
Trade. Gamble. Fight! Test your arcade chops in Null Vector, a twin-stick shooter rogue-lite. Discover and experiment with thousands of weapon combinations, take strategic advantage of machines to trade and gamble for new ship parts, and unleash your own bullet hell upon the Final Boss!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros. Looks like from 1980 and its how what rogue like games would of been back then. Game is addicting, Super fun. Just play it, It's an amazing rogue like game and it's colorful but this game needs more madness and more brightness and more weapons! 10/10. Cons. No hats.
This game surprised me. I didn't expect it to be as well made and fun as it was. Considering it's free, I see no reason not to atleast check it out.
Not bad. Not great. As a devotee of the twin-stick-rogue, this is a competant game which has the sort of professional polish you don't see on Steam very much. That said, it's a little flat. The color choices bother me, since it becomes very hard to see what's going on in a proper cluster. The short play time is great for an arcade game, but the repetition cuts down its staying power. What I do like is the upgrade system. It's rare to see one that's as well thought out and balanced as this. This is just a first impressions, and I'm sure it gets much harder once you unlock the challenge modifiers== 20 HRS L8R: Yeah, it gets much harder. The upgrades are versatile and extremely random, but the game play doesn't vary too much. Basically, you balance health, fire-rate and power, and the types of room in each level doesn't change (even with modifiers) so Null Vector does get a stale eventually. And with no unique art to speak of, I can't see anyone striving to master this game, but... ==as a basic rouge-like, it gets the job done. ★☆☆
[b]This is a really good rogue game.[/b] It's the rogue-like gameplay akin to the Binding of Isaac, mashed up a retro space shooter, with sprinkling of bullet hell to spice things up. The random levels are well done, and upgrade choices will make you think twice about how you use your currency. There are even some difficult choices to be made here and there, such as: Will you take damage for a permanent health upgrade? The permadeath fits the games rogue nature and makes each game its own entity. The overall graphics are appropriately matched with simplistic retro style, and the enemies match as well. After 30 minutes of play, I learned enough to play through to the end and beat it. Upon beating it, there was a new modifier unlocked, and it showed that there were about 15 or so I could unlock. Since it's a rogue game, and there are more modifiers to unlock, there is still replayability and value in it even after 30 minutes of fun.
[h1]Introduction[/h1] Null Vector is a rogue-lite game that has been inspired by The Binding of Isaac and arcade classics. However, it stands on its own as a great game with its own unique ideas. [h1]Sound[/h1] The overall sound design is incredible, matching the aesthetics perfectly. The music used throughout the game is great and the sound effects never seemed out of place or poorly made. [h1]Graphics[/h1] The graphics are simple, but this is fine as it fits with the style the developer was going for. After playing for a while, you can easily recognise all the enemies, pickups and upgrade machines. Everything has a square marked on the floor underneath it, which is very useful for enemies that can hover and bullets that arc. [h1]Gameplay[/h1] The gameplay is very fast paced, with bullets flying all over the screen in the later levels. The levels are split into a series of randomly generated rooms that are each clearly labelled with how many waves there will be, or whether it is a boss or upgrade room. I found this was very useful when choosing how to navigate each level. As for example, I would know to avoid a room with 3 waves in it if I was injured. The upgrades you find are paramount to a successful run as you will get damage upgrades, shields and weapons to make you more powerful. I found it a lot of fun darting through all of the enemy bullets, knowing that if I died, it was back to the start again. However, after a couple of tries I found that the standard mode seemed a bit too easy. After getting used to the controls, enemies and upgrades, I found myself blazing through all six levels and the final boss with not much difficulty. The modifiers do make a difference though, especially the one that [spoiler]removes the shield pickup from the game[/spoiler]. ‘Hell mode’ also seems a much harder challenge and I found myself struggling a lot more in that mode. [h1]Replay Value[/h1] There is quite a lot of replay value here as there are various modifiers to unlock as well as the ‘Hell mode’. The modifiers affect various gameplay elements to make it harder but give you a higher score at the end. The Hell mode gives all of the enemies more attacks that are harder to dodge. [h1]Options[/h1] I have tried the game with both types of control and a controller is recommended, but the game is still playable using a mouse and keyboard. Keys appear to be rebindable using the input panel that opens before the game starts. However, when I changed some keys to check this, the default controls were still being used. [h1]Conclusion[/h1] For such a low price, Null Vector is a very well-polished game that very much deserves a place in your library. However, the apparent lack of rebindable keys and the game feeling too easy takes a couple of points away from a perfect score. It is still a good game though and is a great accomplishment for a one-man development team. [b]Rating: 8/10[/b] If you liked this review, check out my [url=http://store.steampowered.com/curator/28344664/]Steam Curation page![/url]
[h1]Описание:[/h1] "Айзек" в неоне. Несколько комнат, несколько этажей, в конце босс. Чтобы пройти в следующую комнату нужно убить всех врагов в текущей. Есть разные бонусы... Вообщем механика знакомая любому игравшему в айзека. Первое прохождение занимает всего 20-30 минут, но вот когда включаешь модификаторы сложности начинается самое интересное... Я так и не смог пройти все модификаторы на первой странице... И часы наигранные реальны, хотя обычно я сплю на клаве. Тут нечего описывать особо, в такое нужно играть самому. Точно недооцененная игра, которая заслуживает большего. [h1]Оценка: 10/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
This is a fun and challenging twinstick shooter which I've put in more time in than I expected. Completing runs, unlocking more modifiers, playing on hardmode - this game makes you need to quickly identify which enemy to take out first, or your run will come to a quick end. I like the simplistic retro aesthetic, and the soundtrack is fantastic.
I blame this game for my now reduced life expectancy. But hey, it's easily one of the best and most underrecognized arcade games on steam, and is easily worth several hours of playtime. Update: I've played the game for nearly four hours straight, and I can say with great clarity that I've completely lost all hope in both myself and humanity.
Great Game, tons of replay value. When I get bored of all the games that I have, this game never fails to entertain me. Good music, solid gameplay. Just wish there were longer run-times, maybe double? Or an endless mode?
A bite sized twin-stick that keeps things simple, straightforward, and quick. Eight way movement and firing if you're on keyboard (game doesn't read mouse) akin to a true original arcade twin-stick, which happens to be my preferred way to play. Honestly, I could see this doing reasonably well in a cabinet. There's exactly one thing that isn't particularly clear in the game (Nanobots). [b]One.[/b] Everything else you'll just about figure out within 4 seconds of having it or getting shot at by it. The classic "one enemy does one thing" holds here, and there aren't any "go run around shooting every wall" type of obscure hidden things. It's pretty short and gets repetitive, but it's definitely worth the asking price. Tight controls, escalating gameplay, and just enough variety of gear to make you think a little about what you take and when - but only a little. Soundtrack is pretty solid, worth a buy imo... if it was here. EDIT: It's on Bandcamp, 7 bucks but the tracks are trimmed to perfectly loop out of the gate. Looping them yourself isn't exactly super hard normally, but one less step is one less step. TL:DR (Really?) - A quick-play twin stick that doesn't overstay its welcome. Use KB for nostalgia. If the game ignoring mouse bothers you that much, wait for a sale or buy a controller. If what you see in the trailers looks like something you would enjoy, buy it. If it doesn't, don't (or wait for a sale). There aren't any big secrets.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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