
Black Future ’88 is a Synth-Punk roguelike 2D action Shooter. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of Homicidal AI, Traps & Colossal Wardens.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
crazy hidden gem. the aesthetic is absolutely slick, the music bangs, the combat is extremely fluid. the game is hard - no doubt about that - but the amount of unlocks is crazy, and the unlocks add a ton of variety to the game. If I absolutely had to find a complaint is that the game could have used a bit more variation in the bossfights - either more bosses or some other mechanic to switch up how they play out. But really it's a minor complaint. really fantastic job to the devs to make such a stand-out game in a crowded genre.
连续打了两个小时吧,虽然打起来演出效果非常华丽但是现在眼睛好疼..........我这个说法算是对游戏画面的一种赞赏吧 我最初的想法是这游戏和死亡细胞差不多,然后打算出了就直接一口气买下来了,我也的确买下来了。然后不得不说是一款优秀的游戏,只不过还有一些小问题,不知道是其他玩家都有这种想法还是就我一个这样觉得。 以下是遇到的一些问题和小建议 *游戏开始的时候节奏太快了 又是倒计时又是一群敌人,刚刚开始打得我非常懵逼和紧张 *然后是这游戏的操作,2D横版加上双摇杆操作我一开始是拒绝的,直到我发现我鼠标瞄准在那种打斗下根本没法瞄准...于是我又把*手柄拿起来了,然后现在打了两个小时,推荐各位使用手柄进行游戏。 *操作方式不能自定义挺难受的,我关键时刻老是容易串到别的游戏上,然后暴毙。 *游戏的跳跃和冲刺感觉有些的僵硬......习惯之后会稍微好一点。 *画面如果不调低亮度的话实在容易太乱 看不起敌人和自己还有子弹的位置(而且对眼睛伤害蛮大的)。 *有个很重要的一点就是...如果资源掉进深渊里头我是要跟着跳下去嘛,一大波资源掉下去之后天噬的经验暴涨 *往boss所在方向的提示实在是太远(在画面边缘)了,建议往屏幕中间移一点。 *遇到的bug:打倒雪崩博士之后 有可能会留下一个无实体的分身继续对玩家扫射 *疑问:第三个角色应该是猎手对吧,如果没错的话第一次死于死亡锁定就能解锁这个角色,但是我之前解锁之后之后游戏在读取界面崩溃了(这也是游戏的一个毛病),重开游戏时发现我并没有解锁猎手这个角色,再次死于死亡锁定也不能解锁了(前提是的确是这样解锁的话),如果可以的话哪个好哥哥帮我看看是啥情况,或者帮我翻译一下反馈给开发者 非常感谢 至于我的体验如何我就不知道咋说了,好的地方非常非常多,至少比我遇到的问题多 推荐购买这个游戏 相信在之后的更新中这个游戏会非常成功。
感觉在玩电焊
I have a death inside my body, and it will outlive me. But the future will always belong to those who take it.
I really wanted to like this game, but it is SO CLUNKY, GLITCHY and constantly feels like you are ice skating especially when you jump... such a shame...
Ну скорее нет. Это довольно динамичный экшен платформер, но завернутый в рогалик с малым количеством контента. 90% врагов и локаций можно увидеть уже примерно за 1 час игры. Дальше уже пойдет перепрохождение раз за разом 4 последовательных уровней с чередующимися 3 боссами, а по мере смертей будут открываться только новые виды оружия, баффов и дебаффов, но половина из этого кажется вообще мусор, либо очень специфического назначения. Еще не понравилось как здесь не всегда очевидно проходит урон, несколько раз вообще не понял от чего умер, иногда наемники спавнятся прям возле входного телепорта и моментально наносят урон, не давая шанса увернуться, и какой-то тут не очень удобный деш. Порекомендовать можно наверное только по скидочке хардкорным любителям подобных 2д экшенов, добраться до финала тут не тривиальная задача, ну и не боящимся монотонных забегов.
想闪瞎谁的眼😓
This game is really fun at times, and although there are some super clear upgrades to pick everytime, theres just barely anything in here. The upgrades and variation in characters dont hold up at all to some similar games like enter the gungeon (foreverglaze) and voidigo. Weapons are super casino monkey activation clapping but in a good way, definitely my fav part of the game. The whole vibe and setup is so cool, I just wish there was more content and enemy variation. Still a fun short game tho drippin with style. 7/10
Super stylish, super buggy, it's like an unfinished good game ! which makes it bad :(
Muito Dahora! Me sentí jogando Enter the Gungeon em um cenário Cyberpunk! E a trilha sonora é massa demais! Só sentí falta de uma legenda traduzida
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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