
Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?

Card-based tactical combat system
New procedurally generated maps each game
Find loot and recruit followers to build your deck
Unlock new content across multiple playthroughs
More than 300 cards for you to discover
Indian infused electronica soundtrack

Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.

Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 71% | — | $662.5K |
| $24.99 | 791ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра имеет не плохой дизайн, хорошую фоновую музыку и звуки, но в ней катастрофическая сложность, я за ~20 попыток так и не смог пройти первую сложность. Объясняю проблему: В игре нужно сохранять ресурсы расходуемые для забега (еда, надежда и бойцы), тебе жизненно необходимы союзники бойцы, они же расходный материал при их второй смерти. Когда мне хватает бойцов игра подло не дает мне возможности восполнить еду, когда хватает еды и надежды, мне не дают бойцов и я проигрываю под самый конец. Меня добило когда у меня были и крутые заклинания и много еды и хорошее снаряжение, и игра просто дала мне врага который имел мало того что очень сильные карты и бойцов еще и он имел их на руке со старта. Игра на мой взгляд ощущается каким-то на#баловом и издевательством для самой легкой сложности, как будто колода врага не рандомная а ему выдаются нужные карты, плюс их действия абсолютно случайные, то враг тупит и бьет не твоего героя то резко прикладывает все усилия чтобы ты проиграл, ты снижаешь урон и здоровье, а у врага в 90% случаев будут карты вернуть урон, ты прибавляешь урон своей сильной карте, и опаньки у бота удачно в руку кладется карта чтобы сразу убить ее. 5 раненых карт из 10, за дизайн.
Why is this game Steam Deck verified? Not all options are mapped to buttons, the map can be controlled with the touchpad but Y axis is inverted and X axis is not inverted, which makes it extremely awkward to navigate. Tip: you can set the options to ‘cursor’, which turns the right stick into the mouse. Works better but is finicky. I think that the game itself might actually be okay but will need to try again sometime later on a pc.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese*, French*, Spanish - Spain**languages with full audio support
| $24.99 |
| 98ratings |
| 89% |
| — |
| not modelled |
| $24.99 | 36ratings | 76% | — | not modelled |
| $6.24−75% | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
now here
It's a good game, I like it for the world building and aesthetics, but the gameplay keeps drawing me back in. There is a clothing label, 'Hamc.us' the dev would like them I think.
It's slay the spire, but with more lines of text and worse. Crucially: it's really hard, meta progression is very slow, balance is really poor at times, and bugs still exist. For example of the latter, I "merged with the machine" after beating both final bosses and didn't unlock anything despite playing a whole game (not quick) of a leader and deck I don't enjoy just because they would unlock other leaders and decks. There's 2 hours down the drain just because the dev either has a bug or is spiteful. Either way I can't recommend a game that doesn't respect your time.
This game is draining, I spent easily over 20 hours on this game on console attempting to beat it but that never happened. I saw it on sale for steam and thought, "Hey, there's that game again. its been a while maybe they've updated it to be fun?" To that i was sorely wrong. The game is punishing in a way that i have never seen a game of its type try to do, and probably for a good reason. Whenever one of your followers is prompted to attack an enemy follower it takes damage according to the enemies damage stat. This little feature is the most aggravating quick that could be added to a game and it turns any regular walk in the park encounter into a bout of walking on coals and needles trying to find a spot that wont leave you without feet to stand on. this feature makes it so a 5/4 follower of mine suddenly gets eviscerated by a 4/1 follower that the enemy leader can crank out faster than rabbits multiply, just because i wanted to clear the lane i get punished. The bosses are a grueling and honestly dreadful experience that could probably make any sensible developer wince. Take the waste of code Lizard King. That ♥♥♥♥♥♥ is the worst thing that could happen to any run ever, get this, the leader has a modifier that when any follower attacks it they take a lethal amount of damage no matter who they are or where they are on the board. This doesn't even consider that the Lizard King cranks out beasts that have an average stat-line of 3/3+ every turn. The game-play loop for the normal fights is honestly boring unless you get unlucky with your cards then suddenly *SPLAT* you and your whole caravan have been pancaked by 20 beasts in the middle of nowhere because you thought unlikely meant maybe about 30-40% chance when in actuality you could just go ♥♥♥♥ yourself because unlikely means that you'll never see the alternative outcome in a million years. The shop systems in this game are horrific, only offering a couple of already damaged followers that cost enough to make a poorer prophet weep in despair at how low the world has fallen. The leveling system is decent, or could be decent if it didn't leave you bankrupt every time that you think your ready to progress. The gear in the game is so non-consequential that i think the devs could have made every single piece of equipment do the exact same thing and it wouldn't change the grand outcome. If you're looking for a game of this type PLEASE do not buy this one unless you are certain that you are an avid player of these games that can use tactical might to play an experience similar to dragging nuts or vaj through shattered and filthy glass. I recommend the alternatives of WILDFROST (personal pick) or Breachways (Much more niche) or just go buy dredge.
норм
This game felt a lot less like a deck builder and more like a roguelike version of a strategy RPG with an utterly STUNNING artstyle. The cards represent different fighters you have in your convoy and lined up for a fight, as well as a few powers you have as their leader. There are battlemaps of different sizes and you can decide where to put the fighters you want to play, putting them behind cover, utilising their special abilities, or placing the tank in the front to prevent you and the rest of your party to have a really really bad time. Was definitely nice to play and finish a run, and i can imagine getting the itch to play this again in the future.
It's good. It's a bit weird, but it's good. Functionally, this is a Banner Saga esque resource tracking game where your units die. But it's also a ccg roguelike. The spin it puts on this is interesting. Your summons take chips of damage, which lowers their cost, drops their starting health, and can eliminate them from your deck if they get damaged enough. So everything plays kind of expendably. Chump blockers don't stick around long unless you keep spending resources at campsites to renew them. Of course, a unit that KOs a player loses its damage chips, increases its cost, and gets an upgrade. So there's a lot of flex to your deck even over the course of a single area. Runs, for their part, are solidly long. About 4~ hours on normal, which I cleared on my first try. Unlocks are mostly different ways of playing. New classes and cards. This isn't a roguelike you grind to win. Which. Does mean it might not have huge staying power unless you really vibe with the mechanics. I thought they were cool, but didn't love them enough to do another run. I think on sale, this is a really safe pick. It's good, approachable, solidly written, the art is nice. It wasn't lifechanging for me, but neither is a hamburger, and people don't usually regret spending ten bucks on a hamburger.
Extremely frustrating and not fun at all. Game has no customization and is extremely dull and annoying, feels more like a job than a game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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