
Take your perception into a new dimension with the relaxing sense of photorealistic miniature scenes in Tiny Lands 2. Find the differences and stories by exploring handcrafted 3D dioramas. Can you find them all?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Continue the adventure of Tiny Lands finding the differences, this time with a lot of new things!
Tiny Lands 2 brings finding the differences to the next level! Dioramas mix photorealistic daily objects in 3D, explore from any angle stunning visual scenes with a real sense of handcrafting, and enjoy beautiful experiences with a refreshing visual aesthetic to relax and chill.
Now you can explore the dioramas at more angles with more freedom with an orbital camera and multi-directional panning.
Find hidden jigsaw pieces across the scenes, collect them all and discover what will happen!
Enjoy and get creative with the new photo mode; use borders, stickers, and other camera effects to share your creations, funny situations, and inspiring masterpieces with your friends.
Up to two players can enjoy Tiny Lands now!

There is no time limit; set your favorite chill music and play at your own pace. Tiny Lands 2 still applies our “no punishment” policy, so grab a cup of coffee and chill out!
In case you get stuck on a difference, we included a hint aid system that will mark a radial zone where the difference might be.
We have included 3 types of colorblindness support:
Deuteranopia
Tritanopia
Protanopia

We hope this can ease the game experience for people who deal with this type of colorblindness and enjoy the game like everyone!
♡ Have fun in Tiny Lands 2! ♡
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 155reviews | 95% | — | $25.4K |
| $6.99−30% | 17ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H1]The kind of relaxing that makes you forget you were supposed to do chores today[/H1] Before anything else, huge thanks to the developer for sharing a curator key (and an even bigger apology for the wait). Taking over a month to review something this good feels like a video-game crime, but honestly? I refused to rush a 100% on a game that’s this delightful. And full disclosure: I never played the first Tiny Lands, so I can’t compare. This review is entirely based on how incredibly well this sequel stands on its own. From the moment I jumped in, the whole experience felt like rediscovering those I Spy books I loved as a kid… except now they’re alive in adorable 3D dioramas that you can spin, tilt, zoom, and poke to absolutely absurd degrees. That full map control makes spotting differences surprisingly comfortable, no matter your eyesight. And thankfully, every difference is a real one, not some microscopic pixels pretending to be a challenge. Colors shift, objects move, sizes change… they’re tough, but fair, and so refreshingly clear. And then you add the atmosphere. The music is so relaxing it practically tucks you into a warm blanket. Even the settings menu has cute little interactions, and the photo mode is a treat if you love taking silly or aesthetic screenshots. Accessibility-wise, the colorblind modes are thoughtful and actually helpful, and the auto-save makes it super easy to pop in for a few differences and return later. In terms of content, this thing is PACKED. Each of the 50 levels has 5 differences to spot plus a hidden puzzle piece, which slowly builds up collectibles along the way. The level progression is gentle too: every difference gives one star, and you only need between 2 and 4 stars to unlock the next stage. So you never get stuck or forced into perfecting a level before moving forward. And if you ever feel lost, the hint system gives you a helpful nudge without punishing you at all, in fact, there's an achievement even encourage using it. Speaking of achievements: clean, straightforward, and absolutely not cluttered. Love that. There's also a co-op mode, which I didn’t test, but if it's even half as polished as the rest of the game, I have no reason to doubt it’s great. For once in what feels like forever, I genuinely have no real remarkable flaw to report. The only “warning” is that if you don’t like spot-the-difference games, this won’t magically convert you. But if you do enjoy them, this is peak comfort gaming. After 9 hours to 100%, I’m still glowing from how cozy, clever, and lovingly crafted it all is. If I could retroactively change my Steam nomination for “Sit Back and Relax Award”, this would steal the crown instantly. It's a must-grab, whether it's on sale or not honestly. [quote]For more reviews like this one, please check out [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/][b]Ele's Little Recommendation Corner[/b][/url]![/quote] [quote]For reviews covering all types of indies, recent and old, don't hesitate to drop by [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]IndieGems[/b][/url]![/quote]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian +7 more
| $9.99 |
| 5ratings |
| 100% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first one was way better. Tiny Lands 2 is missing the varienty and love for detail that the first one had. All areas look pretty much the same like some house hold items where scattered to create a small diorama. This get's old VERY FAST. The system of the first one where levels were grouped by a topic was much more interessting and created more varity.
Вторая часть потеряла немного блеска относительно первой, но она не стала хуже! Это "Дорогая, я уменьшил наших детей" в формате небольшой диорамы, где ты усердно сверяешь размеры и цвет карандашей, пуговиц, детских рыбок, чашек под лоуфай и просто отличные фоновые звуки, соответствующие выбранному уровню (можно кайфануть на карте метро под чу-чу). А еще добавили внутриигровой стикерпак и коллекционные фигурки :) Пожалуйста, продолжайте развивать этот чудный "маленький" мир <3
The main differences from the first game are: 1. Art style - the old low-poly art style has been ditched. The scenes now look like they come from any modern animated kids movie. It looks good, but maybe has lost a bit of charm. 2. Floating point of view - in the first game the center of your POV was fixed, and you could only rotate around that point and zoom in or out. In this game, your POV floats and you can move it to look closely at anything in the scene from any angle. This is a definite improvement. 3. Level select screen - this was clunky in the first game and has been made even worse in the sequel. It's hard to quickly see new worlds you haven't done yet and to find old worlds where maybe you missed some things and want to go back to have another go. There needs to be a way to zoom out and see them all at once or something like that. This is my one complaint about this game. If you enjoyed the first Tiny Lands, you'll enjoy this one too. If you haven't tried either one yet but like "spot the difference" games, this is a good series.
I like that there's no time limit and its relaxing.
[h1]ゲーム自体は面白いが操作性が悪い[/h1] ゲームのジャンルは「間違い探し」。 左右の画面を見比べて1ステージにつき5つの間違い(+シークレット1個)をクリックで探し当てる内容だ。 一般的な間違い探しと違うのは画面が3Dであるため、画面を回転させながら探す必要があるという点にある。 [h1]操作[/h1] 左クリック:間違いの特定 左ドラッグ:画面のスライド 右ドラッグ:角度変更 となっていて、主に左ドラッグと右ドラッグを駆使しながら間違いを探していく。 ただ右ドラッグで角度変更後に左ドラッグでスライドさせようとすると[u]高確率でスライドに引っ掛かりが生じる[/u]という操作性の悪さがあり、間違い探しに集中したいのにこの操作性のせいで没入感を妨げることになっている。 これのせいで現在途中で放り投げているぐらい、プレイに悪影響を与えている。 [h1]設定関連[/h1] 画面サイズの変更はあるが、解像度の変更はなく、ウィンドウの端をドラッグして拡縮する手動スタイル。 厄介なことにこの手動変更を行うとUI表示が隠れることがあって、初回プレイではプレイに支障が出る。 またこれらの変更は保存されないため、[u]ウィンドウサイズで遊びたい場合は起動する度に変更[/u]しなければならず、快適性を損ねている。 [h1]難易度[/h1] 前作に比べて難易度が上がっており、5つの間違いをすべて見つけるのが難しくなっている。 幸いというべきかゲームを進めても難易度が上がるわけではなく、意外と序盤ステージほど難易度が高いこともあるので、クリアできないと思ったらとっとと先へ進むのもありだろう。 [h1]謎アジア[/h1] 前作にもあったが「日本」をイメージしたステージがめちゃくちゃで、「制作者の脳内イメージにある謎のアジア観」が反映されている。 日本を何だと思っているのだろうか。 [h1]まとめ[/h1] [u]「操作性の悪さ」と「ユーザビリティ面の悪さ」[/u]というどちらもプレイ体験に関わる部分での出来が悪いのでサムズダウン。 快適性を担保にしなければならないゲームデザインなのに快適性が悪いのはさすがにいただけない。 特にゲーム自体は面白いと言えるだけにこの2点は個人的にものすごく引っかかった。 これさえまともであれば喜んでサムズアップしただけに残念な品質だ。 いつ改善するかわからないので一旦アンインストールして数か月後か数年後に改めてプレイしたい。
Very nice & chill. Perfect game to play while listening to a podcast or sipping coffee.
My wife and I were looking forward to this sequel, and it was worth the wait. The holiday season was filled with many relaxing hours with these fun laid back puzzles. We are again looking forward to any additions or DLC. Aloha and Mahalo.
全ステージクリア&全実績解除済み。 左右の同じ3Dジオラマの中から、間違い探しをする雰囲気の良い作品の2作目。 ジオラマを回転させたり拡大縮小させたりしながら、いろんな間違いを5つ見つけていきます。 前作と同じぐらいのステージ数に「ジグソーピースを見つけコレクションを作成していく」という要素も加わり、よりやりごたえが増しました。 前作同様、時間制限は無く選択ミスしても問題ないので気軽に遊べます。 また、マウス1つで完結するため操作感もアップ。(コントローラーでも遊べますが、個人的にはマウス推奨) 視点も動かせたり自由度が増しているので、より探しやすくなった気がします。 ただ、相変わらず間違い探しの難易度は高いため集中力は必要かも。 (オブジェクトの角度違いや、ひと目ではわからない大きさ違い等) 新要素のジグソーピースも色が同化してたり角度によっては見つけにくい所にあるなど、けっこう見つけるのが大変な曲者でした…! 見ているだけでも楽しいジオラマは、オブジェクトがより滑らかになり個人的に見やすくなったと感じました。 落ち着くBGMと、ステージに合った環境音が流れるのも健在でとても心地よいです。 そのせいでとても眠くなるのが少し残念ポイント? (私はむしろ睡眠導入として遊ぶのをオススメします) 前作になかったジグソーピースを見つけると合わせてステッカーが入手できるのですが、これをスクリーンショットを撮る際にデコレーションとして使えるのがかわいくて面白かったです。 ただ、貼る際の自由度が少なかった(ステッカーどうしを重ねる等)ので、今後改善されたらもっと楽しめる要素だなと思いました。 雰囲気の良い作品が好きな方、間違い探しが好きな方、まったりプレイしたい方にオススメです。 DLCも発売されたら良いなぁ~と楽しみにしています!
Tiny Lands 2 builds confidently upon the foundation of its predecessor, transforming the simple pleasure of spotting differences into a richly layered, three-dimensional puzzle experience. Developed by Hyper Three Studio and published by Hidden Trap and TrueColor Games, the sequel refines the cozy formula while expanding its visual scope and mechanical flexibility. What might initially seem like a straightforward hidden-difference game quickly reveals itself to be a carefully crafted collection of miniature worlds that reward curiosity, patience, and attention to detail. At the heart of the experience are intricately designed 3D dioramas presented in side-by-side comparisons. Each level contains a pair of nearly identical miniature scenes, and the player’s task is to locate subtle differences scattered throughout the environment. Unlike traditional 2D spot-the-difference puzzles, these environments are fully rotatable and zoomable, giving players complete control over perspective. This freedom transforms the puzzle-solving process into a tactile exploration. You can tilt the camera, peer behind objects, zoom in on tiny details, and inspect corners that would be inaccessible in a flat image. The result is a more immersive and satisfying search process that feels closer to examining a handcrafted model than scanning a static picture. The artistry behind the dioramas is one of the game’s most impressive qualities. Each scene feels like a self-contained story, filled with whimsical details and playful visual humor. Tiny characters interact with oversized everyday objects, imaginative settings recontextualize familiar items, and environmental storytelling subtly brings each miniature world to life. Rather than functioning purely as puzzle boards, these spaces encourage lingering observation. Players often find themselves admiring the craftsmanship before even focusing on the differences. This attention to environmental charm elevates the game beyond a mechanical challenge and turns it into a relaxing visual journey. Structurally, Tiny Lands 2 embraces a non-linear and stress-free design philosophy. There are no time limits pressuring players to rush through scenes, and levels can typically be approached in flexible order once unlocked. Each diorama contains a set number of differences to discover, and progression is tied to earned stars rather than strict completion requirements. This allows players to move forward even if they struggle with a particular scene, maintaining a steady sense of progress without frustration. An optional hint system is available for those moments when a difference proves especially elusive, but it never feels intrusive or mandatory. Beyond the core mechanic, the game introduces small yet meaningful additions that enhance replayability and depth. Hidden collectible elements within levels reward thorough exploration, encouraging players to revisit scenes even after spotting all primary differences. A local cooperative mode allows two players to work together on the same puzzles, turning the experience into a collaborative activity perfect for relaxed couch sessions. The inclusion of a photo mode further reinforces the game’s cozy identity, letting players capture and decorate snapshots of their favorite dioramas as keepsakes. The audio design complements the visual serenity. Gentle background music and subtle ambient sounds create a calming atmosphere that pairs perfectly with the methodical pace of gameplay. There is no dramatic soundtrack pushing urgency; instead, the audio supports the contemplative mood. This design choice makes the game especially suited for unwinding after more demanding titles. It is easy to lose track of time while quietly examining tiny landscapes accompanied by soft melodies. While the mechanics remain simple at their core, the difficulty curve is thoughtfully balanced. Early levels introduce players to the concept with relatively obvious differences, but later scenes become increasingly intricate. Differences may be cleverly concealed behind objects, altered in minute proportions, or integrated so naturally into the environment that they require careful cross-referencing. The challenge feels fair rather than punishing, and the satisfaction of finally spotting a well-hidden discrepancy is consistently rewarding. Tiny Lands 2 ultimately succeeds because of its clarity of vision. It does not attempt to overwhelm players with complex systems or high-intensity action. Instead, it refines a focused concept and executes it with polish, creativity, and warmth. The combination of detailed dioramas, full 3D camera control, relaxing pacing, and thoughtful quality-of-life features creates an experience that feels both comforting and mentally stimulating. For players who appreciate puzzle games that emphasize observation and atmosphere over speed and competition, this sequel stands as a charming and carefully crafted addition to the indie puzzle landscape. Rating: 9/10
Players by region
Where this game's players are, estimated from review languages.
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