
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game of the Year...and it's still early-access! Hands down best co-op game I have experienced since army of two. I know rpg vs fps, but the nostalgic feeling of strategizing and achieving with friends hits the same. Not to mention the art style, world building, story, music, gameplay, gear, crafting, mechanics, village building, co-op resource sharing...etc. Everything just feels right, like this is what a multiplayer rpg should have been all along. I am so satisfied with my purchase, I am stoked for the full launch in Oct '26, and I look forward to any dlc expansions the game will get post-launch. Amazing studio, took a chance on their own future and bought back the rights to publish to maintain their vision of the game. this is already a massive success in my book. Gave me more out of a game then I ever expected. Great job, hope you all are able to continue to stay true to your vision and more studios learn from your example.
好玩好玩 (但是听说正式版要搞PVP?一脸懵...
👍
什么都想要,什么都没做好;不明白为什么这么优秀的资源能整合出这样一个不好玩的游戏。 独特顶尖虽然主角挺丑的美术,剧情也是足够添色,拿来魂类的动作模组打磨得足够流畅,偏偏要往里面加重复枯燥、打断玩家游玩体验的建筑玩法:这样一个偏线性的游戏流程,却先让你打两个怪,然后采集一次木材,再采集一次矿石,再挖一次土堆,还让你玩一次垂钓,如此循环;甚至把传统类魂的回血瓶转换成烹饪,让玩家不得不重复此类采集活动,不然只能陷入没有血瓶可用的境地,而我,在这个进程里,战斗和探索带来的乐趣已全部冲淡。 又拿来刷宝的词条,把宝箱内物品全部随机,更是让人脑溢血,这种操作让玩家还有什么探索的欲望可言?而且类魂的动作系统,本身就与刷宝的目的背道而驰!结合在一起的出了法环dlc以外,还有什么传播较广的游戏?再者,我玩类魂体验的是交互,是与击败强敌的乐趣,是探索地图的游玩体验;我玩刷宝的类暗黑图的是什么?是伤害,是一个技能刷完一大片怪的刺激,是出金装的期待; 本身是一个足够出众的类魂底子,沿着类魂的路走,至少能达到和匹诺曹的高度,至于目前的版本,什么都想掺和一手,我看连年度游戏提名都悬! 再说一点,目前这个让人恼火游玩体验,或许只能玩弓箭和法师,当成刷子游戏,或许才能体验到游戏的乐趣,反正我是被每日挑战里的一队三精英打的破防了!再加一点,单机游戏增加每日任务,每周任务,将购买商人所需的货币大部分投放在这之中,也是令我有种玩免费手游的既视感:克制玩家获取的资源,令玩家保持在线天数和激发玩家氪金欲望... 唉,销量居然这么高......
노레포만의 개성이 확실함. 어디서나 눈이 즐겁고 무기군의 확실한 차별화 덕분에 다양한 플레이를 해불 수 있어서 좋았음 근데 굵직한 버그들이 꽤 있어서 불쾌한 경험들이 계속 생김.
还行,就是有点过于复杂了
I don't like the attack pattern of basically every 2h STR weapon but other than that, great game, 4.5/5
60% exploration, 35% combat and 5% wondering if that jump is intentional and every short feels like a promotion
Started in Early Access, was going good, Great Graphic's and story was ok a bit difficult in places. then they decided to ruin the Game completely by going Multi/Co-op BS..No ta was shaping up to be a good Single Player Experience but Devs can't help themselves they see Pound Signs and the rest is an after thought.. Lots better out there that are true Single Player and not crap..Shop around
游戏内容丰富,但装备,传送等各种BUFF耗费材料太多,太肝了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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