
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恶心你爹呢亏我还给朋友买了几份,把自己当大爷了说是,司马东西喜欢提纯一直延期,单机群里已经臭名远扬了狗东西
Maybe performance will improve with the 1.0 release but I found myself frustrated a lot with sudden drops in performance
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个差评无关游戏内容,只是因为我被骗了 骗我说10月1.0版本正式发布,骗我说赶快买创始人礼包马上就下架绝版 等我买完了你跟我讲不仅延期到明年3月,甚至创始人礼包也继续卖
Love to get 1 shot by a flaming fat monkey at the beginning of the game. Parry mechanics are ♥♥♥♥ since there are too m any enemies to deal with at once. Dodging won,t allow you to ever deal damage. The game was made for 4 players but won't lower the amount of ♥♥♥♥♥♥♥♥ it throws at you in solo game. this is stupid. Games also make collecting ressources a 40h job instead of fighting.
Satisfying Swordplay and great environments turned into too much of a slog late. Not a fan of crafting and item stats in games like this.
The positive review was postponed till the next year. Look at the announcements. They intentionally put a lot of hype around release date and then postpone it by 6 months. There are multitude of valid reasons to move release date. But do it like this is borderline scam.
傻逼托马斯天天就只知道搁那吹牛逼画大饼,尼玛的跳票五个月,你干脆跳了得了。 临近发售了还去做其他游戏,也是无敌了。 是不是拿到投资人注资和steam贷款就准备美美得吃撤离了 😄。 最后我想说,草泥马,祝你好似😆
Great art direction, ambience and mood. But it is in need of an enormous amount of QoL and rather urgent fine tuning. The problem is that it leans towards souls games but it has none of the accurancy and control that those have and which make it all work. The movement here is extremely imprecise and poorly balanced (the walking is beyond slow and the running strangly uncontrolled and floating) all of which interacts with the environment in bizarre and often terrible ways. You'll likely lose more lives by your character deciding to jump a wall, dive into or over anything imaginable or deciding not to jump over a chasm but into the abyss instead (and jump tasks / puzzles abound, they are all over the place). To which is added that the stamina setup that is used for all of it 'and' the combat too(!) is so underpowered that it is bordering totally dysfunctional. There is something real special of a game here but simply cannot recommend it in its current state, it quite simply has the worst movement / action economy possible for the type of game it tries to be.
This has to be one of the most satisfactory Indie experiences I had. However I noticed the recent version of the game, after the coop update... the city hub has major fps meltdown gpu and cpu usage aren't even at 50% yet the fps struggles massively below 30fps on my 4070ti super & my friend who uses a 4090 had the same issue so it's a game bound issue. However it was only at the city hub issue notably at chapter 2. I had played the game in 2025 until the underground city section... at that time performance felt better however it was a singleplayer EA at that stage. - Art Style - Game has unique builds and progression - *Monkee Neuron Activation* - Gravity is the biggest enemy - YOU CAN PET CATS & DOGS - You can buy houses in this economy - Improving the city with your effort - Daily & weekly rewards As for negative traits - Requires performance patches - When you're at the endgame...resetting your character it's burdensome. Isn't an issue you will notice early on. So I feel the negatives can be polished and tweaked for the 1,0 version of the game & The history itself is quite good, I won't write anything related to it as to avoid Spoilers for new players.
***加急前来辱骂*** 作为首发预购的究极凯子,玩到的最开始版本是依托根本无法运行的优化炸弹,设定反人类(回血要现实时间挂机几小时),我都没打差评。游戏到现在经历了托初的4年的开发后,优化依然是屎,玩法系统的所有改动因为托马斯灵机一动要全部推翻,正式版的新美术地图只有一张截图,为了凑重复游玩要素加的毛病一堆的肉鸽爬塔,只有美术和箱庭能看,更新进度更是未解之谜。 即便这么多毛病,放在独立游戏的框架里都不是罕见的问题,罕见的是托处两天一更没断过的推,依旧吹水,依旧画饼,依旧指点江山,依旧说是巨大更新实则修了bug,依旧加入新功能。如果托马斯吹的牛全是真的,《恶意不息》应该是一款覆盖了PC、主机、手机所有平台,人见人爱,玩法革命了RPG界甚至整个游戏界,超越两代奥日,能作为网游持续爆米,让没加入的微软后悔的牙痒痒的现象级神游。显然,要么这游戏是个要几千小时才能悟出来的,各种玩法系统完美组合的旷世神作,要么托马斯是个满嘴跑火车,用他数不清的神人想法折磨工作室和玩家,幻想自己是什么知名游戏制作人的项目搅屎棍。 等还有一个月出1.0的时候,还能发个视频一边笑嘻了一边说要延期6个月,补偿半个子都不值的凯子测试玩家身份认证,这人甚至一个星期前还在宣传自己做的新游戏。 最最逆天我唯独绷不住的是发了个公告:“its honestly amazing to see how positively people reacted to our delay announcement”,“人们积极的回应”都幻想出来了,有这个脸皮什么干不出来,再推6个月直接卷钱跑路得了。 *** 如果我没有翻过托马斯的推,我只会当恶意不息是月亮组化神为蛆的最后一舞,而现在我发现一个挑梁小丑还有他未来可预见的一堆骚活,我大概6个月后就会忘了你吧托斯。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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