
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love the itemization of ARPGs like Path of Exile, but hate the one button gameplay that it leads to, then I can't recommend this game more.
Remove durability The game is good, but it's a souls-like, you're expected to die! Losing all of your gear while trying to defeat bosses just sucks. I did most bosses with no armor either because I wanted to keep my armor or because it got destroyed. It's really what made the game not fun for me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что с серверами? Можно поиграть?
It's been years since a game completely took over my free time like this. I bought it thinking I'd play for a couple of hours... and somehow I ended up putting 16 hours into it in less than a day. I've always wanted a game that captured the feeling of exploring a Dark Souls world with friends. I tried Elden Ring with the Seamless Co-op mod, hoping it would scratch that itch, but this is the first game that truly delivers the experience I was looking for. Combat is punishing without ever feeling unfair. Every weapon feels unique, every fight demands attention, and every victory feels earned. The world is beautifully crafted—dense, interconnected, and constantly rewarding curiosity. Exploring rarely feels like a waste of time because there's always something hidden around the next corner. Progression is another highlight. Upgrading your village, improving your gear, unlocking new crafting options, and experimenting with builds all feel meaningful. It's a grind, but never the boring kind. Every session leaves you feeling stronger than when you started. One of my favorite things is that the game doesn't stop you from taking on challenges that are "above your level." If you're skilled enough, you can win anyway—and that sense of freedom is something I wish more games embraced. This is the co-op Soulslike I've wanted for years. If Moon Studios keeps building on this foundation, I honestly think they're creating something special.
不会做跑酷可以不做,你看看你这跳跃跑图蠢成啥了。明明ori的跳跃手感好的一批,这游戏就成这样了。 还有神奇的智能锁敌,怪都在脸上qj我了,你还能锁到800里外的箱子上去。 除开这两个毛病,游戏还是很上头的,一刷就是一整天。
被画面吸引买的,但是打击感墨迹,节奏太养老,不喜欢
Ich habe in diesem Early-Access-Titel deutlich mehr Zeit verbracht als in vielen, vielen "fertigen" Spielen ... und ich habe jede Minute meiner bislang 211 (!) Stunden genossen! Wicked ist ein tolles Spiel: Die Grafik ist fantastisch und stimmungvoll, das Kampfsystem wuchtig und fordernd, die Story fesselnd. Ich freue mich riesig auf den Full Release!
Я задушился, но игра стоит, чтобы ее попробовать 1. Это не очередной UE5-подражатель с анимациями, от которых уже тошнит, ура! Создатели сделали самобытный продукт, и это круто. Визуальная часть требует немного времени на привыкание, но в целом мне понравилась. Минус: ну совсем увлеклись чернухой, у меня глаза вытекли. Даже в светлое время суток надо вглядываться в пиксели. 2. Системы прогрессии тоже не скопированы по классической схеме, а перекомпонованы по-своему. Но вот фарм здесь явно лишний -- я задолбался бегать за медью и сосной, чтобы построить лавки (так все и не достроил). При этом слоты в инвентаре довольно быстро заканчиваются, их хватает примерно на 2 тира ресурсов -- это просто добавляет гемора и все, это не глубина/принятие решений/продумывание наперед плана 3. Бой. Анимации искусственно усложнены: то замахи по 1 академическому часу, то толстяки порхают, как бабочки, и жалят, как пчелы. 80% анимаций надо заучивать по таймингам вместо чтения самого движения -- мне не нравится такой путь усложнения соулслайков, это сложность ради сложности. Персонаж ощущается плохо, окна потери контроля над персонажем не чувствуются, интерфейс хп/стамины/маны в бою плохо читается. Часто ты умираешь вообще без понимания, где именно твой персонаж в куче резвых толстяков, и мог ли ты нажать кнопки, или лежал в нокауте 4. Инвентарь кривой, предметы добавляются в какие-то рандомные ячейки. Строительство базы (вроде бы тут это совсем побочная активность) -- худшая реализация, которая вообще могла быть В итоге отзыв получился отрицательным, но это не отражает моего отношения к игре. Мне понравилось пробовать разные виды оружия и искать боевой стиль под себя, разучивать некоторых мобов, исследовать некоторые локации. Хотелось бы вернуться через время и еще раз засесть за эту игру поплотнее, увидев, что за это время она стала хорошо читаемой, удобной и без фарма
各种快慢刀,神经刀,高韧疯狗小怪,玩家一身重甲也是被碰一下就倒、撞一下就飞的地形杀,玩的各种骂娘,可惜了这画面和美术了。
生怕我笑着玩你们家游戏是吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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