
"Nobunaga's Ambition: Sengoku Gun'yuden" is the third in the series and was released in Japan in 1988 and later in the US as "Nobunaga's Ambition II." In this simulation game, players take on the role of a Daimyo of the Warring States period, attract followers, and use strategy and tactics to gain control of the 38...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
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これはオリジナル版ではないです。 画面サイズも変更できません。
シブサワコウ・アーカイブスは第三弾の今回が初購入です。 戦国群雄伝、三国志3、水滸伝 天命の誓いと、好きなタイトルばかりだったので楽しみにしていたものの、移植のデキとしては残念な内容が多いですね。(唯一、水滸伝だけオススメできそうです) Steam的にみると、実績・カードに非対応なのは仕方ないとしても、ウィンドウのサイズは固定で解像度の変更やF12でスクリーンショットを撮ることもできません。 信長の野望、戦国群雄伝については、PC98版または88版に思い入れが強い方が多いと思います。私も98版を期待していました。本作はおそらくWindows版(95か98あたりでしょうか)が移植元で、起動すると最初のデモでポリゴンの信長が出てきます。既にこの時点で「えっ」なんですが、ゲームをはじめるとUIがかなり変わっていることに気付きます。マウス中心で操作ができるように子ウィンドウがパカパカ開く形で、テンキー中心でコマンドを覚えれば片手でテキパキ進められたあの頃のインターフェースではありません。 (そういえばこういうのも一時期流行った記憶があります。ウルフチームの天舞とか…) Windows版に親しみのある方なら良いのでしょうが、それ以外を期待している方には正直オススメしづらいです。 特に日本地図のウィンドウが左右にスクロールするのに、ウィンドウサイズを大きくできないのは今となっては不便にしか感じられません。 (冒頭に述べた通り解像度は固定で、おそらく640x480ぐらい) 来月以降、風雲録、維新の嵐、三国志5など、まだ期待しているタイトルもあるので、改善を望みたいところです。
なにこれ・・・ リメイク版ですか・・・・ テンキーで操作できねえ
信長の野望シリーズでは初めて配下武将が登場した作品で、全国版よりも大幅に地域が削除されてはいるものの、その後の基礎となるシステムが確立された一作だと思います。今プレイすると、あくまで基礎が完成しただけという感じで他作品のような個性的な特色には欠けているかもしれません。 シリーズ初となる要素は多くありますが、行動力システムでは訓練や移動も満足にできない不遇な武将が存在し、城主の行動力が低下した状態で攻め込まれると問答無用で負けるなど問題もありました。籠城戦も面白い試みではありましたが詰めが甘く、移動後の攻撃が出来ないために本丸を捨てて外を逃げ回るシュールな光景も見られたものです。ちなみに長期戦もありませんでした。 このsteam版ではPC88や98ではなくWindowsに移植されたものを収録しているため、当時を懐かしむ事はできませんが、選択で行動力や籠城戦のシステムを自分好みに調整する事が可能になっています。操作もマウス一つでプレイが可能で、セーブディスクの入れ替え操作も存在しない快適な一方で、解像度が調整できないために地図や数値バーのクリックが大変ではあります。 さすがに武将の能力値までは調整されてないようで、著名な武将や大名の血縁は妙に能力が高かったり、そうでない武将はゴミのような能力値になっていたりと、今見るとちぐはぐな評価は必見ではありそうです。三國志とは違い軍師になれる資格が政治と戦闘の合計で決まるため、貴重な軍師の存在は当時は憧れの的でした。 群雄伝にしかないシステムとして武将不足を防ぐために自動生成される架空武将の存在があります。ゲーム中に死亡した武将が名前を変えて転生してくるような仕組みになっていますが、ファミコン版ではカットされていました。昔はそれだけのためにパソコン版がやりたかったものですが、逆にファミコン版にしか存在しない武将もいたようです。 今購入するには単純過ぎて価値が少ない作品ではありますが、後年になっての移植があまり無い作品でもあるため、当時は買えなかったとかSLGを理解出来ずに中古屋に売ってしまったとか別の意味で思い入れがある人は挑戦してみるのも一興でしょうか。
As a history fan, I enjoyed playing this game when I was a high school student in Japan in the early 1990's. The structure of the game is so simple that it is quite easy to get the hang of it and fully appreciate the real thrill of the process of developing the feudal domain and unifying the nation during the Warring States period of Japan.
Good👍
Not work even change the country and language of my WIn 10 computer. Updated: Known issue, you need to open the Steam by Japanese system
NOBUNAGA’S AMBITION: Sengoku Gunyuuden stands as one of the earliest examples of large-scale historical strategy design from Koei, offering players a deep but demanding simulation of feudal Japan during the Sengoku era. Originally released decades ago as an early entry in the long-running Nobunaga’s Ambition franchise, the game feels like both a strategy experience and a preserved piece of gaming history. Modern players approaching it for the first time may immediately notice its dated presentation and slower pacing, but beneath the retro interface lies a surprisingly rich simulation focused on political management, military conquest, and territorial expansion. The game places players in the role of a daimyo attempting to unify Japan during one of the country’s most chaotic historical periods. Unlike modern strategy titles that often emphasize cinematic storytelling or fast-paced action, Sengoku Gunyuuden is entirely centered around long-term planning and careful resource management. Every turn requires balancing military strength, agricultural production, economic stability, diplomacy, and the loyalty of both retainers and peasants. The game constantly reminds players that warfare alone is not enough to build a stable domain. Neglecting finances or overtaxing the population can damage internal stability just as severely as losing a battle. One of the game’s most impressive qualities is its freedom and replay value. Multiple scenarios allow players to begin during different stages of the Sengoku period, and the large roster of historical clans creates a wide range of campaign possibilities. Starting as a dominant military power feels completely different from controlling a smaller and weaker faction surrounded by hostile neighbors. Some playthroughs encourage aggressive conquest from the start, while others demand cautious diplomacy and defensive survival. This variety keeps the strategic experience fresh and encourages experimentation with different approaches to leadership and expansion. The strategic systems remain surprisingly engaging even by modern standards. Players must constantly monitor food supplies, troop readiness, castle development, and diplomatic relationships while preparing for future conflicts. Expansion requires more than simply building armies because poorly managed territories can collapse under internal instability. There is a satisfying sense of tension created by trying to strengthen a domain while rival clans continue expanding across the map. Every decision feels meaningful because the game rarely hands out easy victories. Combat is relatively basic compared to modern tactical strategy games, but it still serves its purpose effectively within the larger simulation. Battles focus on unit positioning, troop numbers, and terrain advantages rather than flashy animations or cinematic action. While the presentation is simplistic, successful victories still feel rewarding because they result from preparation and strategic planning rather than luck. The game understands that military success begins long before armies meet on the battlefield, and that philosophy is reflected throughout the campaign structure. The historical atmosphere is one of the strongest reasons to experience Sengoku Gunyuuden today. Koei clearly invested significant effort into recreating the political struggles and territorial rivalries of feudal Japan. Famous daimyo from the Sengoku era appear throughout the game, and players interested in Japanese history will likely appreciate the authenticity of the setting. Even without elaborate story scenes, the game creates immersion through its focus on historical conflict, clan management, and the constant struggle for unification during a violent and unstable era. Visually, however, the game undeniably shows its age. Menus, battlefield displays, and overall presentation remain extremely old-fashioned, especially compared to modern grand strategy titles. The Steam release preserves much of the original design instead of fully modernizing the experience, which helps maintain historical authenticity but also creates a significant barrier for newcomers. The interface can feel awkward and unintuitive at first, and learning the systems requires patience that many modern players may not initially have. The audio presentation follows a similar pattern. Music tracks are minimalistic and repetitive, though they still contribute to the atmosphere of feudal Japan during strategic planning phases. Sound effects are simple and functional rather than memorable. The overall sound design reflects the era in which the game was originally created, prioritizing utility over immersion. While the presentation lacks modern polish, it still carries a nostalgic charm for players familiar with classic PC strategy games. One of the game’s biggest weaknesses is accessibility. Sengoku Gunyuuden demands time, concentration, and a willingness to learn mechanics through experimentation. Tutorials and guidance are minimal compared to modern standards, and the pacing can feel extremely slow for players accustomed to streamlined strategy games. The game rewards careful planning rather than immediate action, which means progress often unfolds gradually over long sessions. This deliberate pace will either feel rewarding or exhausting depending on the player’s patience and interest in historical simulations. Replayability remains one of the game’s greatest strengths despite its age. Different clans, starting conditions, and strategic situations create enough variation to encourage multiple campaigns. The challenge of building a successful domain from a weak position can feel deeply satisfying, especially when careful diplomacy and resource management eventually lead to military dominance. Even after decades, the core gameplay loop remains compelling because it captures the appeal of long-term strategic planning remarkably well. What makes Sengoku Gunyuuden especially interesting today is how clearly it demonstrates the foundation of Koei’s future strategy design philosophy. Many mechanics that would later evolve into more sophisticated systems in future Nobunaga’s Ambition titles are already visible here in their early form. The game may feel primitive compared to modern entries in the genre, but its ambition and depth remain impressive considering when it was originally developed. NOBUNAGA’S AMBITION: Sengoku Gunyuuden is not a game built for instant gratification or casual strategy fans looking for streamlined gameplay. It is a methodical and demanding historical simulation that rewards patience, planning, and an appreciation for retro strategy design. Players willing to accept its dated visuals and slower pace will discover a surprisingly deep and rewarding experience that still reflects the brilliance of Koei’s early approach to grand strategy gaming. Rating: 7/10
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