
The Spiritual. The Supernatural. The Skeptical. All are touched upon in Nostradamus: The Last Prophecy. The player is immortalized as a profiler of sorts in this treasure hunt game - a brilliantly vivid historical rendition of the acclaimed quatrains of Nostradamus.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 228reviews | 70% | — | $18.2K |
| $2.49−50% | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buona avventura grafica, credo che le recensioni qui su Steam siano troppo severe. Bella atmosfera, trama godibile ed enigmi interessanti. C'è tutto quello che ci si aspetta da un'avventura grafica di stampo tradizionalista. Lo stile grafico e la modalità di gioco mi hanno ricordato Dracula 3 - Il sentiero del drago, avventura di poco successiva della stessa azienda di sviluppo (Kheops Studio, che sfortunatamente oggi non esiste più). Gli enigmi sono meno impegnativi di Dracula 3, ma non banali. Nel complesso il livello di sfida è soddisfacente. Unica pecca, la longevità. Ho terminato il gioco in sole nove ore, senza mai ricorrere agli aiuti. Considerato comunque il prezzo molto basso (cinque euro, al momento), vale assolutamente la pena.
Seems really nice but to laggy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2K | 154 | 89% | $5.49 | |
| $18.2K | 88 | 75% | $7.99 | |
| $18.2K | 139 | 83% | $6.99 | |
| $18.2K | 60 | 78% | $12.99 | |
| $18.3K | 605 | 68% | $2.54 | |
| $18.2K | 161 | 82% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.5K | 353 | 90% | $14.99 | |
| $8.7K | 92 | 78% | $5.99 | |
| $1.5K | 13 | 54% | $8.99 | |
| $879 | 6 | 83% | $10.99 | |
| — | 38 | 74% | $2.49 | |
| $1.4M | 6.4K | 88% | $19.99 |
Languages: English*, French*, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A strange, ambitious game from the same developers as [i]SafeCracker: The Ultimate Puzzle[/i] and [i]Return to Mysterious Island.[/i] It's far better than SafeCracker, you have handful of character you interact with and can even see your own character which makes it feel more alive than a lonely with practically no direction. That said, this is a [b]hesitant[/b] recommendation and I'll get to why in a moment. Madeleine has a journal that keeps track of things; [i]you flip pages via the bottom two corners,[/i] this isn't said anywhere in the game itself. You also have a large inventory space, and a little case full of handy tools. One of which is a magnifying glass used to inspect different items because some have secrets. If you're feeling lost or forgot what you were supposed to be doing, looking in both the diary and the dialogue tracker on the bottom tab of the book can be fairly useful. The first day is devoted to you figuring out how to best disguise yourself as Madeleine's brother. This includes making appear more masculine and creating a salve to alter her skin tone. It's honestly rather neat they go to so much trouble and I think it's a good way to start the game before sending you outside. Of course, it's also where we're introduced to some of the game's problems. If you open the menu with [b]right click[/b], you'll see [i]score[/i] under Madeleine's paper doll. This is something that should not exist in an adventure game this because it indicates that you can screw yourself over. It made me feel like I almost needed to consult a guide in case I overlooked some vague hint or important item. You will also note the Sun icon in the lower right and [i]that[/i] is how you access the save/load menu; it took me a while to discover this, it's not immediately recognizable as a button. The thing, though, that pushes me to make this a [i]hesitant[/i] review is because of how frustrating some of the puzzles are. A few of the them are very obtuse with either unclear directions or none at all. SafeCracker had this problem, as well. You may well look it up and find yourself thinking "how would I have guessed that?" Some of this seems to go back to the game not making it clear you can inspect items, which certainly has me stuck a couple times early on. One final note is the endgame portion: it's [b]timed[/b]. Make sure you have multiple saves at all times. The whole thing was very stressful and ran against the grain of the otherwise relaxed pace of the game. At least it isn't Phantasgamoria's crappy "cinematic" endgame. Oh, and since this [i]is[/i] an old game, I should note that unlike some I had no issues getting this to run right out of the box after installation.
Когда я в детстве играл в нее, она не казалась мне такой старой)
Un peu deçu j'ai fais un petit tour du concept, les puzzles sont sympas, intuitifs et compréhensifs mais l'ambiance est un peu lourde et "Nostradamus" se restreint à un patch appliqué à une trame générique ce qui est un peu décevant (après je l'ai pas fini)
Good game and I enjoyed the time playing it
Impossible to play without it tabbing out every few seconds, disappointing
un juego entretenido, pero al final vas a necesitar una guía seguramente para no quedarte atascado.
3/10
Fun game that takes you back in time to the age of Nostradamus. Well thought out puzzles and some frightening moments.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.