
The 14th entry of the the historical simulation series "Nobunaga's Ambition." Become a daimyō of the Warring States era, and unite the land! With "the creation of a new age" as the key concept, this title features beautifully recreated castle towns, dynamic battlefield action and dramatic event scenes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了十小时的档突然闪退 自动存档默认关闭 一切回到原点怅然若失 我不由轻哼起来“人间五十年 如梦亦如幻 一度祈生者 可有不灭者乎?” 几分钟前我的谦信已经降伏武田重挫伊达 联合佐竹制衡北条 合纵连横一张一弛尽显军神风采 迁居一乘谷 携北陆之军势 一举横扫近畿 重振幕府犹在眼前 几分钟后是非成败皆化泡影 此时此刻恰如彼时彼刻 我又变回了那个在春日山城眺望京都的少年 我又不住轻哼起来“春山风未临 山花有命难无尽 何故早凋零~”
2700小时的过来留个言,时间已经说明一切了。
价格实在太贵,信长系列和三国志系列一直在玩,但入正的也就这么几部,销量低纯靠收割核心粉,我能理解,但我不能接受
人生如梦似幻,何不一统天下
我是大日本天皇
完了上千小时了,我原称之为信野+三国志历代第一!
玩了一下午莫名其妙闪退,都没存过档,气死爸爸了
这游戏让革新显得就像是神作一样,内政和战争都简化到了纯粹堆数值的程度了,一个战略游戏连兵种系统都给你砍了,战斗就是拼部队数量和放必杀技的时机。城与城之间区别就是开发程度和人口基数不同,还有那么几个所谓特色建筑。一个战略游戏能让我5个小时就有点玩的不耐烦而不是感觉脑子不够用,可见一斑。革新,真正的即时制所有行动都需要花费特定天数,随时暂停随时进行。创造,虚假的即时制,合战打到一半军师喊你回去评定,不然一个月啥事都不干。而且这一代武将全部都呈现波粒二象性,一边前线打着仗,一边主城还种着田,合着人人都和武田一样有个影武者是吧。我理解光荣想要简化繁琐的内政,让玩家专注战略,光荣应该也处在非常艰难的历史时期,但这属实是砍太狠了。 光速打脸,因为游戏里的城真的多了很多,如果内政和军事太复杂游戏真的就太繁琐了,大地图设计的非常精细,是游戏最大的亮点,还是很好玩! 游戏兵力和城绑定,然后玩家有直辖控制的范围,导致后方的重兵城市根本无法被指派,玩岛津这种九州势力影响非常明显,可以说空有国力但发挥不出来,隔靴挠痒,非常难受。不过设计初衷就是这样吧,九州和东北都是看似有称霸机会,实则离中心区过于遥远,等你平定世界早就变天了。 原来只要灭掉足利将军并且获得征夷大将军官位后,就可以颁布总无世令结束游戏,非常贴心。 入门级的大战略游戏吧,和巅峰时期的革新天道比是有不小差距的,和P社比那就是弓箭打直升机了。 OST真的非常屌,一直觉得信长的OST比三国志好,因为毕竟文化存在隔阂,每首都荡气回肠气吞山河。
唯一不足就是玩到一半就闪退
我都好奇这个b游戏怎么这么耐玩,每年都有几次想把他下回来再打一遍2026 6 15
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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