
Nongunz is a roguelite action-platformer. Battle grotesque creatures, kill quickly to maintain your combo meter, and rescue worshipers to become part of your idle army to buy upgrades.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥♥
I'm on steam deck and my bumper has filed a restraining order on me for abuse
Art is cool, UX is atrocious, controls are clunky. Merger of idle + roguelite is interesting, but it's just not fun to play
Un estilo artístico, estética, y paleta de colores atractivas que se ven opacadas por un juego obtuso y críptico. Se niega a comunicar nada con letras, cosa que dificulta entender buena parte de las mecánicas, los controles y las cartas. La moneda del juego son los puntos, que se obtienen derrotando enemigos, limpiando habitaciones, o simplemente disparando al aire, incluso con el paso del tiempo. Estos puntos solo sirven para comprar armas y mejoras que se pierden al morir, cosa que, por desgracia, los vuelve irrelevantes. Por si fuera poco, el diseño de niveles es opresivo, raro y hostil. El juego se controla y siente bien, y una vez te habituas a la esquiva es entretenido, sin embargo, la forma de plantear muchas habitaciones es frustrante y ortopédica, con énfasis en enemigos que atacan cuerpo a cuerpo a bocajarro. Es desafiante, pero no necesariamente justo. El disparo está limitado a lo horizontal, cosa que dificulta mucho lidiar con enemigos voladores. Siento que este juego podría ser muy bueno, pero solo consigue ser críptico, y todo lo citado lo vuelve frustrante, y lo peor que puede sentirse un juego; una pérdida de tiempo. No lo recomiendo.
这游戏几年前就听闻过,但没想到直到2024年还是这么冷淡,待到玩通再来更新评论 An ambitious game Will add more comment after I play through it
ui精简到甚至不知道要怎么退出这个游戏
The soundtrack and art style are cool and all but I can't justify buying this game for anything other than its achievements to decorate your profile with. Go listen to the OST on youtube or something. It is simply not fun to navigate. Every piece of the game from the gameplay itself to even the menu feels like its working against the player. Gonner 1 came out 5 years before it, feels a decade less archaic and is also 3 bucks cheaper at full price. Go buy that instead if this interests you at all. That said, Nongunz would've probably banged if it came out 10 years before it did. But there were vastly better options for this itch when it came out and even more so now.
Great game
(Review based on playtime in the original version) Great gameplay, music and atmosphere. Some are not a fan of the way nothing is explained at all and you have to work it all out yourself but I like it, even if not labelling the menu options is a bit of an odd choice.
这个游戏是不是没做完,我调了半天也没弄明白怎么改建,也没有鼠标准星,然后上面那么多敌人还不可以向上射击,我一跳上去一群敌人就飞过来了,这咋玩啊, 学一学魂斗罗最基本的操作方式也不至于玩的这么难受啊!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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