
Fight off hordes of goblins in this VR smack and smash tower defense hybrid! Punish the invading goblins by using your mighty chained hammer and your wide arsenal of traps and structures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good so far. I haven't played many tower defense games, but I have had a good amount of fun with this one. Only played the second map so far on extreme, which wasn't too hard once you figured out what does what, but I had fun getting there. The amount of content seems pretty good so far; not too much but not too little.
This game is better than it looks. I mean not that it looks bad but sometimes you can't tell with this blocky artsyle tend to feel like they were made by one person. But this is a quality game. It's like Ragnarock if Ragnarock was a tower defense game instead of a rhythm game and you club the enemies instead of the drums. I like how you can pick up random weapons off the floor and they show the stats when you point at them. That's a nice touch. Very physical game too. Nonstop flailing while they're held up at one of your blockades.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It serves as a passable tower defense game, but a little unclear at points. Tower stats are kind of hard to read (You'll get variants to towers, but can't compare them with the base tower until after you select it) and what your hammers do can be confusing. The third hammer, the one that poisons, makes no mention of how to actually throw the vial (You have to grab the bottom of the hammer). The third area, the Mines, has been kind of a turn off for me. There's barely anywhere to build that isn't on the enemy path. It can feel really claustrophobic. If you place a barrier down in certain parts you can block your own path. There's also enemies that sail down the top path in a minecart that you can't really do much about. I guess you're supposed to just sacrifice barriers to them, according to a response from one the devs I received, which is not a fun mechanic and counter to the tower DEFENSE genre. There's no actual counter play. There's potential, but right now It's not something I can really recommend.
* would be a great game if they would bother repairing the performance issues. I almost had a good time with it. Maybe someone will pick up where the slackers left off and make a nice pile of sales.
Really polished VR game that incorporates tower defense very well. The combat is really good too, I like the variety of weapons. The only thing I would say needs improvement is the rankings. One time the statue (what you're supposed to defend) was very damaged and I got an S rank somehow. Another time, the goblins could barely get anywhere and I got a C. Edit: They fixed the ranking system in a new update.
Devs work with community to create a great experience! Plus who can turn down bopping goblins on the head with a hammer? Worth while and with more content coming in the future that will only become more true! xD
Its quite simple but well executed.
i could throw the hammer for days
I played... its really nice game but! You need to change configuration! my index fingers hurt to the max from holding the stupid hammer! Why? because i need to hold all the time button for holding weapon...
This is probably my favourite VR game rn, you get to move while slaying goblins while coming up with strategic ways to stop every wave. I really hope they add more features like tower priority and tower deletion
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $4.1K | 59 | 80% | $4.99 |
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| $4.1K | 78 | 86% | $2.99 | |
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| $4.1K | 59 | 88% | $4.99 | |
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