
A beautiful Life Sim Sandbox RPG with Cross-Platform Online COOP set on a tropical Archipelago. Build your farm, grow crops and animals, craft various items, cook dishes, gather resources, build shops and museum to attract visitors, and turn a desolate Island into a prosperous tourist destination!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, I bounced off of this game quicker than any other farming sim. And I've played a lot of them. I don't need to go into many specifics when tons of negative reviews and even most positive reviews point out clear issues. There's a reason why almost all positive reviews have under 10 hours played and those with more hours are mostly from 4 years ago when this game first released. We have had so many indie farming games since then that there is 0 reason to play this one. 30 minutes in I had a game breaking bug. Half the button mappings don't work or aren't available to change. The ui reminds me of a developer ui. I am hesitant to even call this a game. Just a bunch of random unfinished mechanics built on top of a uninspired sandbox world.
Spirit of the Island is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is a crowdfunded (showing us there is not so much wisdom in crowds sometimes) farming sim published by Facebook/META for Android and iPhone, and has been lazily ported to Steam as a cash grab. Stardew Valley opened a floodgate of badly made ripoff farming sims... you know the deal by now, you start off on some island or whatever, maybe some backstory about why you went there to inherit someone's charming independent farming business, then quickly set out ploughing fields and carrying crap backwards and forwards to sell it, talk to the badly written NPCs and get fetch quests and other junk off them. A glorified wrapper around what's basically Farmville, and definitely the kind of junk we don't want on PC. I want to play DooM and GTA:V on my expensive gaming rig, not harvest turnips in a ported mobile app. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The game is exceedingly unpolished and badly ported, with a clunky UI, unintuitive gameplay, and it's so rough around the edges it feels like it's Early Access. This is unpleasant to play. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The achievement statistics reflect poorly on the game's ability to keep players engaged. Even "Respect Your Elders", given to you in the tutorial, the easiest achievement in the game, was unlocked by only 38 percent of players. That's a low rate for something that requires minimal effort to achieve, and suggests most owners abandoned this quickly. Let's talk about pricing and the actual value this has for gamers. Is this mobile app one of the best of the 140,000+ games on Steam? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $15 USD, on app stores, it's $7. That is more than TWICE the listed price on the app stores. Mobile devs who pull this stunt clearly have no respect for PC gamers. Charging a premium on Steam for a mobile app that costs a fraction of that price on its native platform is not a legitimate business model - it's an attempt to exploit people who don't know better. Because this is a mobile app priced to gouge PC gamers, and because of the other defects, it's impossible to recommend. [i]They want $15 USD on Steam for a $7 mobile app!!![/i] Just who do they think we are?
一款画面精美且野心勃勃的模拟经营作品,其精细、亮丽的视觉风格和随季节变幻的配乐,确实为玩家勾勒出了一个极具吸引力的海岛世界。游戏在内容丰富度上表现出色,从基础的农场耕作、深度的家园建造,到独特的游客经营系统和岛屿冒险,开发者显然试图将多种玩法元素有机融合,为玩家提供极高的定制化自由度。 在丰富的内容背后,游戏的交互逻辑与细节打磨仍有提升空间。碎片化的教程缺乏统一的查阅指南,加之稀缺的储物空间和不够便捷的快捷栏界面,使得游戏流程在前期显得有些琐碎,让人恼火。同时,角色较慢的移动速度、受限的睡眠体力系统以及22年游玩的时候,无法自由旋转的摄像头,都在一定程度上拖慢了节奏,让玩家的探索过程产生了一定的不耐烦感。 不管怎讲,这是一款瑕瑜互见的作品。它用细节满满的场景(如桥下的风筝)和新颖的商业模式(如吸引游客参观博物馆)展现了独特的魅力,但 UI 设计的局限和系统层面的种种限制,也让整体体验略显生涩。如果你能耐下心来度过初期的磨合,在实现自动化经营和解锁载具后,这座岛屿深藏的建设乐趣才会真正向你敞开。 [code][h3][u]此游戏曾被下面的游戏包收录:[/u][/h3] [olist] [*]HumbleBundle 十月会员包(2023) [*]Fanatical二月白金自选包 [*]HumBle Bundle寓兵于农精选游戏包 [/olist] [hr][/hr] 现在第三方游戏KEY 大概在3¥上下浮动~ [/code]
Last news was almost 2 years ago so probably an abandoned game the little I have played I have enjoyed but yeah no news at all since 4 Aug 2024 on steam
The games fun but feels unfinished and unpolished, at just 25 hours ive completed everything with my GF besides maxing out my fishing and social skills, the travel mechanic is interesting but very quickly u end up with maxed gear and everything is a breese. didnt even make it past mid summer, and therew 2 more seasons that dont really change much for the game. dialog is kind of weird and feels written by someone who does not know how people talk. characters will say goodbye then add an extra comment at the end. that feels off putting. Spoiler (a big issue is that 1 of the last islands has a kind of epic camra, and just feels like a big boss fight or big reveal. to end up doing nothing. that being said i didnt have the patience to do every quest in the game)
Охххх, как же я с этой игрой настрадался... Начну свой небольшой опус с того, что я никак не ожидал, что с виду хорошая игра(В том числе и в техническом плане-все относительно хорошо работало) будет забагована, неприятно забагована. У меня не засчитывались достижения за посещение некоторых островов, и из-за этого висяком было с десяток ачивок, что прям очень неприятно. Связь с разрабами оказалась бесполезна, так как игра уже, скорее всего полностью не поддерживается никем. Первым решением было найти причину и попытаться своими силами ее решить, но...это было тщетно, игра на какаом-то мне недосягаемом уровне забагавала и все. Нивкакую. Я все перепробовал. Неделю почти на это убил, в небольшое окно свободного времени. И все-тщетно, повторюсь. И вот я стал думать, а что делать-то?Пользоваться сторонним софтом, который все знают я не хочу. Не спортивно это. Но решить проблему нужно было. Так вот я решил покопаться с сейвом. Используя нынче новое для меня слово-"вайбкодинг". Использовал разные ресурсы, бесплатно, так как платить не хотел за них исключительно ради одной игры. Так вот, не уходя в сторону, я смог повайбкодить через определенный ресурс и вытащить достижения(Честно мной добытые в ходе простой игры, но забагованные, я повторюсь). Это было одновременно трудно и легко. В первый рас с таким сталкиваюсь. Но опыт интересный, начинаешь лучше понимать логику движка, на котором сделана игра(Хотя это скорее капелька, но все же). Так же отмечу, что никакие способы, как я писал ранее-не помогли.И это мне показалось странным. В статистике больше 10% людей получили ачивки за посещение моих "битых" островов, а у меня такой жосткий затык. Видмио, в последнем обновлении они наломали дел, и я стал жертвой их некомпетентности. Я, в каком-то, смысле даже рад, что людям получилось без этого пердолинга их получить. Теперь небольшие выводы: Сложно что-то сказать в такой ситуации. Я разрабов могу понять, игра не ахти, да и собрана на коленках. Но и считаю, что они должны как минимум не добавлять достижения в игру, пока не отполируют их получение до идеала. Это важно. Это-база. Вообщем, устал я с этой игрой. Сначала она мне понравилась. Истинное коузи прохождение часиков на 40-50...так я думал. Но реальность ударила холодной ложкой по губам и сказала:" Соси бибу,лох". Ну, благо, собратья ИИ-мне помогли справится с этой ужасной "Реальностью". ПИ.SI. Сил вам, ребята и девчата. Пейте много воды, сейчас лето-жарко. Ходите по часу в день, это полезно для суставов и сердца. Профилактирует многие болячки. Ну и любите, и будьте любимыми. Хорошего вам дня)
The game feels unfinished, not polished in controls, full of bugs and soulless NPCs. If I hadn't gotten the game almost for free, I would really be pissed. Really a shame.
pure bad
This game is fun. I would like to be able to move the camara. A how to library would also be nice.
not worth your time, its a scuffed imitation of Stardew Valley
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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