
Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?

Card-based tactical combat system
New procedurally generated maps each game
Find loot and recruit followers to build your deck
Unlock new content across multiple playthroughs
More than 300 cards for you to discover
Indian infused electronica soundtrack

Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.

Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 71% | — | $662.5K |
| $24.99 | 791ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of my favorite deck builders. No idea why it isn't more popular. Love the atmosphere, the gameplay loop, the concept of cards as characters... and the soundtrack absolutely slaps!
Game is difficult; not due to interesting design choices, but due to sheer randomness and lack of information being presented to the player. To maximise your chances, you are forced to continually look things up or memorise the outcomes of every event. Even when information is presented, the interface is convoluted and forces you to click several times to get to basic information and do basic actions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese*, French*, Spanish - Spain**languages with full audio support
| $24.99 |
| 98ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 36ratings | 76% | — | not modelled |
| $6.24−75% | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buggy.
I liked the idea here I really do. But when you have a serious bug on a legendary card you bought in a deckbuilder, keyboards start to fly. for those very few interested, a unit with stealth should supposedly be able to attack regardless of position. sadly this is not the case and you can find this out in the worst possible way, before a wipeout.
a really fun card game with ressource management, that makes it especially challenging. if you like mtg or similar games and also enjoy a little bit of survival, then this is for you! also, i playtested it at gamescom a couple of years ago and the dev was very nice :)
Very fun
我了猴嘞,这游戏没有局外成长,但是意外的好玩,ai的牌技不错,一直能找到最优解来破坏我的随从和扣领袖的血,随从非常容易死亡倒是真的,买的随从要主动去随从仓库里用,否则随从不会上场,有点上头的这游戏 好玩个鸡毛,其他时候开局差,没资源我就不说啥了,有一把天胡开局,200食物,150的精神分享,一路上能给钱给钱,能给食物给食物,弄了个野怪友好(随即召唤2/1小怪到场上),随从库和领袖装备技能都是满的,我寻思这把怎么走都能走到最后了。 结果到了第三张图,一个叫蓝魔苦行僧的路边怪,还不是boss,这种怪是人能想出来的?它自己21血加3护盾,然后他随从死的越多,下回合召唤出来的随从越强,一把上来4个10/8的随从,我用领袖卡直接清图,我寻思该我的回合操作了,结果它又召唤出来个12/8的随从,一下子a我半条命,对面随便一个随从都是5攻5血以上的,被对面当小怪打,这我还玩什么啊?
炉石最好玩的还是慢速控制卡组,各种离奇combo的搭配天花乱坠。这个游戏的机制只适合快攻,战损机制下你不得不慎重考虑每个怪的使用,慢一回合就可能掉大血。加上一些离谱的数值设计,简直处处掣肘,高难度下毫无快感可言,真是去其精华了。boss战对面全是硬身板橙卡,你就像一个穷酸白嫖快攻屌丝(倒不是看不起快攻),问题是我还真付钱了啊?
这游戏设计完成不合理,就是折磨玩家的,不建议入手。 1、给的资源少,操蛋的战斗机制,攻击敌方不管有没有杀死对方都会被反击,很容易死掉,站不住脚,而且对面ai的卡还比你强,轻松就能把你前期的布置清场,只要是当局死亡的角色,下局开场就是重伤状态,这个状态下被召唤上场再被击杀就会永久死亡,这种情况还说啥构筑啊,就没几个角色能培养起来。 2、只能打快攻,拖的越久,阵亡的角色越多,下一场战斗就越容易被撕卡,玩着玩着就成孤家寡人了,因为资源给的少,然后还要顾及食物和希望点,电池根本不够用,还得要治疗,阵亡人员还得补充,补给的设置极度不合理。就算我能撑到安全区,还不是能全部治愈,治疗是有次数限制的,那就很搞人心态了。 3、能量要一回合一回合的慢慢往上加,但是对面敌人很容易解你的大哥,每一行只能最前面的角色能进攻,决定了只能能打快攻,铺再多的场都是没用的,而且前期能量还不允许。 4、障碍物的设计也是没啥用,如果我方前面有障碍物,那么敌方是不会管的,反正有障碍物在,我的角色就不能跳过障碍物危险敌方角色或者跳脸,如果我摧毁了障碍物就会暴露在敌方火力,然后就被解决,这样看障碍物就成了个无用的设计。 5、高费卡手,只能先把低费的当做耗材先撑场,然后慢慢展开,导致每一场战斗都异常耗时间,而且战线拉的久就容易产生更多的伤员和阵亡,给的东西又少,一点正反馈都没有,不如组个能直接攻击对面领袖的卡组。 6、装备能拆卡,获得的卡直接进卡组,而不是能自由安排是否上场,删卡难,卡组就变得臃肿,再搭配开局能量少,要铺场,角色卡牌会永久死亡,非常搞人心态。
It's ok to play. Mechanics of not rotating your deck but instead taking damage is not really expected or well documented. Minor problems with usage of equipments as described on them, but at least they can be used once per batlle usually.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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