
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
强烈不推荐
Visually it looks good but gameplay gets repetitive. Selling to russians is a political statement.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于月亮社,我只能引用🇨🇳知名主播赵红鹰先生的话:“你mb我一个个是不是给你脸给多了?!我cnmd!你个狗,你咋不跟狗一样?!cnmd你!” 对于无🐴托斯,我还是只能引用🇨🇳知名主播赵红鹰先生的话:“能不能把嘴闭上?!cnm,贱b!”
I won't buy an EA game anymore.
give me founders pack rewards and ill change it back to positive
正式版延期了,差评 游戏本身我是喜欢的,和朋友双人联机玩的挺开心 等正式版出来看情况再改评价吧
Jeu annoncé en juin pour octobre (4 mois plus tard). Repoussé en septembre pour le mois de mars (5-6 mois de plus) pour "polish" le jeu. L'annonce en juin ne fait aucun sens, il doit clairement être constatable en interne que 4 mois ne sont pas suffisant, si la finalité est plutôt de 9 à 10 mois... Ca n'amène qu'à deux conclusion: ou le management du studio ne sait pas du tout gérer son plan de charge, ou ils ont profité cyniquement des conférences de JV de l'été pour faire un trailer de sortie et booster des ventes. Et les joueurs ayant achetés le jeu a la suite du trailer pour une sortie imminente? C'est ballot, les 14 jours pour être remboursés sont passé avec le report annoncé en septembre... Oui, j'aime le jeu. Oui, je vais sans doute jouer à la version 1.0. Cependant, je ne vois pas la relation de confiance attendue (communication transparente) entre le développeur et le joueur d'un early acces.
给制作人的一个差评
等个没完没了,要不明确说要很久,要不就干脆点上线,每次都是不好意思对不起,消耗别人的热情。包容也是有限的,制作组一点都不坦诚。别做背信弃义的小人。
pc controls, especially WASD are extremely clunky, most of the time you are fighting poor controls and targeting in a world where you fall off every edge or get stuck on any terrain. dodging enemies (that have unlimited stamina and no cooldown on their movesets btw) and getting stuck on a tree and then getting stunlock by infinite attack spamms and die, feels horrible, this is not difficulty, its clunkiness. some people don't mind this, good for them. but this has nothing to do with "get good" if its no fun in the first place. oh btw, no dedicated jump button in a game were terrain traversal is necessary, you taking the wrong auto jump angle, fall 5 floors to your death, with durability loss, and you have to climb your way up again just to fall of a ledge because the auto grip didn't work? yeah no..... i was progressing steadily, I just got annoyed by constant game design choices, the game itself is not hard, moves are predictable, you got more then enough tools for the job. the whole stamina exhaustion and poise system punishes the clunky WASD movement even more, that sometimes you ask yourself, what could i have done to improve? nothing, you just got unlucky that a boss threw you into a tree, you got stunned, and then jeetet of a cliff because you couldnt control your dodge movement as precice as you wanted. for the X amount of time in a row. it just doesn't feel right. and no i will not go dust of my controller... i will come back when the game is released. maybe try to tinker with the controlls more, MAYBE yes try controller (i really dislike games that only feel right on controller). but as of now, i wish i could refund this...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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