
Follow Nova Dune, a space explorer in her quest to find out about the unfamiliar distress signal she received aboard her ship. Determined to investigate it, she finds herself on a desolated planet where all civilization has vanished.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]*Krystopia: A Puzzle Journey* - Charmantes kleines Puzzlespiel!"[/h1] Krystopia ist ein schönes Puzzleabenteuer, das sich auf einem verlassenen Planeten abspielt, dessen Zivilisation schon lange verschollen ist. Mehr über die Geschichte erfahren wir durch zurückgelassene Relikte und Datenkristalle und durch das Instandsetzen der vorgefundenen Technologie. Insgesamt gibt es 4 Kapitel, bestehend aus mehreren sofort oder später zugänglichen Bereichen. Viele der Rätsel funktionieren dabei bereichsübergreifend. Die 3D-Darstellung ermöglicht es uns, die Bereiche zu drehen oder an bestimmten Stellen auch heranzuzuoomen. Alle Kapitel lassen sich einzeln anwählen und starten. Die Rätsel selbst basieren größtenteils auf Energiestrahlen. Diese müssen in einer bestimmten Weise (oft auch mehrfach) mit Hilfe von Spiegeln und dem Entfernen von Barrieren so umgeleitet werden, dass vorhandene Kristalle damit aufgeladen werden können. Ist dies geschafft, öffnen sich entweder neue Türen oder werden Codes, benötigte Batterien oder verwendbare Datenträger freigelegt. Da die Steuerung ab und zu etwas hakelig ist, braucht man dafür teilweise ein wenig Geduld und Nerven, zumal einige der Rätsel auch ein gutes Timing voraussetzen. Der Schwierigkeitslevel steigt mit jedem Kapitel leicht an, ist für geübte Puzzler aber überhaupt kein Problem. Zur Not kann man aber auf ein integriertes Hilfssystem zurückgreifen. Auch wenn sich die Vielfalt der gestellten Rätsel in Grenzen hält, macht Krystopia dennoch unglaublich viel Spaß und sorgt für einen wirklich interessanten und schön aufbereiteten Rätselspaß. Einziger Wermutstropfen sind die verbuggten Achievements für den Sammelmodus (Relikte und Datenkristalle). Obwohl man alle Objekte gefunden hat, werden diese im Zähler nicht alle registriert. Aber es gibt hierfür mittlerweile eine Lösung. Einfach das Spiel im Menü zurücksetzen und Kapitel 1 erneut spielen, um die Objekte einzusammeln. Dies innerhalb einer Sitzung so oft wiederholen, bis der Erfolg erscheint. Schade, dass hier von Seiten der Entwickler kein Patch erfolgt. 👑 Powered by HoI 4 Deu Curators group in German / English 👑 [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url]// [url=https://store.steampowered.com/curator/40282064/]Follow Second group [/url]
Krystopia is a nice, short puzzle adventure with an immersive story and relaxing soundtrack. Puzzles mostly involve directing rays to an end point with an assortment of mirrors, sliders, switches that need to be charged by a ray, and "batteries" that can buffer a small amount of energy and release it later. They start very easy in the first chapter, get increasingly more complex towards the end, but remain fair and manageable with a modicum of logical thinking. You'll also need to inspect the environments closely from different camera angles to find hidden items or collectibles. Controls are sometimes a bit clunky. Puzzle elements often need to be rotated precisely by dragging the mouse, and they may move too slowly, too fast, or in a different direction than you would expect. I was also stuck for 30 minutes on a puzzle of rotating cubes because the game would not accept my combination - apparently, even though the cubes showed the correct symbols in the correct order, they needed to "snap" into a specific angle for the combination to register. None of that caused any major problems though. The story starts out pretty interesting - you play a scavenger in a sci-fi setting, who lands on an abandoned planet, searches the ruins, and is intrigued by the mysteries she discovers. The writing and occasional voice-overs gave the protagonist a cheeky personality, which I liked. The story does have a few plotholes - e.g. the natives of the planet conveniently leave each other message pads in plain English -, but the plot remained interesting throughout the game. Unfortunately it kind of collapses in the last chapter. The ending is very abrupt, leaves most questions open, and isn't very satisfying either. The game uses stylized, low-poly graphics similar to Firewatch, but manages to look pretty good in my opinion. Note that your character is not actually moving around visibly - rather, each "room" behaves like an object that you can tilt and turn, with hot spots for zooming in. I thoroughly enjoyed the game for the 4 hours that it took me to complete it. There is no replay value (as usual for this genre), but the cheap price is more than adequate for the user experience it provides. If you are a fan of puzzle games with a story, I'd definitely recommend to give it a shot.
[b]krystopia[/b] is a beautiful puzzler where you are exploring the colorful land of a long-lost civilization, learning about them through messages and relics left behind. each of the 4 chapters has several rooms or smaller areas with a few puzzles and it's possible, and often necessary, to go back and forth between them, you can't always solve everything immediately. locations are presented as lovely dioramas, you can rotate them and zoom in where applicable to find clues and items and solve the puzzles themselves. they range from light redirecting to sliding and rotating, and there are symbols to look out for and reproduce to unlock doors, for example. some puzzles are smaller, some can cover an entire room, some are 2d, some 3d, and [b]some involve a bit of timing[/b]. nothing too bad, just make sure you move a part before the energy charge runs out, stuff like that. [b]controls are fine, except when it comes to rotating dials and such[/b], which is often finicky, too sensitive or not sensitive enough. this is especially annoying during a puzzle where timing and precision is more crucial. otherwise you can interact and rotate in the usual manner, but I would've preferred right click as an alternative to zooming out, instead of having to click the arrow in the corner every time. flipping x/y axes could've also been useful for rotation, though I didn't miss them. if you take too long on a puzzle, a question mark appears in the top right corner, and clicking on it reveals a hint or the solution. it shouldn't be necessary, as [b]the game is pretty easy, only the final chapter has a few trickier parts[/b]. still, it's a lot of fun and despite using a lot of well-known and often-seen puzzle types as their base, they're not a chore. vases and crates can be smashed for fun and some collectibles. there are two kinds, data krytals and relics, the former being messages from whoever used to live there, and the latter are items, with some witty commentary from our hero. these are stored in your backpack and can be looked at again anytime until the end of the chapter. [b]the presentation is fantastic.[/b] there's a well-done cgi intro, which doesn't match the rest of the comic-style cutscenes, but those look good as well, and they're voiced, just like most of the game. the music and sound effects don't really stand out, except the song during the final puzzle, but it's pleasant all the way through, and the voiceover lady did a pretty good job too. all the volumes are well-balanced, so the single master volume slider is enough, though obviously separate ones would be ideal. resolution options and windowed mode are also available. each chapter takes roughly half an hour, the last about a full hour, so [b]playtime is 3 hours tops[/b], and while collectibles are hard to miss, chapter selection is available for convenience. it's a charming little thing, mostly on the easy side, but really enjoyable, [b]ideal for a pleasant afternoon or evening[/b], and the price is budget-friendly as well. looking forward to the [url=https://store.steampowered.com/app/1225120/Krystopia_Novas_Journey/]sequel[/url] coming soon, with more emphasis on the story.
Started somewhat strong, but both the story and the gameplay kind of fell into incoherence by the end. A lot of the puzzles were made more difficult by fiddly UI bits.
Krystopia: A Puzzle Journey is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is very simple and shallow, you're presented with a small, low poly scene that you can swipe your finger around on your iPhone screen to view (this swiping action is badly done and altogether too floaty and erratic). In each scene there's a selection of small minigame/block arrangement puzzles that you can complete by tapping carefully on your iPhone screen. That's all there is to this at face value, but there's worse, especially some really shady/unethical behaviour from the developers. Which they openly admit to (and force you to agree to). More on that later. Let's get into why nobody would want to play this mobile app that's been dumped on Steam. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. The mobile app features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the mobile app (although the requirement for this to run on low end mobile phones is a factor), and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement. This agreement includes questionable (and possibly law breaching) privacy requirements that no gamer should ever have to engage in. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This EULA satisfies the developers intention and goal to steal the following personal data from you: Your name, your IP address, personally identifying unique details about your computer, your email address, your financial details (as much as they can get), your personal home address, and other such incredibly invasive details. They insist, just as they insist they will steal this personal data, that they won't abuse it or share/sell it for profit. If these people could be trusted, [b]they wouldn't have a EULA that insists they steal all this personal data from you in the first place![/b]. Do you trust them after their admission they want to gather all this data about you? Of course you shouldn't. This is highly unethical and anti-gamer, anti-human behaviour. What kind of people are these developers??? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this mobile app as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the mobile app (to date). Until this status changes, this mobile app will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this mobile app.
Krystopia is a game with some passable albeit sometimes quite fiddly puzzles, that unfortunately seems to have gotten released in an incomplete state. The storytelling is quite a mess. It's hopelessly vague where it matters, and ends in a cliffhanger that resolves nothing. There's a strong sense that this 4-chapter game should have a concluding chapter 5; it feels incomplete. There's also an unfortunate mismatch between the voice-acting, the dialogue, and the character art (especially in the comic-style cutscenes). In her art, the protagonist looks like a lonely but experienced adventurer, whereas her voice-acting is upbeat and playful. Overall, while this game had some solid ideas, I don't want to recommend an unfinished experience.
Casual puzzler with story elements. This is actually a rather pleasant little game. It matches pipe-based puzzles with a narrative that happen to be both set in the same world, but otherwise don't have much in common -- a tradition started by Myst. This game, however, is smaller than Myst, and less immersive because its "worlds" are more disjointed; still, it's more pleasant to play than if the 50 or so puzzles were just that. Some puzzles do involve the environment, so there's that; but functionally, you don't need the articfacts or the messages that you can find. I liked the puzzles; I liked the world; I liked the voiceover cutscenes and item narration. It's too easy and too small in scope for hardcore puzzlers, but if you'd like to spend a little time on a foreign planet casually solving puzzles and playing with foreign tech, then this game is fine. [i]P.S.: The achievements don't work at all.[i]
Let's start off with the advantages. Riddles are fun and required a bit of thinking. Not all but let's say 60% of them. Music fits perfectly and helps with the experience. Graphics are pretty, although the game being obviously for phones. For disadvanteges I'd say that the loading screens were worryingly long (guessing because of being a port). And of course the biggest disadvantage of this game is the fact that it's so short. Author, please fix/add the possibility to create your own rooms and share with the community (via workshop). Hell, go for it and make a sequel!
Very short puzzle games which finishes in a cliffhanger. I have no idea why some controls are so hard, at the end you have to move some stones with letters and it's literally the most complicated task ever as the stones need wide gestures (as in 3 times the height of the screen) to finally turn. That's clearly an error of design. Two achievements are bugged, so you need to reset the game and play again until those two are unlocked. It's another issue that hasn't been corrected apparently. Besides that, this game will occupy you around an hour, so buy it in a bundle.
Very short, very soothing, very stylish. An enjoyable puzzle game enhanced by intriguing world building, a pleasant narration and a gorgeous setting. It can be completed in one sitting but you'll have fun every second of it.
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