
Cut open your destiny with 9 cards! Master strategy in a turn-based roguelike auto-battler. Collect cards and survive battles by utilizing 'placement' and 'linking' mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Arrange your ideal 9 cards on a page of the magic book!
NOVEMS is an auto-battler deckbuilder where you collect 9 cards to create your own unique build.
Choose, arrange, and entrust—
the cards do the fighting.
You are their master.

In a world where mighty sorcerers clash, forge your ultimate deck.
The key to victory lies in the 3x3 grid of 9 cards you arrange before the battle begins.
Out of countless possibilities, what will you discard, and what will you keep?
Your choices will decide your fate.

Positioning is everything—it holds the key to victory.
Analyze each card’s traits and uncover the most effective arrangement.
Where you place your cards determines their effects, action order, and synergies.
Strategically position your forces—and crush even the mightiest foes!

A card is strong on its own—but even stronger when linked.
By linking with others, a card can unleash its true potential.
Place cards of the same type side by side, or meet special conditions to trigger transformations and effects that are impossible on their own.
Uncover hidden synergies and discover the ultimate combos to overwhelm your enemies!

Wield three distinct magic tomes, each with its own set of cards, and forge your unique strategy.
With over 120 cards and 100+ link cards, every decision shapes your path to victory.
Standing in your way are enemies randomly generated for each encounter.
Arrange your cards, fight your battles, and push forward toward 10 wins.
The cards you choose, the ones you leave behind, and even those you discard—
they all become part of your strategy.
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Feel free to share and stream your NOVEMS gameplay — everyone’s welcome!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
シンプルで遊びやすいオートバトル系のゲームでした。 無敗にこだわると結構運ゲーが強く難しい。 魔導書ごとにカードセットが変わるのもプレイして楽しいです。
great concept but very bad at being even. no matter how good u do its like the computer opponent will cheat and come out with all purple cards or some of the most wow combos. i finally had seen my first purple card and next round the comp had the whole team purple. i had a really good set up and it stood no chance. that has happen every single game so far. the game is beautiful, the combs are very cool. its a shame they didnt take time to even out the game. it makes it unenjoyable to play very quick after a few games. the graphics keeps u in wow for a short period then u realize your not getting anywhere
Intriguing new card game I almost rejected- my bad; I skimmed the tutorial and it's unusual enough that it's not immediately intuitive. The actual battling is automatic & chaotic. Novems is all about evolving cards and trying to maximise synergy & position in limited space. It's addictive. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Surprised this game got only around 40 reviews. I never review any game but gotta help out so people don't miss out on this. It's not a masterpiece by any means, the game even looks kinda ugly because of the AI art but damn it is fun. It's a roguelite auto-battler similar to TFT on that side where you build a board with monster cards and try to achieve 10 wins (or more for extra difficulty). It's a bit rough in the edges sometimes (some +10 bosses are crazy hard if you don't go with an specific set up for example) but for the price point it's a great deal.
Fun game! Exploring card links in each grimoire is satisfying.
面白いけど初期デッキの13連勝が難し過ぎます。 こちらの手札はパターンが決まっているのに時折1,2回戦目で3枚リンクとかが出てきてほぼ負けみたいなのはプレイヤーに対して不平等だからやめてほしい。 負けを気にしなければいい感じのゲームです。
還可以,就是組合的數量,可以不僅限於四種 第五個牌組玩了好幾場。 我知道在場地能無條件連接的情況下,確實該削減數值,但也造成了每次第一回合無傷通過比其他牌組還看運氣。 而且幾乎沒多少可以跟場地連動的,我知道高等妖精,但它定位尷尬,我甚至懷疑你們到底有沒有切實地玩過,它的組合可以說只有第四個有用。 第一個組合跟場地成正比,但作為已經偏後期的牌,要嘛場地多到單位根本吃不了太多這個效益,不然就是場地少到根本拖累,還不如不要組合。 第二個就是最搞笑的,我不知道這個組合的用意,運氣好湊齊這4隻時,我問你對面的組合是甚麼? 他們的屬性又是甚麼?為什麼會覺得他們成長的起來,搭配紫色和傳說場地確實可以玩,但我都抽到這兩個了,那為什麼還不如玩其他組合???其他組合甚至能連接呢。這個就5個散件,最沒用的陷阱組合之一。 第三個也是尷尬,也就比上面好點,通常運氣好湊齊了,也只能拿來打2、3個回合就沒用了,能連接場地就3個,全部用單位牌又沒其他牌組那強度,場地還是那問題,我都抽到好場地了,我幹嘛玩這些天生屬性低下的組合坐牢。 第六個牌組玩下來感想 目前就SR玩起來能解成就,其他不是太看運氣,就是強度不夠,很可惜的是,G.G和天藍後期強度嚴重不夠,基本上11~13回合,哪怕相關牌滿配都很難過關。
从创新的角度,游戏还行,增加了游戏外的那种合成怪兽的模式 但是从游玩的角度,不行,非常粗糙
May take a few hours to learn the cards and which ones are worth using, along with getting lucky to be able to pick the cards you actually need/want.
Very fun but if you want to play with a friend, look elsewhere
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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