
In the simulation game series "Nobunaga's Ambition", players aim to unify Japan in the troubled times of the Warring States era. In this release we include "Officer Play" for the first time in the series, allowing players to advance from retainer to Castle Lord and then on to Daimyo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
讓人失望。
10/10
武将プレイが好きな人にお勧め
楽しい
とても歴史の人物を学ぶことができた
为情怀埋单,玩起来满眼都是年轻时玩盗版游戏的青葱岁月
創造的加強版,二選一的話可以只買這個版本就好。可惜事件編輯器不如三國志13
outstanding game
除了手合系统拉跨以外都很好,是我最喜欢的一代
If grand strategy is your jam, pick this game up for sure. It hasn't been on sale for half a decade. This is a great game. I am very pleased to administrate my fiefs and conquer in the name of my master. Betray my master and strike out on my own? Why would I do that when my master is graciously allowing me to use his armies to capture castles for myself? Besides, he really gives me a lot of headpats when I cause the defection of an entire House to my clan. You can really feel Shibusawa's passion for the Sengoku Jidai period. I only ever played the SNES versions before, and this somehow carries the spirit of the gameplay through. I see that other people have their nitpicks, but this is really just very compelling for a grand strategy sim. The citybuilding and district placement aspect is a fun puzzle on a per-castle basis, and also forgiving because the districts keep their 'upgrades' even if you rebuild them to a different type. The combat is streamlined compared to something like Shogun 2 Total War. Overall I rate it five rice paddies and four tea caddies.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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