
Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.
Modeled estimate, not a reported figure. How we estimate →
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Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:
Formation & positioning shape your damage coverage and survival
Target focus changes the pace of fights
Fight when you must—retreat when you should (getting home is part of winning)

Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.
Module builds: swap better modules on the spot—power spikes you can feel immediately
Route gambling: safer paths offer stability; riskier ones can yield rarer modules and bigger payouts
Cut your losses: retreating is a strategy—but deductions are real, and the settlement will tell the story

The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Sometimes you think you’ve “paused”… and it turns out you just triggered another procedure and another cost
Sometimes you win the battle… then watch your earnings get sliced before they reach your pocket
Here, the enemy isn’t only enemy fire. It’s also the rules.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
买文案送游戏。当然,游戏也很不错。
上班人才能明白的好游戏。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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