
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Думаю, это лучше за последнее десятелетие во что я играл. Да много чего было хорошего, но эта именно эта игра удерживала внимание настолько долго. Мне как будто снова 13 лет и я впервые запустил Диабло 2 или Варкрафт, то что тогда поглашало всё внимание сутками на пролет. И вот NO Rest for the Wicked именно такая игра. Я специально хочу передать эмоции, потому что про геймплей вам ужа рассказали ховноеды в комметах, что там кривая боевка, кривая камера, что персонаж двигается как валенок. Валенок тут только один, и это явно не про игру. Мне не хочется перечислять все плюсы игры, так как она в целом вся прекрасна, но я пытался найти минусы и из минусов наверное скажу только один, что она всё еще незакончена и мне крайне страшно за этот проект, поскольку ни чего более шедеврального я не видел и мне хотелось бы что бы разработчики закончили этой интересный сюжет и не испортили геймлей тот что уже есть обращая внимание на нытье тех кто недоволен тем что я привел выше. Все "минусы" что есть в игре - играют на погружение. Их не надо исправлять. И вообще я пожалел бы разрабам делать игру не читая то что пишут хейтеры. Держу кулачки за вас, что вы выйграли GameAwards когда нибудь.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏流程不长,但是重复刷资源的时间非常多 整个游戏可以说完全是为了联机和重复可玩性设计的,类似的游戏里,联机的设计远不如消光系列做得好,如果能做好房间搜索和个人物品跨世界继承,或许可玩性会有一点提升 一个人玩的话非常牢,建议开启简单模式,如果甚至不想刷那一大堆材料,尤其是采集资源,非常稀缺,消耗又非常巨大,想要做家具的需求量是天文数字级的,刷起来非常累,建议直接开修改器 总之,有这刷刷刷的时间,不如去玩原神
一坨垃圾,一句话,制作组数值设置的真的司马的,故意让你肝等级,恶意高一堆高数值的怪让你肝等级,纯眉目,动作设计的那么好却被数值给卡死,这个公司真的完蛋,等着倒闭
I wanted to love this game, but every time i start it up i get frustrated because it just does not respect your time. Everything feels grindy and designed to keep you occupied in small loops of gathering stuff and refining said stuff in a timeconsuming manner. Its a real pity because it is a beautiful game.
Really fun with Friends and solo
跳票不是什么大问题,很多游戏都跳票。但你利用礼包制造焦虑,等卖了一波之后再说跳票,吃相就有点太难看了。 犯错之后只知道道歉,但不做任何措施和补偿。搞焦虑营销,营销完之后说还可以继续卖,往轻了说也叫诈骗。
This game grifts on some semblance of being a souls-like (which it isn't) This game is more akin to a base builder game with how repetitive the looting mechanics are, you will cycle through the same exact areas over and over farming mats and fighting the same enemies. Leveling progression gets stagnant there's a bizarre delay in gameplay progression around the middle mark for some reason. The loot and upgrading systems are unsatisfying you never feel like you're making a good decision or the build is functioning as intended. I will say it is strangely unsatisfying to play in many ways, the main hub in general is abysmal to traverse, the storyline and campaign fall flat and the overall gameplay leaves a lot to be desired. I would skip this for anything above $10
One of my favourite games. Can't wait for the full release! Played solo, and with 1 to 3 friends. Gameplay loop is fun, hard, not too frustrating, multiplayer is stable, visuals are really beautiful.
不要把他当类魂,千万别把他当类魂,完全是资源管理类型的rpg,需要你每天上线刷紫装,刷矿石,刷树木升级建筑,打造装备,完全不是类魂游戏的思维,加点不重要,阶段性武器不重要,背板boss招式不重要,如果你是奔着类魂来的,千万别买这个。
Bom jogo, arte linda, gameplay interessante. Precisa de um ajustes por conta das quedas de desemprenho e travamentos. Acho que tbm ainda precisa de balanceamento de alguns itens e inimigos pro jogo ficar mais divertido e recompensatório.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.