
An emotional point-and-click hard sci-fi adventure game about exploring an abandoned space station. Follow messages left by the long-gone staff to learn the outcome of the research team and the secrets they left behind.
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About

no signal is an emotional point-and-click hard sci-fi adventure game with a free camera. Explore an abandoned station as you aim to uncover the secrets left by the crew and the marks they left upon the station. Piece together an emotional, introspective story about loneliness and meaning.

Operate PGEIST, a remote viewing tool that allows the player to view - and interact - with the full 3d environment where you can examine everything. PGEIST can move through walls and furniture, so you can see things from a different perspective.

Solve increasingly complex puzzles, and put together environmental and narrative clues from dialog to progress within an open world.

Peer into the lives of the researchers aboard the station by piecing together conversations, logs, and journal entries.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's story was emotionally intense, the puzzles were spicy (but not like, too spicy), and the liminal vibes of the setting were at times cozy and at other times unsettling. I received a copy of this game from exo to play on stream and had quite a bit of fun doing so! Honestly, I can't wait to see what sort of game exo makes next! <3
Gloriously intricate game. Hunting for collectibles? Yup Good audio? Very much so Engaging puzzles? uh huh Fascinating story? Of course! I'm stuck on one tiny thing myself, but still love everything about this so far. Very highly recommend.
I'm just a bit into this game but am already enjoying the slight eurojankiness feel of floating in space to solve a mystery. (There is an in-game reason for clipping through walls.) The puzzles so far are discoverable and satisfying. There is an in-game hint system for the location of the next clue for stuck players. I recommend giving this floating simulator a whirl.
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no signal is short but meaningful game. Finding hidden objects and codes makes up the most of the gameplay, with some block-sliding puzzles and simple math to spice things up. The real game, however, is piecing together the story of the station and reading the logs of those who have left. Navigating the station was a breeze, and its clear a lot of effort went into the way the PGEIST moves. While the game wasn't particularly challenging in a puzzle sense, it was a very emotional journey that will resonate with a lot of people. I can strongly recommend this game to anyone who wants an introspective experience with some nice music and a lonely atmosphere.
I'm really glad games like this exist, ones that are interesting to play while giving us a lot to think about afterwards. Some specific things I appreciated: - The escape-room-esque puzzling is designed in such a way that you can often figure out solutions before you're explicitly told about them, which makes you feel like a genius - The contrasting low-poly interiors and highly-detailed but limited 'outdoor' sections adds a lot to the 'vibe' of the experience - You get a lot of control over the... well, controls, so it's very easy to make it a bit less motion sickness-y if needed - Rock-solid native Linux build! Kudos for that. - Sharks. You get an engaging and introspective puzzler with a surprisingly large sense of exploration for a floating ghost robot camera on an abandoned space station. [spoiler]...and then you hit the game's climax, and it flings the rug out from under you! I love it when games pull twists like that ("reframing", indeed).[/spoiler] Strongly recommended.
This game had me at "out of bounds is an intended mechanic"
Love the visual style and especially enviornmental design! The textures are plain but lots of work was put in to make the spaces feel lived in, almost intimate.
I generally don't enjoy puzzle games, but no signal has been more then enjoyable. I keep coming back hoping to finish it. If you ever find your self lost, i recommend stepping away for a bit and coming back, its easy to lose track of what you have and don't. Also keep a lot of notes. overall probably one of the most interesting puzzle games I've played with a great mix of puzzles and story.
Delightful game. I could not put it down until I had finished it, which didn't take me that long. Highly recommend it for anyone craving for a scifi themed point and click. The vibes of the game are rather somber, a bit eerie, but mostly just.. Quiet and lonely. Which is what the game is about. I could somewhat relate to the characters as they went through their struggles, which is really difficult for me in most games and media. But this game just clicked in every way.
[h1]IN SPACE, NO ONE CAN HEAR YOU SCRAWL[/h1] Orbiting the gaping mouth of a black hole in the depths of space, [i]No Signal[/i] is a personal and emotionally resonant tale of isolation. It's one part hidden object game, one part puzzler and one part walking (floating?) sim. The ambition behind this solo-dev project is admirable, and it executes its vision almost flawlessly. [b]BUT:[/b] There are few times when I would say that there's an objectively 'right' way to play a game, however this is one of those times. [list] [*]You [i]will[/i] need to take notes for puzzles. Information you find in one room will come in useful much later on, and it's vital to have a reference to go back to. [*]Puzzles [i]can[/i] be brute forced, and it's especially tempting to do so if you don't have the notes to refer to a required code, but it makes the experience less rewarding. [*]You [i]will[/i] need to take notes for collectibles (if you want to find them all). I found myself having to spreadsheet all the places I'd visited later on to determine where I'd found items, and wish I'd started doing so sooner. [/list] If doing the above doesn't interest you, you may have a less positive experience with the game. [B]Another thing to note[/b] While this game is listed as "Steam Deck playable" you will need a bluetooth keyboard to type in passwords in certain sections. [H1]So, is it [i]good[/i]?[/h1] I know this sounds like a lot of asterisks next to "it's good", but - while imperfect - No Signal is clearly a labour of love with a unique atmosphere and engaging narrative. The only caveat is the game requires you to play by its rules; read the dialogue carefully and keep paper and pen handy. 6.5/10
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