
In an endless air ocean of an alien world, small lonesome plots of land float above the abyss. But sometimes approach each other, and lands which have never met before, reveal their secrets.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a short Visual Novel game. its alright. a couple of different endings. some answer options. the price of this game is in offer -80% good. has steam cards. all achievements work.
Wild Island Quest это очередная визуальная новелла от NLB project, в их узнаваемом стиле. Если в красной шапочке, всё вытягивал юмор и забавные и абсурдные картинки, то тут ничего подобного нет. Блеклая тень, с криповыми модельками персонажей, и простым не интересным сюжетом. Я не могу рекомендовать эту игру, но ставить дизлайк не буду, с учётом что это была их первая игра.
⠀
You can survive nights even in visual novel
Мы ходим по грани, но нас не исправить. Только лишь ты меня сможешь ранить, Но я не бессмертен. С последним рассветом, я растворюсь в осколках света
Дети выглядят стремно))). Есть кое-какая нелинейность (для галочки). Тексты можно быстро пропускать LSHIFT, чтобы не читать каждый раз заново для открытия других концовок. Сюжет нелепый и простой. Графика позабавила. Проходится с несколькими концовками за полчаса-час за чаем. В целом игра какая-то по-детски наивная, не подымается рука поставить ей минус.
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Extremely short, even for the price. The few screenshots on the store page cover the majority of the scenes you'll see. The trailer is misleading - nothing in the game is animated, it's all static images. The images scream "graphic design is my passion", very cheap and dated looking. The main subject of the story, "Wild Island", looks like two over stretched PNGs of rock and trees. The bad images combine with music that legitimately hurts to listen to. The game was originally in Russian and translated to English it seems. For the most part, the English translation is [i]passable[/i]. There are times when it impedes your understanding and the bad translation sticks out like a sore thumb. For a text focused game, this is a major issue.
Wild Island Quest is not a game, it's a Choose-Your-Own-Adventure e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. This E-Book has been translated from Russian into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. The topic of this E-book is a CYOA for children... it's incredibly badly made shovelware garbage, with 3D "My first day with Blender" looking static images... it's so bad, it's peak cringe. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. You don't have to take my word about how bad the E-Book is, we can measure the interest in a game by how much people bothered to play it. Wild Island Quest has achievements, and they show us a very clear picture that the E-Book absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for getting past the first CYOA choice, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the E-Book. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this E-Book is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak reader number was only readers. This is a remarkably low number, and now, the only reader activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality E-Book is to be expected. Reviewing SteamDB to check how popular this E-Book was with readers reveals a surprise... there's a very healthy spike in reader counts for the E-Book. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of readers bothered playing the E-Book for any reasonable amount of time. How is it possible for this E-Book to have so many concurrent readers who didn't bother engaging with this E-Book? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this E-Book for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the E-Book just has a couple of readers every week running up the E-Book and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many E-Books like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Wild Island Quest is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Meet me at NooN | $17.6K | 73 | 100% | $9.99 |
| Lup | $17.7K | 390 | 45% | $1.99 |
| Gravity Cat | $17.7K | 520 | 78% | $1.99 |
| Mystery Island - Hidden Object Games | $17.7K | 203 | 67% | $5.99 |
| Wake | $17.7K | 195 | 27% | $4.99 |
| The Morrigan | $17.6K | 300 | 87% | $3.49 |