
Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.
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About
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?

Card-based tactical combat system
New procedurally generated maps each game
Find loot and recruit followers to build your deck
Unlock new content across multiple playthroughs
More than 300 cards for you to discover
Indian infused electronica soundtrack

Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.

Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having sunk a lot of hours into other deckbuilding roguelikes, hearthstone and MTG, this game is good but has one or two big issues I can't get over. Basically, enemy cards in hand is hidden information. In games with hidden information like Hearthstone and MTG, you still usually can intuit what deck they are playing and play around what you think they might be doing. You just can't in this. Yeah sure, there are factions that you fight with slightly different playstyles, but they also play each others cards often enough that you can't really get a read on them. It's enough of a variance that it has made me view most fights as generic, as they just kinda throw whatever random stuff at you. My one win (being my 2nd or 3rd attempt) was basically stockpiling every Rare unit and then giving my leader a bunch of removal options to kill enemy units. You are best off building generically good slop without falling into a specific playstyle. This is because your units will get permanently removed from your deck if they die twice. So go for big stated units, and removal/kill spells. ANYWAYS Good until you get in deep with the gameplay. Feels like rng is why you lost and not your own skill.
Le jeu a un certain cachet mais pas vraiment grand-chose à raconter. Poussière, tu redeviendras poussière.
a really fun card game with ressource management, that makes it especially challenging. if you like mtg or similar games and also enjoy a little bit of survival, then this is for you! also, i playtested it at gamescom a couple of years ago and the dev was very nice :)
Definitely start on easy mode, because the game doesn't pull its punches and it plays differently to a lot of deckbuilders out there. That said, this game slaps. You can change your deck composition freely, but each unit card is one of your pilgrims, and they suffer injuries or outright death if they die on the board. You can heal injuries before your units are removed from the deck, but injuries also reduce their energy cost, so you'll constantly be balancing how much you need certain units in play and how afraid you are of them dying. You'll lose people, you'll gain people, and you'll manage your deck as best as possible within that as it mutates to reflect what you have available. The aesthetics and flavour are just as rad. The strategy layer takes heavy inspiration from FTL, letting you double back and explore the world as long as your supplies permit. When you do, you're rewarded with relatively short flavour snippets that ooze lost technology, mysticism, compassion and weirdness. Once you complete your pilgrimage there's a remarkably high number of endings depending on what you do. There's just enough flavour to intrigue and not so much of it that it wears out its welcome. At 9 hours of playtime I don't know if it will hold up forever, but so far it might be my favourite game in the genre. Feel it out, approach your early defeats with a sense of curiosity and you'll (I hope) have a wonderful time.
Let me start with the conclusion: this game brings an extremely unbearable sense of frustration. As a deck-building game, it does not allow you to choose specific units. You can only buy them in the shop, and the options are very limited. The number of rare or powerful units available to the player is small, and units die permanently, which leaves very little room for mistakes. It’s basically impossible to build a consistent strategy or archetype. Meanwhile, the opponent—or rather the AI—can easily tailor its deck to counter you, using all kinds of annoying tactics. The most important point is that the game has no rewind or rollback feature. This means you only get one chance; if you fail, you have to start over completely. Even quit in the middle of a battle and reload the game is not work. With all these layers of malice stacked together, it feels as if the developers have a personal grudge against the players. Even Silksong and Elden Ring never made me lose my temper ,but this one succeeded. To hell with you, developers.
Игра имеет не плохой дизайн, хорошую фоновую музыку и звуки, но в ней катастрофическая сложность, я за ~20 попыток так и не смог пройти первую сложность. Объясняю проблему: В игре нужно сохранять ресурсы расходуемые для забега (еда, надежда и бойцы), тебе жизненно необходимы союзники бойцы, они же расходный материал при их второй смерти. Когда мне хватает бойцов игра подло не дает мне возможности восполнить еду, когда хватает еды и надежды, мне не дают бойцов и я проигрываю под самый конец. Меня добило когда у меня были и крутые заклинания и много еды и хорошее снаряжение, и игра просто дала мне врага который имел мало того что очень сильные карты и бойцов еще и он имел их на руке со старта. Игра на мой взгляд ощущается каким-то на#баловом и издевательством для самой легкой сложности, как будто колода врага не рандомная а ему выдаются нужные карты, плюс их действия абсолютно случайные, то враг тупит и бьет не твоего героя то резко прикладывает все усилия чтобы ты проиграл, ты снижаешь урон и здоровье, а у врага в 90% случаев будут карты вернуть урон, ты прибавляешь урон своей сильной карте, и опаньки у бота удачно в руку кладется карта чтобы сразу убить ее. 5 раненых карт из 10, за дизайн.
[h1] Сокровище в куче мусора[/h1] Игра представляет собой помесь ККИ и рогалика аля FTL и Skyshine's Bedlam (за тем исключением, что нас подгоняет не е6aка, а ограниченные ресурсы) [b]Плюсы: [/b] - Геймплей - Стиль: рисовка в духе трафаретов и приятный саундтрек - Реиграбельность: помимо компании есть режим челенджей, который меняет правила игры [b]Минусы: [/b] - Отсутствие локализации: терпимо, если есть опыт в другие ККИ. Благо игра пошаговая и всегда можно воспользоваться переводчиком - Те же, что и у всех роуг-лайк игр: рандом, рутинные сражения до боссов и прочее Очень залипательная игра. Тем удивительнее, что про неё мало кто знает, а наткнуться можно только случайно. Для инди-игры, сделанной по сути одним человеком, очень достойно [h3] 10 for the prophet из 10 [/h3]
now here
норм
This game is draining, I spent easily over 20 hours on this game on console attempting to beat it but that never happened. I saw it on sale for steam and thought, "Hey, there's that game again. its been a while maybe they've updated it to be fun?" To that i was sorely wrong. The game is punishing in a way that i have never seen a game of its type try to do, and probably for a good reason. Whenever one of your followers is prompted to attack an enemy follower it takes damage according to the enemies damage stat. This little feature is the most aggravating quick that could be added to a game and it turns any regular walk in the park encounter into a bout of walking on coals and needles trying to find a spot that wont leave you without feet to stand on. this feature makes it so a 5/4 follower of mine suddenly gets eviscerated by a 4/1 follower that the enemy leader can crank out faster than rabbits multiply, just because i wanted to clear the lane i get punished. The bosses are a grueling and honestly dreadful experience that could probably make any sensible developer wince. Take the waste of code Lizard King. That ♥♥♥♥♥♥ is the worst thing that could happen to any run ever, get this, the leader has a modifier that when any follower attacks it they take a lethal amount of damage no matter who they are or where they are on the board. This doesn't even consider that the Lizard King cranks out beasts that have an average stat-line of 3/3+ every turn. The game-play loop for the normal fights is honestly boring unless you get unlucky with your cards then suddenly *SPLAT* you and your whole caravan have been pancaked by 20 beasts in the middle of nowhere because you thought unlikely meant maybe about 30-40% chance when in actuality you could just go ♥♥♥♥ yourself because unlikely means that you'll never see the alternative outcome in a million years. The shop systems in this game are horrific, only offering a couple of already damaged followers that cost enough to make a poorer prophet weep in despair at how low the world has fallen. The leveling system is decent, or could be decent if it didn't leave you bankrupt every time that you think your ready to progress. The gear in the game is so non-consequential that i think the devs could have made every single piece of equipment do the exact same thing and it wouldn't change the grand outcome. If you're looking for a game of this type PLEASE do not buy this one unless you are certain that you are an avid player of these games that can use tactical might to play an experience similar to dragging nuts or vaj through shattered and filthy glass. I recommend the alternatives of WILDFROST (personal pick) or Breachways (Much more niche) or just go buy dredge.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, German*, Simplified Chinese*, French*, Spanish - Spain**languages with full audio support
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