
Nock: Hidden Arrow is a stealth archery dungeon crawl full of sneaking, shooting, throwing, and the occasional surprise bout of frantic combat. No potions, xp, hit point management, or penny pinching for gear upgrades. The focus is on action, feel, and theme.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Definitely an Early Access game. What I mean by that is that the game has it's pros and cons, but, to me, seems largely unfinished. Pros: + Strong dungeon-crawler-like atmosphere + EXCELLENT lighting + Good looking textures + Stealth focused gameplay Cons - Only two enemy types - Bow aiming is difficult - Hard to get the "distraction orb" to go exactly where you want it - Stealth doesn't always feel as "accurate" as it should be - Gets repetitive rather quickly - Despite it's strong dungeon atmosphere, it lacks "scenery" to make it feel life-like. What I mean is it doesn't feel lived in. These goblins are patroling empty corridors. It would be interesting to see living quarters, a dining hall, a weapons storage room, torture chamber, etc. So the game itself has a lot of things going for it in terms of it's visuals and direction but, in my opinion, needs several tweaks and additional content to justify a purchase. Especially since I got bored rather quickly, I feel the game needs another dynamic to keep the game interesting (maybe traps, additional weapons, additonal enemies, abilities, etc). Is the game worth it? That's up to you. If you think you can enjoy the game as it is, without caring about if future content gets added or not; then yes the game is meant for you. If you think the game could benefit from more "depth" and content then I would wait to see what the future holds.
The look of this game reminds me of that 1995 pc game Stonekeep. That is it has the same redundant green halls and a unique look to the goblins. I wish like Stonekeep it had some more interesting sound effects with the goblins and rooms to explore and items to pick up between the green halls. I would say it is worth checking out for 9 bucks.
如果你对这个游戏感兴趣,不妨先看看我的视频(video): http://v.youku.com/v_show/id_XMTg0MjgxNDM5Ng==.html 当我用从我裆部掏出的的2个蛋蛋光球通关第二关的时候 我是无比兴奋的。因为这游戏TM的这么看重潜行! 解谜,暗杀,潜行,这是原来射箭游戏所不含有的,也是VR界少有的 而且你玩的并不累。还特别投入,这已经说明了这个游戏的出色 怪物的种类只有大小2种兽人,武器只有弓箭,和从裤裆里掏出的两个照明的光球 大家会好奇光球时不时很鸡肋。不,因为第二关纯潜行就靠这玩意引开敌人了。 每一关的玩法不尽相同,有正面硬刚。不能被看到的潜行 复杂的解谜迷宫,阻止敌人逃脱。可谓是毫不重复 这个游戏相当的不错,赞 每天都会录制VR游戏视频,喜欢的话可以订阅哦 steam毕竟是一个要花钱的平台,所以我希望用我的视频让大家能更好的了解每一个游戏 最后,祝大家游戏愉快哦~
Abandonware, not surprised since the last update was a yr ago, released while still in early access whith nothing new added.
I had fun despite how early along this game seems. It's a regular stealth-archery game. So far it is basically just sneaking down hallways and listening for goblins. You then distract them by throwing a ball and shoot them with a well-aimed arrow if they don't see you, and panic if they do. Pros: -Light arrows look AWESOME, although they could use a unique sound effect maybe -Lighting design is creepy and effective -Kills feel satisfying -General scary feeling of not knowing what's around every corner. Cons: -Only a couple enemy designs -You can hear enemies walking around when they are on the other side of walls -Slain enemies make a noise every minute or so while just laying there, which is terrifying when listening closely for nearby goblins. Overall: there are a few bugs and simple designs that should be worked out in future updates, but the game has a lot of potential and is still creepy fun nonetheless. I recommend you give this developer some money and some time and I'd bet we'll end up with a fantastic stealth game.
It's okay but it just needs the arrows to be accessable faster and easier and smother. Smooth locomotion needs smoothing out. After you've opened some doors killed a few enemies thrown a few light balls you've seen all there is to do.
This game is great and has a lot of potential. The stealth and teleportation feel great, the bow is hard to aim but very satisfying. At the moment there ins't much to it but it's worth purchasing if you want to see more of this sort of thing in VR. Can't wait for more content.
Almost a year since the last update = abandonware.
Wow, what a beautiful game! Here is my first MIXED REALITY gameplay video of Nock: Hidden Arrow. The video says it all! https://www.youtube.com/watch?v=NvWzlDReLOs Been playing Nock: Hidden Arrow for more than 2 hours now but Steam is only showing 0.2 hours, dunno why, maybe its because I was starting the game in MR-mode outside of Steam. Anyway, Nock: Hidden Arrow ois a beautiful archery dungeon sneaking game. The game is about escaping the dungeon by hiding, sneaking and trying to avoid detection from the evil and strong dungeon goblins and creatures. You are trapped in the deepest dungeon, with only a bow and shining arrows, and creatures are guarding the creepy place behind every corner! Besides the bow and light-up arrows, you also have the ability to fool the creatures by throwing light-balls to distract them. Nock: Hidden Arrow is truly a beautiful looking game with amazing graphics, full HTC Vive roomscale support, motion controller tracking and the gameplay is just so immersive and intense! I had a wonderful time playing this lovely game, and I´m sure that I will make more gameplay videos of it further on - especially when the full Mixed Reality-support gets updated, and also when more content is added! I will update the review later on when more content is added, but for now, I really recommend this game to everyone as it is a great VR experience and gives you a lot of gameplay hours! Cheers SweViver
I think that the motion controllers on the Vive are perfectly suited for 'Bow and Arrow' games and while there are a wealth of them, this is one of the better ones, even in early access. The game still needs some variety but what is there is quite solid... AI not too smart but still they make sure you have to get that shot right or you'll pay for it. The teleport locomotion feels spot on, maybe you can spam it a little too much when running away but otherwise very good. Well worth the money, hopefully it gets more enemy types and some hallway eye candy!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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