
Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.
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About
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?

Card-based tactical combat system
New procedurally generated maps each game
Find loot and recruit followers to build your deck
Unlock new content across multiple playthroughs
More than 300 cards for you to discover
Indian infused electronica soundtrack

Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.

Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is difficult; not due to interesting design choices, but due to sheer randomness and lack of information being presented to the player. To maximise your chances, you are forced to continually look things up or memorise the outcomes of every event. Even when information is presented, the interface is convoluted and forces you to click several times to get to basic information and do basic actions.
Very fun
Buggy.
This is a good, or even great deckbuilder severely hurt by RNG in its roguelike mechanics causing major balance issues. The music, art, worldbuilding, and story are all good, but the card combos are too difficult to pull off due to the roguelike mechanics. Balancing both an Ixion / Frostpunk style encounter and survival resource management system and the deckbuilding game at the same time is certainly fun and tense! However, you don't reliably get synergistic cards to build specific deck types to make meaningful, strong combos. I'm able to reliably get to the final boss of the first scenario, but once the boss reaches its second form it's basically a roll of the dice on whether or not you get steamrolled. It's really sad because I truly do think this game is, at its core, very skillfully-made. It's just not well-balanced in my opinion. I enjoy difficult games and deck builders, but this one is too difficult, and for the wrong reasons. I'd recommend picking up "Anode Heart: Layer Null" or "Death Howl" if you want a deckbuilder with less RNG and no roguelike mechanics, or Slay the Spire if you want well-balanced roguelike mechanics.
I liked the idea here I really do. But when you have a serious bug on a legendary card you bought in a deckbuilder, keyboards start to fly. for those very few interested, a unit with stealth should supposedly be able to attack regardless of position. sadly this is not the case and you can find this out in the worst possible way, before a wipeout.
Игра имеет не плохой дизайн, хорошую фоновую музыку и звуки, но в ней катастрофическая сложность, я за ~20 попыток так и не смог пройти первую сложность. Объясняю проблему: В игре нужно сохранять ресурсы расходуемые для забега (еда, надежда и бойцы), тебе жизненно необходимы союзники бойцы, они же расходный материал при их второй смерти. Когда мне хватает бойцов игра подло не дает мне возможности восполнить еду, когда хватает еды и надежды, мне не дают бойцов и я проигрываю под самый конец. Меня добило когда у меня были и крутые заклинания и много еды и хорошее снаряжение, и игра просто дала мне врага который имел мало того что очень сильные карты и бойцов еще и он имел их на руке со старта. Игра на мой взгляд ощущается каким-то на#баловом и издевательством для самой легкой сложности, как будто колода врага не рандомная а ему выдаются нужные карты, плюс их действия абсолютно случайные, то враг тупит и бьет не твоего героя то резко прикладывает все усилия чтобы ты проиграл, ты снижаешь урон и здоровье, а у врага в 90% случаев будут карты вернуть урон, ты прибавляешь урон своей сильной карте, и опаньки у бота удачно в руку кладется карта чтобы сразу убить ее. 5 раненых карт из 10, за дизайн.
Fresh and difficult roguelike in an immersive postapoc world. Great events with evocative descriptions.
Review: Good for an unpolished, borderline incomplete game. It feels like there are fairly basic revisions that would have made the game significantly better. Positives: core gameplay is enjoyable, the combat is generally fun and adding units to your deck is rewarding Cons: runs aren't varied enough, meta-progression is un-fun an makes it feel like you have to grind for unlocks, the combat scenarios become repetitive, too much text, menus lack speed and are "dirty" at times, pacing / runs take too long
Battles take...forever. So long. I found them to be tedious and uninteresting. I've never made it past the first run. The boss spawns so many enemies, and has armor, that it makes things last for so long that I lose interest. It's painfully slow. Absurdly so.
我了猴嘞,这游戏没有局外成长,但是意外的好玩,ai的牌技不错,一直能找到最优解来破坏我的随从和扣领袖的血,随从非常容易死亡倒是真的,买的随从要主动去随从仓库里用,否则随从不会上场,有点上头的这游戏 好玩个鸡毛,其他时候开局差,没资源我就不说啥了,有一把天胡开局,200食物,150的精神分享,一路上能给钱给钱,能给食物给食物,弄了个野怪友好(随即召唤2/1小怪到场上),随从库和领袖装备技能都是满的,我寻思这把怎么走都能走到最后了。 结果到了第三张图,一个叫蓝魔苦行僧的路边怪,还不是boss,这种怪是人能想出来的?它自己21血加3护盾,然后他随从死的越多,下回合召唤出来的随从越强,一把上来4个10/8的随从,我用领袖卡直接清图,我寻思该我的回合操作了,结果它又召唤出来个12/8的随从,一下子a我半条命,对面随便一个随从都是5攻5血以上的,被对面当小怪打,这我还玩什么啊?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, German*, Simplified Chinese*, French*, Spanish - Spain**languages with full audio support
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