
"NOBUNAGA’S AMBITION: Haouden with Power Up Kit" is an expanded version of "NOBUNAGA'S AMBITION: Haouden," which was released in 1992 as the 5th game in the series. Up to now in the series, warfare was focused on whole countries. Haouden changes that focus towards individual castles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
過去にPC98、SFC、PS1を発売日にプレイしてきた者です。 Windows11でプレイしました 画質はPC98 音質はPS1 この二つを足したような作りになっています。 PC98サウンドの方が好きだったので少し残念💦 マウスの挙動も他の方の言う通りでした。 が私は戦は委任するタイプだったので、そこまで気にならなかったかな。 『戦闘力の高い歴代の武将を集めて一斉射撃したい』 『騎馬隊、歩兵隊を、キングダムみたいに戦場で動かしたい』 みたいな願望がある方は、マウスの挙動の件もあるので厳しいかも。 誤作動発生率は体感で80%ぐらい。 でも、覇王伝のレビューをご覧になっているほとんどの方は おそらく、歴史好き、大河好き、からの思い出補正もかかると思うので 買うのも良いかもですよ。 マウスの挙動対策も有志の方々がレビューを残してくださってるので。 直すのが面倒なら委任でも良いか。って思えたなら、 特売時期なら全然有りだと思います。 映画1本見たと思えば、満更でもないかもですよ。 なので 定価なら6対4でおススメ 特売なら7対3でおススメみたいな感じです。 私は楽しめました。 個人的なおススメは、東は里見、西は別所です。
過去PC-98版で遊んだ事のある者です。 比較しますと、ゲーム内容グラフィック等はもちろん同じなのですが、マウス操作がとにかくやりずらい。 自分のPC環境(windows7)ではメニューの選択時クリックの反応が微妙に遅い?感じがします。 戦闘画面では顕著です。 移動、通常攻撃、砲撃等 選択クリックが早すぎると、なぜかキャンセルされてしまう。 移動、攻撃時のターゲット☆選択がやりずらい。 ゆっくりやれば大丈夫なんですが、慣れてきて素早く操作してしまうと何故か委任してしまったり>< 色々と操作に難がありますが、このゲーム初見の方にとっては十分遊べるのではないでしょうか。
画面が極小でやる気失せました 絶対に買っていけません
以前は、スーパーファミコンで、やっていましたが、販促ライブを見て、セールをやっていたので、セットで買いました。 Windowが、画面一杯まで広がりませんが、楽しめます。 20年以上前の、製品なので、高めの販売価格の価値があるかは、疑問ですけどね。 忠誠度が、覇王伝では非表示になり、論功行賞が覇王伝では、導入されています。
NOBUNAGA'S AMBITION: Haouden with Power Up Kit is a historical grand strategy game developed and published by KOEI TECMO GAMES CO., LTD. As an enhanced version of the fifth main entry in the legendary Nobunaga's Ambition series, the game represents an important turning point for the franchise. Originally released during the early 1990s and later preserved through KOEI's archival initiative, it introduced several ideas that would influence future installments. Rather than focusing exclusively on territorial expansion, Haouden places greater emphasis on castle administration, officer relationships, and the political realities of governing a powerful clan during Japan's Sengoku era. The game takes place during one of the most turbulent periods in Japanese history, a time when rival warlords competed endlessly for land, influence, and ultimate control of the nation. Players assume the role of a daimyo and are tasked with guiding their clan through decades of warfare and political intrigue. While the ultimate objective remains the unification of Japan, the path toward that goal is far from straightforward. Every decision carries consequences, forcing players to balance military ambitions with economic stability and internal loyalty. One of the most distinctive features of Haouden is its castle-centered approach to strategy. Previous entries often treated provinces as the primary strategic units, but this installment shifts attention toward individual fortresses. Castles become the backbone of a clan's power, serving as military strongholds, administrative centers, and symbols of influence. This design choice creates a more detailed strategic experience because every fortress has tangible importance. Capturing, developing, and defending castles becomes a constant concern, making territorial expansion feel more meaningful and deliberate. The management of officers is another area where the game excels. Success is determined not only by battlefield victories but also by the ability to cultivate and maintain a capable leadership structure. Officers possess unique abilities and play critical roles in governance and warfare. They must be rewarded for their achievements, entrusted with responsibilities, and kept loyal to the clan. Ignoring their contributions can lead to inefficiency and dissatisfaction, while wise management can create a highly effective administration capable of supporting large-scale military campaigns. This focus on human relationships adds a layer of realism that many strategy games overlook. Military operations require thoughtful planning rather than reckless aggression. Building armies is only one aspect of warfare. Players must consider logistics, defensive positions, officer assignments, and the strategic importance of each objective. Because castles are central to the game's design, every campaign becomes a contest for valuable strongholds that can dramatically alter the balance of power. The result is a military system that rewards patience and foresight rather than constant expansion. Diplomacy serves as an equally important tool. The political landscape of the Sengoku period was shaped by fragile alliances, betrayals, and shifting loyalties, and Haouden captures this reality effectively. Negotiating with neighboring clans, securing alliances, and maintaining favorable relationships can be just as valuable as winning battles. Players who rely exclusively on military force often discover that diplomacy can provide opportunities and advantages that armies alone cannot achieve. The Power Up Kit significantly enhances the original experience. Like many classic KOEI expansions, it introduces additional content, strategic options, and refinements that deepen gameplay. These additions help improve replayability and give experienced players more ways to approach the game's challenges. The enhanced edition feels more complete and polished, making it the preferred version for both newcomers and long-time fans of the series. Economics and administration also play vital roles throughout a campaign. Castles must be developed, resources managed, and populations supported. Expanding too quickly without maintaining a strong economic foundation can leave a clan vulnerable, while focusing exclusively on development may allow rivals to seize strategic opportunities. The need to balance military, political, and economic priorities creates a rich strategic environment where no single path guarantees success. Although the game's presentation clearly reflects its age, its mechanics remain remarkably engaging. The visual design relies on classic menus, maps, and historical illustrations rather than modern graphical effects. While contemporary players may initially find the interface dated, the underlying systems remain surprisingly sophisticated. Once the mechanics become familiar, the depth of the strategic gameplay quickly becomes apparent. Another notable strength is the historical atmosphere. KOEI has long been known for its dedication to Japanese history, and Haouden continues that tradition. The game captures the uncertainty, ambition, and constant power struggles that defined the Sengoku era. Famous historical figures, competing clans, and authentic political dynamics help create an experience that feels both educational and immersive. For players interested in Japanese history, the game offers a fascinating glimpse into one of the country's most dramatic periods. The main obstacle for modern audiences is accessibility. Compared to contemporary grand strategy titles, the interface can feel less intuitive, and some mechanics require patience to fully understand. The game was designed during an era when players were expected to learn systems through experimentation rather than extensive tutorials. However, those willing to invest the effort will discover a rewarding and highly strategic experience that continues to hold up remarkably well decades after its original release. NOBUNAGA'S AMBITION: Haouden with Power Up Kit remains one of the more influential entries in KOEI's long-running historical strategy franchise. Its emphasis on castle management, officer relationships, diplomacy, and long-term planning creates a deep and engaging simulation of feudal leadership. While its age is impossible to ignore, the quality of its strategic design continues to shine through. For fans of historical strategy games and those interested in the complexities of Sengoku-era Japan, it remains a rewarding classic that demonstrates why the Nobunaga's Ambition series has endured for generations. Rating: 5/10
win11でゲーム開始が押せない状態になっていました。何が原因かはわかりません 複数のPCでインストール状態になっていると駄目なのかな…?
Win11でのプレイとなります。 お勧めできない理由 その1。画面レイアウト。せめて合戦画面くらい拡大機能をつけましょう。小さすぎて操作性極悪です。 その2。家臣達にコマンドを実行させる度に勲功値が溜まり領地を与えることで勲功値を下げるというコンセプトは良いと思いますが、バランスが悪すぎます。またあまりにも煩雑すぎます。ゲーム開始後しばらくすると、大名は勲功値を下げる事以外一切できなくなります。 その3。バグ放置。合戦での移動バグやコマンドキャンセルバグは再現性が極めて高いものでプレイにも支障をきたしますが長年放置のままです。なおす気は全くないと思われます。まあそういう企業風土ということでしょう。
操作性がゴミ、論功行賞が味気ない等、文句を挙げたら文字数がえらいことになるが褒める所は2文字で言える。「無い」98版を完全再現してくれたら当時の定価でも良かったのに・・・先人が作った絶品の和食のレシピにケチャップやイチゴジャムをぶち込んで生ゴミに変えてくれたのがこの作品です。
ダメな点 ①他の方が指摘してるように、操作性が悪く勝手に武将が明後日の方向に移動してしまう。 ②数字入力のシステムが不便(コンシューマー版では改善されている) ③一部のコマンドの成功率が異常に低い(暗殺・取り立て・和議) ④CP側が和議を申し込んでくるが、プレイヤー側のメリット・申し込んだ側のデメリットが低すぎる。
昔スーパーファミコンで遊んだタイトルが現代のPCでもできるという事で懐かしさから入手しました。 操作性はスーパーファミコンの方が優れています。ただ、スーパーファミコンはおろか、初代プレイステーションも稼動する環境は少ないであろう状況、手軽にできる事はそれだけで価値を感じます。 天下統一が最終的な目標ですが、その道のりは少々作業感を抱くものであり、きりの良いところで終えても不完全燃焼と感じず、家臣に知行を割り振る事に没入感を感じる人ならそれなりに満足できるものと考えます。 パワーアップキットがついているので武将の数値は変更できますし、またバイナリエディタなどで城の金銭や米も変更可能です。円滑に楽しむことだけを追求したい人にも可能性は開かれています。
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