
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 748 reviews with recorded playtime.
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No Rest for the Wicked es una auténtica locura. Desde el primer momento destaca por su increíble apartado visual y un sistema de combate preciso, desafiante y muy satisfactorio, donde cada golpe se siente con peso. La exploración recompensa la curiosidad, el progreso del personaje ofrece muchísimas posibilidades y la cantidad de armas, armaduras y builds hace que siempre tengas algo nuevo por probar.
정출 나오면 뒤졌다 ㅋㅋ
好
吊游戏槽点多到我都不知道从哪一点说起,索性不说了,觉得自己吃苦吃少了的可以来玩
Jeux dessiné à la main, mécanique de parade, d'esquives et de combo, terriblement exigeante et un panel d'équipement pour différents styles de jeux. C'est véritable voyage que nous propose Moon Studio, comme ils ont toujours sue faire à travers leurs jeux. La musique est réalisée par Gareth Cooker, fidèle au poste au côté du studio. je recommande à fond, en solo comme multijoueur !
好玩
If you love a brutal, beautiful challenge, just get it. It has its early-access rough edges, but the gameplay loop is so satisfying that the hours just melt away. Clear your weekend schedule before you boot it up.
[h1] 非常优秀的游戏,难忘的30小时体验 [/h1] 可以给到9分以上,无愧于2D法环的名头,玩过更多恶意更大的所以阈值很高,多数人的个扣分点我完全可以接受,只有摔死和现实时间绑定较阴间 [h2] 几个可以改进的点: [/h2] 1.精炼材料装置希望能增加栏位 2.普通商人卖的东西太少 3.希望设计几个矿脉专门来采矿 4.研究资料一周目下来比较稀缺 5.与现实时间绑定可改为在旅馆睡觉度过时间,正好弥补旅馆的鸡肋 6.后期刻意拉长游玩时间有点扣分,希望简化武器升级和附魔 7.作为半开放世界游戏,所见即所得的地区太少 8.小怪和boss种类太少,boss技能过于单一,另外希望修改砸地出招的逻辑和小怪读指令的问题 9.部分传送门改成无缝进入代入感会更好 10.宝石来源太稀缺,且一周目下来盐石明显溢出,望采矿可出宝石,再加上合成机制 11.游戏的隐藏道路过于隐蔽,没有谏言系统帮助难以找到,相似的土壤才能长出类似的设计,否则会弄巧成拙 12.地图上的低语不显示名称 13.副手设计过于鸡肋,几乎只拿盾的情况下没有考虑弹反在任何游戏都不适合轻度玩家 14.多人开局一人无法补齐工具,会导致中期缺乏前期材料 15.希望加入自主种地系统,好友之间还可以偷菜什么的 16.希望任务道具的颜色可以区别于普通掉落物,因为普通掉落物是会刷新的,常常不知道是不是任务道具 17.急需完善肉鸽模式!!! 加分的点:出众的画面和美术,经营元素(刷刷刷也基本在厌烦前结束),重建圣城横向对比其他类魂更有归属感和休憩感,回血系统很好的兼容了做菜系统,尚可的箱庭设计,种类丰富的武器(配合肉鸽),个人还算喜欢的每日任务 最后,希望正式版可以多出一些有趣的支线任务,地图设计和boss战,多塑造一些丰满的角色
画质很美,就是战斗对我这种菜鸡来说有点难,经常红温
wow just wow
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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