
An emotional point-and-click hard sci-fi adventure game about exploring an abandoned space station. Follow messages left by the long-gone staff to learn the outcome of the research team and the secrets they left behind.
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About

no signal is an emotional point-and-click hard sci-fi adventure game with a free camera. Explore an abandoned station as you aim to uncover the secrets left by the crew and the marks they left upon the station. Piece together an emotional, introspective story about loneliness and meaning.

Operate PGEIST, a remote viewing tool that allows the player to view - and interact - with the full 3d environment where you can examine everything. PGEIST can move through walls and furniture, so you can see things from a different perspective.

Solve increasingly complex puzzles, and put together environmental and narrative clues from dialog to progress within an open world.

Peer into the lives of the researchers aboard the station by piecing together conversations, logs, and journal entries.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An incredibly touching story-centric puzzle game with a beautiful soundtrack that takes place in a future where a single audio file is 40 petabytes ;) Incredibly thoughtfully designed, a masterclass in making a world feel lived in and simultaneously devastatingly lonely.
This game made me enjoy sliding block puzzles so for that alone I think it deserves a recommendation. But truly, this game does a fantastic job at creating this atmosphere of isolation, and as you go along and learn more about the characters from the text logs, this feeling only grows deeper. No Signal is not a game trying to tell the most dramatic or grandiose of stories, but rather something very personal and introspective that I think players that give it a chance will find themselves delighted with.
I went into this game expecting a typical escape room experience, but the mystery of what happened to the station and its crew drew me in alongside the thrill of solving puzzles. I played on controller and moving around felt awkward at first, but I got used to the controls and enjoyed being able to fly around and look inside every nook and cranny of the map. The lonely space station setting is really well done and the sound design felt satisfying. I ended up finishing the game missing only 1 tape! So of course now I have to go back and figure out what I missed.....and also get those chess pieces. Highly recommend picking this up, well worth it.
This is very much a puzzle game but with a REALLY good storyline that draws you in...one of the better games I've played in quite some time. The game doesn't go out of its way to hold your hand either...you have to figure out certain things on your own, which adds to the enjoyment (at least for me it did).
I love this game. It's super chill and has an engaging storyline to follow while you explore. The plushies are amazing. I can't wait to finish this.
I did not understand what I was getting into when I picked this up -- even after playing through the demo. I figured there would be layers, but I got a bit caught up in the relatively simple puzzles and didn't catch on to the bigger story until a bit later. Take notes (by hand, even), and you'll have a better understanding of when you need to backtrack and what's left to be solved. I myself had to backtrack several times to find relevant messages I *kinda* remembered, and then forgot why I had hunted them down. I thoroughly enjoyed the ending -- both as a final, overarching puzzle and as a narrative. [spoiler]When I started moving and heard the character's footsteps, I knew it was going to be good.[/spoiler]
No Sgianl is easily one of the most enjoyable games I've played in recent times. Here are the things I really liked - Blahaj's - Handcrafted objects, including but not limited to: shorks, olive oil, vodka - A story with an interesting theme and a very nice ending. I had goosebumps! - The music. That moment when you pass by the gym and can't help but bop your head to this sick banger. Rhodopyta and Artifical Gravity were also on repeat - Genuinely fun puzzles 10/10 would recommend
I loved the puzzle solving in this game. Gathering clues from different rooms and finding hidden items throughout the rooms always got me curious to look in the tiniest of places. The story was well crafted giving me ideas about the crew members and how each of them were before leaving the ship. In the end the spirit was no longer alone and managed to make contact, which made the story end on a wholesome note and not on a lonely sad note. Which was nice :) The only gripe I had was the music room where to unlock the box I had to play the piano. Of which I had to look up in the steam community section for clues on how to solve it. In the game for me there was no clear way on how to unlock the box. Other than that it was a puzzle filled, story telling game that I extremely enjoyed :) The demo itself had just enough content to make me buy the full game. Now that I like!
Took me about a little over 6 hours, so it's definitely a short game if you just want to get through the puzzles. I did found it fun to piece together the story through chat logs, though I wasn't too thorough because I was focused on puzzle solving. It's obvious to me that there was a lot of time and effort put into this game, the puzzles are great, the story is decent, great soundtrack, and a rather unique feel. Would recommend.
lovely game, I like how the gameplay helps me slow down and look around.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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