
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a blend of souls-like and POE-like. If you enjoy both, then you will have a blast. Can't wait for the 1.0 release. They're are adding classes.
美术很牛逼,反正玩得挺上头的,就是boss战感觉还是少点招式变化,但愿重点boss招式变化能更多些
美术风格独特,战斗系统和剧情内容丰富,游玩体验感很好,期待团队后续的游戏内容开发,加油!!!
Refreshing to see a well polished game on steam!
这游戏还好不是正式发售,开局就是bug不给武器,所有的点我都找了,其他人的小蓝点我这根本没有,bug一堆一堆,地图引导依托够使。摸重生点连血量都回不了,重生了耐久损伤还是不可逆的,你还必须得靠食物回血。 讲真的,你要是各方面引导以及兜底机制做的都很完善,那可以说是我技术菜,玩了一个半小时至少一个小时都在迷路,你这到底是类魂游戏还是走路模拟器。
Amazing game. Must try. Too much new great thing in the multiplayer/mutiplatform to list them here.
el siguiente escrito son ideas mías reordenadas con IA: --- 52 horas ➜ Recomendado ✔️ No Rest for the Wicked es un juego bastante completo. Sus mecánicas son profundas y complejas, y sobre todo, te dejan jugar a tu manera sin castigarte por ello. 🛡️ Build de equipo: define tu ritmo de combate La armadura (ligera, media, pesada) no es solo estética, cambia por completo cómo juegas desde el early game: Ligera → combate a distancia/melee rápido, mucho reposicionamiento y retroceso. Exige paciencia y buen manejo del espacio. Pesada → más daño, más resistencia, movilidad limitada. Juegas plantado y contundente. Ambos estilos son válidos y se sienten completamente distintos. ⚔️ Armas: precisión = recompensa La variedad de armas es enorme y cada una tiene su propio tipo de golpe, así que probarlas es divertido por sí solo. Lo mejor: el riesgo está balanceado con el daño. Un arma de esgrima exige más precisión al golpear el hitbox → a cambio, pega más fuerte. Un guante que golpea en círculos es más fácil de conectar y te da más movilidad → pero pega menos. 🎯 ¿Te exige demasiada precisión? El juego piensa en todos los perfiles de jugador: si prefieres algo más accesible, puedes activar la selección automática de enemigos; si eres exigente y quieres el reto completo, la desactivas. Ninguna opción se siente "menos válida". 📊 Puntos de habilidad: tu estilo, tu decisión El sistema de atributos define qué armas puedes usar y qué tan efectivo eres con ellas: Concentración/maná → acumular y lanzar hechizos y poderes. Aguante y peso → movilidad y reposicionamiento. Salud → supervivencia pura. Combinarlos es donde está la gracia: cada punto que inviertes te acerca a un estilo de juego real, no solo a subir un número. 🗺️ Exploración: opcional pero gratificante Explorar el mapa no es obligatorio para avanzar tu personaje, pero sí lo enriquece. Los secretos escondidos son intuitivos en su mayoría, aunque algunos requieren criterio y observación. Nada de esto te bloquea si prefieres ir directo al grano. 🧭 ¿No sabes qué hacer? Nunca te vas a frustrar Siempre hay misiones y una guía disponible si te aburres o te pierdes. El juego respeta tanto al que quiere explorar cada rincón como al que quiere avanzar la historia. En resumen: un action-RPG con builds que realmente cambian cómo juegas, un sistema de riesgo/recompensa en el combate bien pensado, y suficiente flexibilidad para que tanto el jugador casual como el exigente disfruten a su manera.
outstanding
Amazing game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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