
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2572 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看目前状况预测一下1.0会咋样(我还挺喜欢这个作品,你真的最好打我脸) 1剧情内容可能会再开3章左右剧情,说完凯伦城再加两章已经很给面子。 2地图估计比DEMO版会不会多一倍都不好说(我预估他会做完2张很大的地图,加点副本入口就差不多了)DEMO版这个地图用了快他妈的两年了就扩了2个地方。你真的最好为了给玩家保留内容期待值而不出新地图...... 3之前说主城的生存建造一律不会有,最多有个种田(也可能这个也不会实装,因为目前看战斗和种田没任何关系性) 4职业完成了计划中的一半左右,做完是不可能的,一共有十多个算好了。 5因为内容可能不足,可能会加增加各种后期为了刷的拉长玩家时间的爬塔,肉鸽,刮刮乐等 6武器,技能,装备内容情况可能会好一些,应该会比现在多出一倍..........吧(但愿) 一个游戏的DEMO一般只占用本体的15%~20%体量,他妈的我不认为1.0能给我刷出个3倍内容量给我玩!!!
狗都不玩的垃圾中的战斗机,记住了谁吹谁是狗,打开两小时恶心一辈子
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve been really enjoying No Rest for the Wicked as an Early Access game, it already has a strong foundation and a world that GENIUNELY makes me want to keep playing. Exploration is easily my favorite part even most of the time I go the same route not once, not twice but more than my potato brain can handle to remember the places. Sacra upgrades are an enjoyment and rewarding I would say it takes me back to cozy games about building, and I love finding hidden areas (well, annoyed sometimes that I cannot find the exact Quest route), loot, resources, and little details that make me enjoy it the most. I would say, the story and lore add a lot to that atmosphere too, Madrigal feels like Cersei but trust, there’s more mystery surrounding the world than Madrigal being too sussy baka. I think it's worth giving a shot. Combat feels satisfying, and experimenting with weapons, runes, gems, and different builds gives the game a nice amount of depth. Even though there was a lot of information overload, it was still enjoyable to learn. Also, I love the part that I can play with friends from the other side of the world, and it is still "playable" on combat. It’s still early access as I said, so there are things that need polishing, but I’m really enjoying taking my time with it. Exploring, learning the lore, improving my build, and slowly discovering more of the world has been such a chill and rewarding experience.
还想玩的人注意了,标题说的恶意是对玩家说的
The game itself is good and genuinely fun. I started playing it with a friend because we were looking forward to the full release in October and thought we could continue the story then. Unfortunately, with the release now being delayed again, it has completely killed the motivation to keep grinding. At this point, the story simply doesn't continue, and there isn't much left to do besides leveling your character, farming gear, and repeating the same activities. Normally, I wouldn't have a problem with that in an Early Access game, especially if it had only been out for a short time. But we're getting close to three years of Early Access now. After that amount of time, it's getting harder to justify the lack of meaningful progression and the fact that the main story still isn't finished. I really like the game and I think it has a lot of potential, but the constant waiting and delays are making it difficult to stay invested. Starting the game with the expectation that the story would continue in October, only to have that pushed back again, was especially disappointing. I'll probably come back when the full release is finally here, but for now, the grind just doesn't feel worth it when there's no real story progression to work towards.
This game grifts on some semblance of being a souls-like (which it isn't) This game is more akin to a base builder game with how repetitive the looting mechanics are, you will cycle through the same exact areas over and over farming mats and fighting the same enemies. Leveling progression gets stagnant there's a bizarre delay in gameplay progression around the middle mark for some reason. The loot and upgrading systems are unsatisfying you never feel like you're making a good decision or the build is functioning as intended. I will say it is strangely unsatisfying to play in many ways, the main hub in general is abysmal to traverse, the storyline and campaign fall flat and the overall gameplay leaves a lot to be desired. I would skip this for anything above $10
< 평가 > □ 환상적임 ■ 개성있음 □ 무난함 □ 단순함 □ 부실함 초반 10시간 플레이 후기 No Rest for the Wicked는 디아블로 같은 핵앤슬래시와 소울라이크의 전투 스타일을 섞어 놓은 듯한 게임이라고 생각한다. 약 10시간 정도 초반부를 플레이해봤는데, 생각보다 전투와 탐험에 집중하게 만드는 매력이 있다. 가장 마음에 들었던 부분은 역시 전투였다. 단순히 스킬을 난사하면서 적을 쓸어버리는 방식보다는 공격과 회피, 방어 타이밍을 어느 정도 신경 써야 해서 긴장감이 있다. 특히 적의 공격 패턴을 파악하고 적절한 타이밍에 공격을 넣는 과정이 재미있었다. 그래픽과 분위기도 상당히 마음에 들었다. 전체적으로 어둡고 묵직한 분위기를 잘 살렸고, 디테일한 배경과 캐릭터 디자인 덕분에 맵을 돌아다니는 재미가 있다. 단순히 전투만 반복하는 느낌보다는 세계를 탐험한다는 느낌이 강한 편이다. 그리고 개인적으로 의외로 재미있었던 부분이 길 찾기였다. 처음에는 어디로 가야 할지 몰라 조금 답답하게 느껴질 수도 있지만, 저는 '길 찾기가 어렵다'기보다는 어디로 가야 하는지, 어떤 방법으로 이동해야 하는지를 생각하면서 진행하는 재미가 있다는 쪽에 가까웠다. 맵을 돌아다니다 보면 당장은 갈 수 없는 곳이 보이고, 나중에 다른 방법으로 접근할 수 있는 장소도 있다. 그래서 '여기는 어떻게 가는 거지?'라고 생각하면서 주변을 살펴보며 느긋하게 즐겼다. 요즘 게임처럼 목적지를 친절하게 알려주고 그대로 따라가는 방식과는 조금 다른 재미가 있었다. 다만 아직 멀티플레이는 해보지 못해서 멀티플레이가 재미를 얼마나 더해주는지는 아직 판단하기 어렵다. 일단 현재까지는 싱글플레이 기준으로 충분히 재미나게 즐기고 있다. 아쉬운 점도 있다. 개인적으로 스팀 도전과제가 없다는 점은 꽤 아쉬웠다. 탐험을 하거나 특정 조건을 달성했을 때 도전과제가 하나씩 해금되는 것을 좋아하는 편이라, 이런 요소가 있었다면 게임을 더 구석구석 찾아다니는 재미가 있었을 것 같다. 아직 10시간 정도밖에 플레이하지 않았기 때문에 게임 전체를 평가하기에는 조금 이른 시점이라고 생각한다. 하지만 초반부만 놓고 보면 전투, 탐험, 성장 요소가 적절하게 섞여 있어서 계속 플레이하게 만드는 힘은 확실히 있다. 장점 + 묵직하고 손맛이 있는 전투 + 분위기와 그래픽이 좋음 + 직접 탐험하면서 길을 찾아가는 재미(호불호) + 단순한 핵앤슬래시와는 다른 긴장감 + 맵 곳곳을 살펴보게 만드는 탐험 요소 아쉬운 점 - 초반에는 이동 경로를 파악하는 데 시간이 걸릴 수 있음 - 스팀 도전과제가 없어 아쉬움 - 아직 멀티플레이를 경험하지 못해 해당 부분은 평가하기 어려움 < 평점 > ★★★★★★★★★☆☆ 8/10 단순히 적을 계속 잡고 장비를 파밍하는 게임보다는 전투와 탐험을 함께 즐기는 RPG라는 느낌이 강했다. 특히 길 찾기가 불편하다기보다는 "여기로 가려면 어떻게 해야 하지?"라고 생각하면서 주변을 탐험하는 과정 자체가 재미있었다.
跳票不是什么大问题,很多游戏都跳票。但你利用礼包制造焦虑,等卖了一波之后再说跳票,吃相就有点太难看了。 犯错之后只知道道歉,但不做任何措施和补偿。搞焦虑营销,营销完之后说还可以继续卖,往轻了说也叫诈骗。
那还说啥了,首发就入了,一直吃大饼
I cannot recommend this game in good faith at the moment. I play on the steam machine and can’t even select the correct resolution. It’s been a known issue for over a month and not even a comment from the devs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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