified on SteamDeck
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is very sleep inducing, plays like a mobile game , upgrade system is boring. If you gotta grind just after the first level, thats a big problem.
[h1]TLDR[/h1] It's alright. Too grindy, gets boring. [h2]Ramblies[/h2] The idea of mercs and the unlocking of them is good but they lack depth coupled with the grindy balancing and capping of player power right before the builds start to feel decent makes this lackluster compared to other games of this genre. The merc trees are super simple and the balancing is bad. There's really one obvious good tree per merc and the rest are bait. Itemization likewise is braindead due to the lack of balance and there's only a handful of things you look out for. Difficulty jumps a ridiculous amount and result in just grinding until you have the proper unlocks then reroll RNG until you hit the right combinations in order to progress. It's less adapting to the situation instead finding the exact combination needed to win. All of this comes together in a lackluster experience devoid of player expression with a grind that feels monotonously hollow in the end.
this game is really shaping up and fun,, hope it improves and is well spported by team and players
Edit, 05/28/26. Not much has changed. Conduit still pops up useless advice boxes, hints you can figure out in the first minutes of the game, all she does is distract you from watching out for ever increasingly annoying enemies... (And yes, achievements have been fixed, and the game is more balanced now, but some mobs like drones thrown at you at the start must be a bad joke.) 5+/10. --- Awe-inspiring visuals, nicely intimidating mood, lots of weaps and chars... and horribly balanced. The grind starts right at the 2nd stage and forces you to repeat runs just to level up stats to not be one shot by anything. What the hell?... Plus, Conduit distracting and offering useless hints, losing all the loot to block progression is just wow. No rare resources dropping is even bigger bs. Achievements broken for months is not exactly a plus either...
I cant wait for 1.0 this game is very good!
Game has come a long way feels a lot better now. Worth dumping some time into if you like vampire survivor clones. The boss fights are actually pretty good for this type of game. Edit; This is a solid game now. Will definitely be one of those I play on and off when i get the VS itch.
Fun game, quick runs, enough depth for it's worth
很有意思,务必熬过艰难的第二大关第二小关,打完三个小头目把建筑解锁出来后就可以存钻石了 第二关打的时候专注把一个佣兵技能升搞,推荐死神和炸弹狂 讲道理不知道制作者是不是刻意抬高难度,感觉很多人在这边就被折磨得流失了,确实可以降低些难度,我是被虐了4个小时才过去的,这种死完毫无成长的感觉很糟糕
Lo jugue en cooperativo y tus compañeros ni siquiera reciben daño
[h1][b]组建雇佣小队,血战机器军团[/b][/h1] 《Survivor Mercs》是一款火爆的像素风类幸存者游戏,相比于同类作品做了多项改动,玩家将于枪火交加的战场中组建一支战斗小队,不断完成任务行动击溃机械大军。 本作的世界里机械军队正在肆虐,玩家扮演雇佣兵首领开始了这场对抗之旅,游戏打造了多个区域和任务供玩家逐步推进。 游戏引入了超酷的克隆设定,每次出击前都可以选择克隆一个自己的克隆体,克隆体将会从已有的基因库中随机出不同的特性。 每次开始出击都是一次大规模的行动,其由多个任务组成,类型多种多样,诸如获取战利品、坚守一段时间、击败Boss等,这些任务分布在一张类似于《杀戮尖塔》的分支路线上,玩家可按需选择。 随后便可进入类似于《吸血鬼幸存者》的大地图了,系统会不断刷出各种资源点,前往便可获取局内升级用的狗牌、局外解锁用的血钻、新的队友等内容。 游戏的整体节奏较快,每个任务的时间不会很长,完成后队伍等级和升级内容会继承到下一任务,这样一来培养团队的目标很明确,玩家只需要按需升级即可。 玩家控制的角色需要自行开火,队友则会跟随角色一同移动并自动开火,前期队伍等级较低时建议优先增加队友,这样战斗力会迅速上来。 游戏手感和打击感做的不错,角色拥有两段充能式冲刺,冲刺到炸药桶还能将其击飞打击敌人。 《Survivor Mercs》相比于其它类幸存者游戏制作更为精良,除此之外还加入了简单的基地建设玩法,整体来说体验很不错,值得推荐。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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