
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is good and genuinely fun. I started playing it with a friend because we were looking forward to the full release in October and thought we could continue the story then. Unfortunately, with the release now being delayed again, it has completely killed the motivation to keep grinding. At this point, the story simply doesn't continue, and there isn't much left to do besides leveling your character, farming gear, and repeating the same activities. Normally, I wouldn't have a problem with that in an Early Access game, especially if it had only been out for a short time. But we're getting close to three years of Early Access now. After that amount of time, it's getting harder to justify the lack of meaningful progression and the fact that the main story still isn't finished. I really like the game and I think it has a lot of potential, but the constant waiting and delays are making it difficult to stay invested. Starting the game with the expectation that the story would continue in October, only to have that pushed back again, was especially disappointing. I'll probably come back when the full release is finally here, but for now, the grind just doesn't feel worth it when there's no real story progression to work towards.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
< 평가 > □ 환상적임 ■ 개성있음 □ 무난함 □ 단순함 □ 부실함 초반 10시간 플레이 후기 No Rest for the Wicked는 디아블로 같은 핵앤슬래시와 소울라이크의 전투 스타일을 섞어 놓은 듯한 게임이라고 생각한다. 약 10시간 정도 초반부를 플레이해봤는데, 생각보다 전투와 탐험에 집중하게 만드는 매력이 있다. 가장 마음에 들었던 부분은 역시 전투였다. 단순히 스킬을 난사하면서 적을 쓸어버리는 방식보다는 공격과 회피, 방어 타이밍을 어느 정도 신경 써야 해서 긴장감이 있다. 특히 적의 공격 패턴을 파악하고 적절한 타이밍에 공격을 넣는 과정이 재미있었다. 그래픽과 분위기도 상당히 마음에 들었다. 전체적으로 어둡고 묵직한 분위기를 잘 살렸고, 디테일한 배경과 캐릭터 디자인 덕분에 맵을 돌아다니는 재미가 있다. 단순히 전투만 반복하는 느낌보다는 세계를 탐험한다는 느낌이 강한 편이다. 그리고 개인적으로 의외로 재미있었던 부분이 길 찾기였다. 처음에는 어디로 가야 할지 몰라 조금 답답하게 느껴질 수도 있지만, 저는 '길 찾기가 어렵다'기보다는 어디로 가야 하는지, 어떤 방법으로 이동해야 하는지를 생각하면서 진행하는 재미가 있다는 쪽에 가까웠다. 맵을 돌아다니다 보면 당장은 갈 수 없는 곳이 보이고, 나중에 다른 방법으로 접근할 수 있는 장소도 있다. 그래서 '여기는 어떻게 가는 거지?'라고 생각하면서 주변을 살펴보며 느긋하게 즐겼다. 요즘 게임처럼 목적지를 친절하게 알려주고 그대로 따라가는 방식과는 조금 다른 재미가 있었다. 다만 아직 멀티플레이는 해보지 못해서 멀티플레이가 재미를 얼마나 더해주는지는 아직 판단하기 어렵다. 일단 현재까지는 싱글플레이 기준으로 충분히 재미나게 즐기고 있다. 아쉬운 점도 있다. 개인적으로 스팀 도전과제가 없다는 점은 꽤 아쉬웠다. 탐험을 하거나 특정 조건을 달성했을 때 도전과제가 하나씩 해금되는 것을 좋아하는 편이라, 이런 요소가 있었다면 게임을 더 구석구석 찾아다니는 재미가 있었을 것 같다. 아직 10시간 정도밖에 플레이하지 않았기 때문에 게임 전체를 평가하기에는 조금 이른 시점이라고 생각한다. 하지만 초반부만 놓고 보면 전투, 탐험, 성장 요소가 적절하게 섞여 있어서 계속 플레이하게 만드는 힘은 확실히 있다. 장점 + 묵직하고 손맛이 있는 전투 + 분위기와 그래픽이 좋음 + 직접 탐험하면서 길을 찾아가는 재미(호불호) + 단순한 핵앤슬래시와는 다른 긴장감 + 맵 곳곳을 살펴보게 만드는 탐험 요소 아쉬운 점 - 초반에는 이동 경로를 파악하는 데 시간이 걸릴 수 있음 - 스팀 도전과제가 없어 아쉬움 - 아직 멀티플레이를 경험하지 못해 해당 부분은 평가하기 어려움 < 평점 > ★★★★★★★★★☆☆ 8/10 단순히 적을 계속 잡고 장비를 파밍하는 게임보다는 전투와 탐험을 함께 즐기는 RPG라는 느낌이 강했다. 특히 길 찾기가 불편하다기보다는 "여기로 가려면 어떻게 해야 하지?"라고 생각하면서 주변을 탐험하는 과정 자체가 재미있었다.
你的创始人礼包里的那个标签展示的是“1.0版本之前就陪伴恶意不息一路走来的元老”,那我问你,7月10日到1.0版本发布前这段时间是不是ea阶段?这段时间购买的玩家是不是创始人?凭什么不给创始人礼包? 好了好了,这下好了,连存档都进不去了,一进就闪退
Not a fan and now stuck with it becasue I have played 6 hrs trying to like it and have it grow on me just to be stuck in the same place. You should not be able to be hit by something that is offscreen that you cannot see. It's just stupid at this point. I don't care about the fanboys. I don't care that it's not forgiving. Even on the easiest mode you get obliterated in 2 seconds because you have to "learn how the enemies behave" blah blah I don't care I just want to play the game and not have to dodge around until something is done swinging at me and then I can go in for an attack that does 2 dps. Upgrades seem expensive, and it would be nice to not feel like I'm using a toothpick vs a 12 foot long hammer arm that crushes me in 2 seconds if I don't dodge properly. I'm okay with having to repeat but it gets to a point when it becomes too much repetition. Pass. For them to now steal your money and push back the release date is also ridiculous now. Early access for over 2 years is crazy. Maybe we shouldn't be realeasing games as "Early Access." Just seems like a cop out to be lazy, take money, and not produce.
跳票不是什么大问题,很多游戏都跳票。但你利用礼包制造焦虑,等卖了一波之后再说跳票,吃相就有点太难看了。 犯错之后只知道道歉,但不做任何措施和补偿。搞焦虑营销,营销完之后说还可以继续卖,往轻了说也叫诈骗。
I cannot recommend this game in good faith at the moment. I play on the steam machine and can’t even select the correct resolution. It’s been a known issue for over a month and not even a comment from the devs.
那还说啥了,首发就入了,一直吃大饼
Думаю, это лучше за последнее десятелетие во что я играл. Да много чего было хорошего, но эта именно эта игра удерживала внимание настолько долго. Мне как будто снова 13 лет и я впервые запустил Диабло 2 или Варкрафт, то что тогда поглашало всё внимание сутками на пролет. И вот NO Rest for the Wicked именно такая игра. Я специально хочу передать эмоции, потому что про геймплей вам ужа рассказали ховноеды в комметах, что там кривая боевка, кривая камера, что персонаж двигается как валенок. Валенок тут только один, и это явно не про игру. Мне не хочется перечислять все плюсы игры, так как она в целом вся прекрасна, но я пытался найти минусы и из минусов наверное скажу только один, что она всё еще незакончена и мне крайне страшно за этот проект, поскольку ни чего более шедеврального я не видел и мне хотелось бы что бы разработчики закончили этой интересный сюжет и не испортили геймлей тот что уже есть обращая внимание на нытье тех кто недоволен тем что я привел выше. Все "минусы" что есть в игре - играют на погружение. Их не надо исправлять. И вообще я пожалел бы разрабам делать игру не читая то что пишут хейтеры. Держу кулачки за вас, что вы выйграли GameAwards когда нибудь.
游戏流程不长,但是重复刷资源的时间非常多 整个游戏可以说完全是为了联机和重复可玩性设计的,类似的游戏里,联机的设计远不如消光系列做得好,如果能做好房间搜索和个人物品跨世界继承,或许可玩性会有一点提升 一个人玩的话非常牢,建议开启简单模式,如果甚至不想刷那一大堆材料,尤其是采集资源,非常稀缺,消耗又非常巨大,想要做家具的需求量是天文数字级的,刷起来非常累,建议直接开修改器 总之,有这刷刷刷的时间,不如去玩原神
Really fun with Friends and solo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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