
An emotional point-and-click hard sci-fi adventure game about exploring an abandoned space station. Follow messages left by the long-gone staff to learn the outcome of the research team and the secrets they left behind.
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About

no signal is an emotional point-and-click hard sci-fi adventure game with a free camera. Explore an abandoned station as you aim to uncover the secrets left by the crew and the marks they left upon the station. Piece together an emotional, introspective story about loneliness and meaning.

Operate PGEIST, a remote viewing tool that allows the player to view - and interact - with the full 3d environment where you can examine everything. PGEIST can move through walls and furniture, so you can see things from a different perspective.

Solve increasingly complex puzzles, and put together environmental and narrative clues from dialog to progress within an open world.

Peer into the lives of the researchers aboard the station by piecing together conversations, logs, and journal entries.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good game. Very different from what I normally play, yet I enjoyed myself the whole time. Here are some things you can do in No Signal: - Search through drawers - Find shark plushies - Fly through walls - Guess passwords incorrectly - Brute force puzzles because you don't understand them - Find chess pieces - Listen to good music - Leave the refrigerator doors open - Finally understand how those puzzles work so you can stop brute forcing them - Refuse to use the hint button - Stare into the void of a black hole - Learn what kinds of liquor are kept on a space station - Flush toilets - Take bad notes - Wish you took better notes - Feel emotions It's a good game.
Delightful game. I could not put it down until I had finished it, which didn't take me that long. Highly recommend it for anyone craving for a scifi themed point and click. The vibes of the game are rather somber, a bit eerie, but mostly just.. Quiet and lonely. Which is what the game is about. I could somewhat relate to the characters as they went through their struggles, which is really difficult for me in most games and media. But this game just clicked in every way.
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a charming game! I had a really great time exploring everything I could
This is a 3d hidden-object style puzzle game set on a space station near a black hole, and it does that part just fine, but there is much more in store here if you take the time to dig up all the little stories. If you are just looking for an interesting find-em-up you can do that, if you are looking for an emotional journey you can find that too, if you're looking for both this is perfect. I really enjoyed reading all the recovered logs and putting together the pieces to find out what was going on. The character of spirit especially [spoiler]was and is going through some pretty heavy stuff[/spoiler] but it was cathartic to read, makes you feel less alone.
People have said very nice things and I agree with them but for I wanted ti mention the hint system. It hot the perfect sweet spot of 'just enough help only when I need it' for me.
Great game
Pro: Has collectible plushies, challenging puzzles, engaging story, emotional narrative, great atmosphere Cons: 10/10 would play again
lovely game, I like how the gameplay helps me slow down and look around.
If you're checking the reviews to see whether you should buy the game, know that the free demo is still out to give you a taste of what to expect in the full version of the game, which I would highly recommend. No signal is a narrative exploration experience set on an abandoned space station orbiting a black hole. The space station's small crew are introduced through various chat logs found by the player over the course of the game. I won't go into much more detail because I don't want to give anything away. You really should go play it yourself. I commend Exodrifter and for keeping a small set of constant tasks not only entertaining but engaging and part of the atmosphere. Even with a help button to keep the game moving, I found myself actively avoiding it so that I could do all of the searching myself because I was so invested in examining every inch of the landscape. In any other game I would be put off by the repetition of tasks and scavenger hunts, but in no signal it makes sense; why would a space station have 20 doors with 20 different ways to open them? The uniformity added to the experience of being not only in unfamiliar territory on this space ship, but alone and having to piece together what happened to the people who are no longer around. The puzzles felt organic and at times even humorous, reminding me of mechanics I had known about the entire time but forgotten to take full advantage of (I won't forget about that safe combination any time soon!) [spoiler]My only disappointment with the game was the lack of voice acting for the crew members. I noticed that there was a lack of music with lyrics/speech, as well as no voice overs for the chat logs. There were five voice memos through the game although I'm not sure who they were meant to be from and they had substantial pieces of the speech cut out. From this, I'm inferring a conscious decision to remove/minimize communication or speech. While I think the absence of language definitely adds to the atmosphere/theme of loneliness explored in a lot of Spirit's later chat logs, I'm an individual who struggles to interpret other people's meaning through text. I found it very difficult to identify with any character besides Spirit throughout the game since we only got to see his perspective of events, and while I was still able to enjoy his story, from what I've read of other reviews I feel as though I've missed out on some other characters that I didn't connect with as well. That being said, I don't think the lack of voice acting is something that necessarily 'hurt' the quality of the game, it's just something that would've drawn me in way more than the raw text logs did. [/spoiler] Overall I give no signal an 8/10 and can't wait for shork%
<3 I cried. Going into it I had no preconceptions and I've come out with a wonderful experience. Beautiful little game. Also, there are blahajs.
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| $1.5K | 22 | 59% | $4.99 | |
| $0 | 44 | 80% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23K | 124 | 98% | $6.99 | |
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| $23.1K | 216 | 95% | $5.99 | |
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