
Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this game for some quick and simple dogfighting fun, and/or if you have time to spare, but no emotional or mental investment available. For me it was an impulse decision, based on the fact I wanted to play a plane game, I didn't have a dedicated one yet, and this was on sale. For this use-case it is ideal. It runs crazy well, even on an office laptop. On a different computer, I got 400 frames on a 1050 Ti. There's mods in the workshop (which are typically either reskins or unbalanced by vanilla standards, but still really fun), and a split screen co-op mode to have a damn good time with. I don't believe I'll stop playing this game in the near future. [b]BUT[/b] There are so many small issues with this game, that annoy me more the longer I play. [i]-The enemies tend to cluster in certain, seemingly somewhat randomly chosen areas later, which causes massive problems for anything that can't outrange them, later in the game, because the swarm will tear you to shreds like angry piranhas. -Sometimes certain mission targets simply commit to spiting the earth itself, and as such cause trouble with their ritual self-sacrifice. The mission still counts as completed, at least. -Some weapon stats are misleading, or falsely stated, and actual details regarding weapon functions are not given in the game itself. -As with the previous: Some upgrades do not affect some weapons in certain ways, despite the game telling you they do. -And you can double load on a weapon type. This does not reliably double the ammunition you have available for that weapon. With some it does, and with some, like my go-to, you go from three to four, for double the cost. -There is a cockpit view, but all cockpit elements block the HUD, as it is likely overlaid in the distance, and so keeping track of enemies, or reliably dropping bombs, or reading distances of things directly ahead of you, is nigh impossible when not in third person. -The game lets you earn tokens to buy a "headstart" into the campaign. Yes, you will start at a later point, but you will have very few resources, and be either slightly, or extremely underpowered, relative to the enemy scaling. -For some odd reason, on multiple devices now, the game occasionally decides, that it does not want to take controller inputs anymore. My dualshock just doesn't work anymore, and my flight sticks only work halfway, or not at all. I can usually fix this by reconnecting the controller, but it's bad this can happen while in a dive, or otherwise during a mission. -You can't adjust most of the settings once out of the main menu. This includes keybinds and graphics. -The music volume adjustment does not work reliably until a reload of the scene/game. If you enable it after loading a save, it often doesn't play at all, except for brief snippets of two seconds at seemingly random times. -It seems like a lot of stuff, that could and should have been ironed out long before they concluded development. -Oh, and the enemy catalogue, that only updates after you've killed something, is at best a bad model viewer, because it doesn't tell you stats, and has very little flavour text. There was an attempt, but it was half hearted at most.[/i] I like this game, I enjoy it a lot, but it has some very rough edges to deal with.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, Italian, German, Korean, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really surprised no big publishers have stolen this idea yet, so for something like 9 years now it's the undisputed champion of roguelite arcade 3d flight combat games. It could be better in some ways, I guess, but if you want to play a roguelite arcade 3d flight combat game, you're hurting for choice. So if you enjoy the idea of a roguelite arcade 3d flight combat game, you can't really go wrong here.
it's peak you should be playing on a controller or flightstick you will not have fun on m&kb
I love Sky Rogue! Yes, it's a little rough around the edges (and it is a pretty old game as of me writing this) but all in all, it's pretty good. I was skeptical at first. It's honestly rough in some places. The UI looks kind of dated. I seriously wish we could change the control settings mid save. The controls can be hard to get the hang of. There are a couple of bugs, too. But as I continued playing, I realized just how addictive Sky Rogue truly is. The gameplay is exhilarating, with tight and punchy dogfights and a delightfully dynamic music system that truly makes you feel like a badass. I think my favorite part of this game is the music. Every single song is appropriate for its level and all of them are just so ♥♥♥♥♥♥♥♥ cool. I had to buy the soundtrack and I can't stop listening. Props once again to Phonetic Hero and Kubbi. It's a bit short, but if you enjoy fast paced arcade-style gameplay with a decent learning curve, this game might be perfect for you!
It could use a little more flight sim elements but as a more arcade flight game it's rather fun. Now if only I could try the co-op.
Only reason why the dev made this a roguelite was because he wasn't able to figure out the difficulty. Took me 20+ hours to beat the game only for the final boss to have a oneshot attack without any other mission having prepared me for that point. With the game giving you infinite ammo you'd like to think that the game intended for maximizing kills to fully upgrade your plane but no. most videos I've seen on this game are people ignoring every single building and hostile plane beelining it for the objective without upgrading zilch. Missile tracking is significantly stronger and more difficult to avoid than in Project WIngman or Ace Combat 7 and I cannot in good faith recomend this unless you are exclusively getting it to hangout with a friend IRL who is already into the plane combat "sim" genre.
Really fun, simple plane arcade style game. Huge range of build customisability, varied planes to use to go by your playstyle. Hidden gem
This is a remarkably fun Sim-super-lite. it's not really a sim game (very basic controls, works very well on a controller), simple polygons, plenty of interesting planes to choose from. But where this game really shines is in split screen multiplayer. My kid and I had a ball playing this game together when he was younger, which also means the game is pretty accessible, as well. The game was a rollicking good time to play. We spent about 40 hours playing through the entire game. Later missions of course get more difficult, but still lots of fun. Some tactics were needed, but nothing a pre-teen couldn't handle. Overall, I'd rate this as a recommended. Don't expect a deep story, or realistic physics. It's just plain fun in 3d space.
Low-poly blue sky arcade flight combat - it's about as good as it sounds. The procedural generation works very well in this game.
So much fun, especially with a flight stick
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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