
A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Humanity has lost the war. The wastelands are now crawling with rogue AI and scavenging war machines. You and your mercenary crew fight to survive, taking on contracts from the last remaining cities built high above the wasteland.

Fly across a massive open world filled with settlements, machine lairs, quests, and unexpected events.
Take on contracts, recruit new pilots, and shape your crew’s legend one battle at a time.

Plan your moves during the Planning Phase, then watch your strategy unfold in fully animated, anime-inspired combat sequences.
Injuries, panic, and breakdowns can strike at any moment—but so can heroism.

Create and recruit your crew. Command a four-pilot squad, each controlling a different Mech subsystem.
Dodge, fire, deploy coolant, or unleash special tactics using the game’s unique Timeline System, where every second counts and every action shapes the flow of battle.

Between missions, your airship becomes home.
Cook, train, or relax as your pilots bond, form rivalries, and grow through their experiences.
Each relationship influences how they fight—and how they survive.

Collect and assemble Mech parts to build your perfect war machine.
Balance protection, heat, and ammo to match your playstyle, and unlock new Mech frames with unique strengths and loadouts.

Your Mech can be rebuilt—your pilots cannot.
Manage morale and fatigue, face the consequences of your choices, and discover who you and your crew truly are in a world on the brink.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 454reviews | 85% | — | $387.1K |
| $29.99 | 184ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il gioco è molto valido, il sistema di combattimento mi è molto piaciuto e superando lo scoglio iniziale ( troppi pochi fondi con le missioni iniziali ) si hanno molte opzioni di equipaggiamento e di squadra. Ha però dei limiti evidenti: - Ci sono 3 modelli di Mecha (di cui solo il primo è sbloccabile entro poche ore di gioco) - All'inizio del gioco è difficile fare i primi fondi e personalizzare il mecha (inoltre avrei aggiunto qualche altra città nella mappa con delle missioni di basso grado) - 8 slot abilità per i piloti sono troppo poche - L'achievement dei "5 segnali radar" richiede troppo farming e risulta molto legata all'RNG. - L'achievement di cucinare un piatto con 5 ingredienti richiede un abilità che viene ottenuta casualmente.. il mio pilota "cuoco" a SS non ha sbloccato ancora quell'opzione (l'ho trovato molto frustrante) 30 ore di storia e circa altrettanto per completare tutti gli achievement tranne il citato. Mi è dispiaciuto non platinarlo ma lo consiglierei ugualmente
It's like playing a Saturday morning mecha cartoon, also the music slaps.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $29.99 |
| 25ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bem divertido, tem algumas coisas que não entendi como combater, como grude, e rastrear, história é legal, e tem boa criação de personagens
its good, its a little short if you want it to be. you can have a great bit of fun with it if you let it snag into you. be smart and you won't lose fools.
Quattro ragazzi, un mech rattoppato e un Giappone distrutto dalle IA. NITRO GEN OMEGA non ti regala nulla: ti chiede di imparare, sbagliare, affezionarti e soffrire quando un pilota cade. Il Drama Director crea momenti memorabili, la direzione artistica è un omaggio agli anime anni ’70/’80, e il loop sandbox è profondo e impegnativo. Un piccolo grande tattico. Sono onestamente a pochissime ore di gioco ma la breve recensione è frutto di tutte le note positive che ho potuto identificare in queste poche ore. Temo la ripetitività che limiti contenutistici possano far raggiungere presto, vedremo
very good.
Good looking, fun, some RPG and sandbox lite mixed with story. All 3 mechs are very different in play styles. And Each mech can have a few different builds. 27/31 , will come back if dlc/new mechs are released. Had a blast.
So , I played this during early access and liked it to a point where the balanced gets bad , its better with the full release. I really like this game and I'm gonna adress one issue people have thats more of a pacing issue than a combat one : The lack of option. Building your mech gets really fun and give a lot of things to do in combats ONCE YOU GET TO GET PARTS. The beggining mech parts are boring gameplay wise and might turn off people , but once you get to tinkering and character skills and access to momentum shift , the skill expression gets real cool. For exemple: My current version of the first mech plays around a cooling that does damage, doing damage while moving and shooting at close range and buffed damage, its hit and run blitzkrief. The beggining mech has to choose to move or to hit melee , you can't do a lot. There is fun in the limitation but not enough enemy variety early on. That's gone by hours 2 Enemy move appearing as you choose yours is really cool , it asks you to be super strategic and sometimes take risks in a way that's rewarding, and endgame mechs are stupid fun. I really recommend to dig deep into this game to get the most out of it , otherwise you're gonna bounce hard. Agree with the price criticism tho
Edit: I left my original review a week after release, and I stand by it. BUT - I still find myself humming the theme song. I still get that crazy feeling to launch with the crew down in the valley. It's a $30 game about strategic mech fights using an amazing battle system that is as satisfying as it is unique. It's worth playing; and returning to. ======================================================================= Any fan of mecha and shonen anime will instantly find cause to purchase this game. However, after griding, bonding, and 'Fooling' around I can tell you this: this does not feel like a complete game at the week after release. Is it worth $30? Probably. I had a TON of fun making giant robots go boom. Is it polished and story-driven? Not at all. If you want to find out why just buy the game, Fool.
하다 보면 아쉽거나 나사 빠진 부분이 계속 보이는데 게임 자체는 재밌고, 메카끼리 투닥 투닥 하는게 볼만함 다만 난이도가 1 > 2 >>>> 3 >>>>>>>>>>>>>>> 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>> 5 기하급수적으로 상승하는데, 들어가는 시간에 비해서 기체의 성능은 그다지 강하지 않았어 힘이 빠져버리는 그런 부분이 있음 ( 3 이랑 4 , 4 랑 5 사이에 난이도가 하나 씩 더 있으면 흐름이 자연스럽지 않았을까..) 캐쥬얼하게 갈거면 확실하게 편의성을 챙기던가! (동료 행동 max를 6으로 설정해 놓은 주제에, [ 6 이면 전투 승리로 1 미션 완료로 2~3 이 채워짐 ] 비행선 들어갈 때마다 메카 > 1층 > 2층 > 놀이방 꼭 거쳐가게 끔 쓸데없이 불편한 부분이 있음)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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