
Ginger: Beyond the Crystal is an adventure platformer in which you have to rebuild and restore balance to a world devastated by the explosion of a mystical crystal. Face quests and challenges set over 3 worlds and gain powerful new skills, costumes and powers that will help you to defeat the fiercest enemies. Explore, rescue and rebuild.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to start off quoting one of my favorite scenes from Willy Wonka and The Chocolate Factory, in the scene they come up to a wall covered in flavored wallpaper. (Btw, genius idea if not slightly gross.) The scene starts with Wonka saying, "The strawberries taste like strawberries, the snozzberries taste like snozzberries." Then comes this vile little troll of a child who responds, "Snozzberries, who ever heard of a snozzberry?" Gene Wilder replies with one of the most epic lines. A line that stuck with me for my entire life. He grabs her by the face and responds, "We are the music makers and we are the dreamers of dreams." The intensity of the look in his eyes and the way it completely silences her is utterly amazing. Okay, so you didn't come here for Movie Quote Fun Time with Jorge, so why I am bringing this up? Also what does this have to do with Ginger? Well, the answer is simple. Instead of being amazed and awe in wonder at this joyous creation, the child immediately found fault and responded in incredulity. Quite literally not being to look past her nose. Gamers tend to do the same thing. Making games is far from easy and it comes with hard work, hundreds of hours of dedication and most of all, risk. Which is why I am utterly baffled that no one is talking about Ginger: Beyond the Crystal. In a world obsessed with Mario's, Yooka Laylees, Conkers, Bandicoots, and apes playing bongos, Ginger comes in with a unique style, plenty of fun ideas, and all the 3d platforming one could want. Capturing the magic of the aforementioned titles is no small feat but from the moment I loaded up Ginger, I was blown away by the level design, exciting/fun aesthetics, and how approachable it all was. Don't get me wrong, Ginger is not a perfect game and has its fair share of issues, we will cover that in a bit but the good far out weighs the bad. The premise is rather simple, big blue crystal macguffin needs you to restore it after mysterious evil breaks it into pieces. The world goes into chaos, people disappear, towns are destroyed and its up to you to fix it all. and save the world. The story itself is simple, really its just a means to get the fun going and explain why game mechanics are in place, such as town reconstruction. While more attention to the story would've been nice, its not super high on the list of priorities when it comes to 3d platformers. It's not like Mario ever questioned his existence or why Peach doesn't stop getting kidnapped. There is quite a bit to unpack when it comes to Ginger, so we will start with the graphics. The reason I wanna start here is that I feel like this might be the most polarizing issue when it comes to Ginger. Ginger is a gorgeous game, it has all the polish and pedigree of a triple A title, despite the fact it came from a developer you've never heard anything about. Every area and level does something different and is constantly changing things up. One level is a hedge maze, one level is a circus fair, one level has you racing to collect honey, its constantly shifting its design, themes, and clever use of mechanics. The three different towns you save, all have a unique aesthetic as well and come with their own unique enemies. The polarizing issue lies in the fact that the game has some graphical optimization issues. I had to spend a good forty five minutes playing with the settings, then loading up the game to get it going to a clean 60FPS.(Another gripe being you can't access graphics from in the game) I had a fellow reviewer suffer the same issues with a better rig. Keep in mind though that with thousands of graphic cards out there, your experience is going to vary. Shadows seem to be very demanding on the GPU for some reason and just slow it down massively. There is no way to change view distance, which is also a slight problem. The good news is that the developer is still actively patching the game so these issues can be resolved. Gameplay itself is exactly what you would expect from this genre, but does have a couple of tricks up its sleeve. Gameplay is broken up into two sections; town reconstruction, and the actual levels themselves. The more of the town you reconstruct, the more levels you can access, its simple but it works. You reconstruct towns by gathering supplies, building homes, and using gems(game coins) to restore villagers. Town reconstruction takes place in three hub cities, and to be honest I was afraid it was going to be something just tacked on and pointless. On the contrary. It really does a good job of breaking up the pace of going from level to level. It encourages exploration, using different abilities(more on this soon), and even giving you more activities and side quests to do. You can also purchase collectable items for your villagers to wear that make for some humorous moments. I have very little issue with the town reconstruction aspects, but just wish there was more to play with as far as buildings and benefits goes. Levels themselves are also a simple "get from a A to B" type of scenario, but the in-between part is completely different every time. One level may need you to repair a space-stations generators, another ride a mine cart while dodging Indiana Jones like traps. It's always different and it's the one aspect I enjoyed the most about Ginger, It never got dull or repetitive. There is a wonderful sense of play here that the developers captured very well and it should be commended. Ginger is genuinely fun for the sake of being fun. There is a alternate difficulty mode for those seeking a more traditional platform style game, where if you run out of health you start over the entire level. Otherwise if you die in the normal mode there isn't any real consequence most of the time. I would say that Ginger does fall on the easy side of things, but I am very familiar with platformers. That being said there are also challenge levels. These are purely about landing jumps perfectly and not falling. These are where you're going to rage, I know I did. The last two levels have a bit of a difficulty spike that is worth mentioning. I am not a huge fan of instant death scenarios, but lets just say I had my fair share. The last challenge level is nearly impossible as it completely removes jumping from your control. I raged. I raged so much. Another thing I loved about Ginger was the way our blue friend gained new powers. Every couple of levels you would rescue someone who gave you a new outfit. These outfits aside from being adorably designed, also give you powers, such as breathing fire, bat flight, huge bombs, and shooting stars Buzz Lightyear style. As more unlock, it gives the game greater replay as former levels had previously inaccessible areas, somewhat in the same vein as Lego games. Some outfits are one trick ponies but the game does try to make good use of its outfits, as often as possible. When it comes to combat and controls, Ginger has its wrinkles. You can attack enemies with a variety of punching, slamming attacks, and the good ol' jump on their heads trick. Some outfits also add abilities to combat as well but the combat itself feels like it needed to be a bit more refined. Using my dragons breath on enemies should've been awesome but came off a little bit flat. Also pretty much every enemy can be defeated by the jumping slam attack. Using another attack is almost downright pointless, unless you are trying to get somewhere fast. While combat isn't a huge part of the game, I would've liked to seen more integration from the outfits into combat. The developer did recently put out a patch(Nov 15th) that did make certain actions far smoother and continues to improve on the games combat. Check out the rest of the review at: http://martyra2j.blogspot.com/2016/11/review-ginger-beyond-crystal.html
If you are a 3D platform fan you will love this. 3 huge hub worlds to explore, do side missions, and fix the town houses. 15 levels with a lot of variety, they get more difficult at the end. 3 great bosses. Music is also very nice. Story is okay, nothing too revolutionary. And the gameplay is great, you jump, attack, and change between 9 different outfits with their own ability! (You get them as you progress through the game). So if you like Banjo, Spyro, Mario, Crash, or even Sonic, get this! :)
If you really like platformers, you might still enjoy this game. Some issues : * Fall damage can invoke insta-death? Why.. this is a platfomer! I have it set to hard mode, but still.. what a lame mechanic. A small fall should be a small amount of damage and a huge fall should be half health (just copy SM64 here!) * The first enemies you face will lock on to you in a single frame when you attack them. It looks like someone was making their first game with their animation. * All the enemies I faced, it's NEVER obvious who is going to win the fight when you dash at an enemy and the ground pound is a little too slow so it induces some randomness. Contrast this with the enmeies in Mario 64 where you can always formulate a way to attack the enemy with the outcome entirely on you. * Dialog skipping isn't available until animations fully play out, but it will pop up an annoying message to skip the entire scene if you try to forward the dialog before the animation plays * Checkpoints aren't actually checkpoints but health restores. Again this could be because I'm playing on hardmode, but change the text. I actually died of fall damage 90% through a level and instead of going back to the checkpoint, the level reset. I don't care about losing when it's my fault, but I was playing more risky because I had JUST gotten a checkpoint. * Draw distance culling is very poorly implemented. I was getting > 60 frames when looking at the average scene but because the scenes are so richly at some parts, I was getting ~30 frames. I ultimately had to turn my graphics way down because the spikes weren't worth it I WISH this were an early access game and not a multiplatform release--then it might show more restraint with these issues because there's no guarantee they will fix these problems. I HOPE they fix the above issues because the music, art, and worlds are pretty interesting. The cutscenes were fantastic (especially the introduction). With some critical updates, this could easily be an 8-9/10 game
I was really enjoying this game. Then I came across a section which meant you had to move the mouse or controller up and down to get the mine cart to move. Well I perservered through the horrible mines with the moving the mouse up and down to get the carts to move, even though it didn't work 95% of the time and took forever. Then I found myself in a level which required the same mechanic but timed in order to pass the level. And yep, it didn't work 95% of the time, meaning I just sat there while my time counted down and the level reset itself. This is now a game breaking bug for me. I know I'm not the first person to encounter this bug, but it seems the developer may not care. There has been no response from the developer about this and no update in 6 months. Should I guess this has now been abandoned and I've just completely wasted my money? I'll be honest, I'm angry and disappointed. It's a shame, up to this point, I actually really enjoyed the game and would have given it a positive rating.
Have you been looking for a cartoon 3D platform that is reminiscent of 1990s and early 2000s platformers? Ginger: Beyond the Crystals may be the game you have been looking for. Basically Ginger: Beyond the Crystal is what you come to expect out of a 3D platformer. You jump, you fight enemies, and you solve some easy puzzles. While that might not sound that original, Ginger: Beyond the Crystal is a fun platformer. Basically if you like 3D cartoon platformers you should really enjoy Ginger: Beyond the Crystal. Probably the best part of the game is the game's level design. The game has fifteen main levels along with 15 bonus levels. While all of the main levels basically use the same mechanics, the game does such a good job creating unique ways to use the mechanics to make a fun platformer. As far as difficulty I would say that the game is easy enough for children to play and yet is not so easy that adults will be bored. If you play a lot of platformers you probably won't die a lot but it is challenging enough that it is still satisfying. Regarding the length I would say that the game is probably around four to ten hours long. If you just do the bare minimum to beat the game I would guess that the game would take four to six hours. If you want to 100% the game I would guess that it would take closer to ten hours. If you don't really like cartoon platformers or really want a challenge, Ginger: Beyond the Crystal is probably not going to be for you. If you are looking for a platformer reminiscent of 1990s and early 2000s platformers though I don't think you could go wrong with Ginger: Beyond the Crystal. If you would like to read my full review check out [url=http://www.geekyhobbies.com/ginger-beyond-the-crystal-indie-game-review/] Geeky Hobbies [/url] .
[b] DO NOT BUY! [/b] The controls for moving carts and air balloons are not registered. One has to move the mouse up and down, but nothing happens. When I moved the mouse at a degree of approx 50, sometimes the controls kicked in, but that trick no longer works. That means that your progress comes to a halt midgame. DO NOT BUY, the controls are broken!
I started out really enjoying this game, but it eventually go annoying. The worst part for me was the controls. They feel clunky and unresponsive at times. It is something you can deal with, but there are levels where it can be very frustrating. The gimmick is cute and the art is cute. The story is there to be a story and that's totally fine. I actually liked the idea of building up my towns. Some serious performance issues as of late which make the game unplayable. Bad performance and bad controls will never outweigh any positive aspects.
Un juego de plataformas correcto en la linea de los clásicos Crash Bandicoot,Spyro y salvando las diferencias,Ape Escape.No lo recomendaría para un público más infantil a pesar de su aspecto,ya que aunque en general es sencillito,tiene ciertos niveles que pueden frustar a los más pequeños. Se hace muy ameno y las fases de los cristales rojos son una gozada para los que somos amantes de las plataformas,en especial las últimas.La historia principal en 4-6 horas la puedes tener lista.Si quieres completar todo,a mi me ha llevado en torno a las 14 horas. Como crítica constructiva y a modo de mejorar ciertas cosas: -Alguna línea de dialogo del personaje principal estaría bien,ya que no empatizas con él y no tiene apenas carisma. -La ciudad infestada de ranas se puede hacer un poco pesada cuando estás explorandola,igual algunas menos estarían bien. -En ocasiones,cuando saltas a una plataforma,el personaje cae al vacio,incluso aunque sea una piedra gigante.Esto ocurre en muy contadas ocasiones,con lo cual no empaña el resultado final. Se nota que el juego está hecho con mimo y eso es algo a valorar por encima de estas pequeñas cosas que pueden pulirse.Si te gustan los juegos de plataformas clásicos,lo disfrutarás.
I spent a lot of time with this game and played it thoroughly, but I just can't recommend it...the things I disliked about the game outweigh the things I did like about the game, which sucks because I had this on my Wishlist for a long time. What I loved about the game was that it was how obvious the team who worked on the game loved it. After leaving the (bland) hub worlds each of the 15 levels are vibrant and distinct. I also really enjoyed the different costumes you unlock as the game progresses and the special ability that each one of them has. Now to the cons: -Lots and lots of loading screens. Lots. -Consistently falling through the floor on the platforming puzzles -Questing in the hub world is nothing but "kill 4 enemies nearby" and fetch quests within the hub world - Okay enough on their own, but not when you're doing this at least 25+ odd times. -Very little enemy variety per area -When you hit an enemy, there's a common occurrence that it'll read as you getting damage from it...which isn't all that great since you only get 4HP/life and healing items don't exist -The repetitive music (which commonly sounds like they're covering a Banjo Kazooie track) gets old, quick -Boss fights feel like they drag on longer than they should -Various clipping/graphical issues -Achievements are glitched and aren't guaranteed to pop I loooove platformers. I was excited when I got to the platforming stages for this game. But, without fail, during a bunch of platforming stages (especially when they have a rotating platform) I'd jump where I was supposed to but still glitch through the floor and fall, resetting me back to the beginning for something I don't have control over. I also spent some time revisiting almost every level in order to get that level's accessory for an achievement and, at the end of it all, it never popped. I guess I could recommend it to younger players who are interested in a cute-styled platformer. Don't buy it full price, though.
This game has potential, but I gotta say.. I do agree with most of the reviews so far (the ones on a variety of game-related websites at least) its glitchy, buggy, and has a lot of untapped potential. Unlike some, I did not go in expecting the quality or gameplay given to us by Nintendo in the past (Mario 64/galaxy) but I did expect something rather more solid than the state this game is currently in. I fell through ceilings and floors a few times, my girlfriend found a way to jump out of the first level, when changing the graphic settings a few times trees lose their texture occasionally, conversation skips that not work, hitting an enemy that miraculously hits you the same moment, stomping onto enemies not working, stomping on tree-stumps that need to be almost exactly dead center else they wont work, and not to mention the horrendous minecart controls (protip if you are stuck, right analogue stick, up>down>up>down REALLY fast) And a god forsaken amount of fetch & kill quests. Oh, and I almost forgot to mention the more than occasional weird choice of sentences and words, sometimes it makes me wonder if the dev's haven't practiced their English lately, other times the chosen words don't feel well placed. (a static font going "great" after finishing a level feels cold instead of warm and joyous) And yes, you got that right.. I am currently only two hours in and this is already taking its toll on the rather cute, mild, kiddy gameplay non/semi-hardcore gamers might like. (i.e. my girlfriend) The art (read: environments) are rather nice, the flowers, plants, rocks, houses, it all looks stylized and well made. Caves look like caves, mines look like mines, forests look like forests, and the village looks like a mess only a mother would love, but in a good way. "I am sure he'll clean up nicely in puberty" The characters could use some more "character" to feel more alive but nothing really annoying. The enemies feel like simple AI though.. Their animations are short and simple and lack the toonesque feel you'd expect from games like these, especially when occasionally the animations of NPC's do shine (like the big rat in the Mine when you try to walk past him) The gameplay is simple, you can jump, double jump.. But it sadly doesn't feel all that solid.. The last second jump when walking towards ledges often results in falling to your doom, and more than often everything is spaced apart in such a way that its either a hit or miss situation, especially with the bad camera angles the game tries to auto-force on you over and over. As I said though, the game has potential and I really think if the dev's fix all the bugs and glitches.. This could be quite a kiddy-version ala Mario 64. I am sad though that they didn't take it a little further, made the movement of Ginger more smooth, added some wall jumping/ledge grabbing, made costume changing faster, and overall gave it some more polish. Would I recommend the game though? Yes, but I'd wait for a discount or hope the devs iron out all the hitches and glitches.
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