
A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!
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About

Humanity has lost the war. The wastelands are now crawling with rogue AI and scavenging war machines. You and your mercenary crew fight to survive, taking on contracts from the last remaining cities built high above the wasteland.

Fly across a massive open world filled with settlements, machine lairs, quests, and unexpected events.
Take on contracts, recruit new pilots, and shape your crew’s legend one battle at a time.

Plan your moves during the Planning Phase, then watch your strategy unfold in fully animated, anime-inspired combat sequences.
Injuries, panic, and breakdowns can strike at any moment—but so can heroism.

Create and recruit your crew. Command a four-pilot squad, each controlling a different Mech subsystem.
Dodge, fire, deploy coolant, or unleash special tactics using the game’s unique Timeline System, where every second counts and every action shapes the flow of battle.

Between missions, your airship becomes home.
Cook, train, or relax as your pilots bond, form rivalries, and grow through their experiences.
Each relationship influences how they fight—and how they survive.

Collect and assemble Mech parts to build your perfect war machine.
Balance protection, heat, and ammo to match your playstyle, and unlock new Mech frames with unique strengths and loadouts.

Your Mech can be rebuilt—your pilots cannot.
Manage morale and fatigue, face the consequences of your choices, and discover who you and your crew truly are in a world on the brink.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played a rough 4 hours, i enjoy the game but it's very unrewarding. Busting my ass quest after quest in battles where it felt the game wanted me to lose early on and then, no real reward. All while trying to keep my crewmembers from getting pissed off from battles or those random events -_- Edit: After additional hours i see there is more freedom than i first thought. You can take other select safer missions to accumulate marbles to bulk up your mech. The is a set storyline but it doesn't stop you from flying to other cities to freely take missions to strengthen yourself. So, back again with my two cents. Love the game, beat the story and I hope there will be a DLC with something additional or another game. Hard to find enjoyable games nowadays. Played 64 hours, enjoyed every bit, would recommend
Pretty neat concept. I enjoyed this game’s approach to turn based combat and the breadth of character and mech customization is also quite nice. However, it just didn’t manage to hook me. The story and overall gameplay loop just felt a little too repetitive. There’s nothing really actively enticing me to come back and play more, at least at the time of me writing this review. Now if this game’s concept has piqued your interest, by all means go ahead and pick it up, but for me it’s gonna have to be a thumbs down.
Updated review after 40 hours of the game Probably the game with best presentation I've played recently, the combat, the art style, the music, everything just ooze with deliberate style, but not too much that it becomes overbearing. It's easy, for example, for a dev to get lost in their own sauce and make the combat unbearably slow or complicated, but the dev of this game understand that a game still have to be playable. Combat is really, really underwhelming early on, but it get a lot more interesting later when both you and your enemies have more things to do. So the meat and bone of the game is really on my wheelhouse. I can't underline enough how much I like the style and the actual combat. But my main complaint is that the user interface is really bad and there's a lot of really grating design decisions. For example: - There's no easy way to check your pilots' stats while assigning them to stations in your mech, which is really weird UI decision. In any games where you can assign units, you would want to know what skill your pilots have when you assign them to something. In this game you have to check a separate page for your characters first. - Related to that, you also can't check recipe on cooking menu if you have the recipe. You have to actually check your inventory and see what the recipe is. And even if you do, the recipe doesn't actually tell you what its effect. Does it give bonus hp? Extra melee defense? You just have to remember them. - Navigating your ship's rooms is really awkward. -Skipping cutscene doesn't actually tell you the result of that cutscene. Say you're crafting something, and you're treated with a crafting cutscene. It's nice, but after a while, you just want to skip the cutscene. Generally games would skip the cutscene and give you to a text screen with something like "Crafting result: Masterwork Bear Armor" or whatever. In this game, there is no such text result. - Gating access to different mechs on really hard quest that you can only beat with late-game mech. By the time you get a different mechs, you'll have a top of the line mech already. And this is compounded by how you only get a basic, weakest version of the other mechs when you unlock them. If you actually want to use them, you'll have to grind money equipment for them all over again. - And talking about finding new equipment, this is probably the most grating design decision for me. Store inventories are semi-randomized (so specific city sell specific mech equipment), but you can't refresh their inventory easily. I still don't know how you can refresh their inventory, but most of the time you'll remember seeing a mech part you want to use when you're low level and have no money, and when you're at high level and you actually have money, you won't be able to find them anymore. It won't be that bad if you can just pray to rng and refresh the store inventories easily, but you can't. Definitely a case of style over substance, but with enough substance that I can actually recommend it if you like the style.
平成の熱血ロボットアニメみたいなノリ、みたいなレビュー見て購入したが… [b]全く熱血ではないし、リアル・スーパー問わずロボットアニメみたいなノリには掠りもしていない。[/b] アートワークは素晴らしいが、キャラ同士の絡みとか全く無いので、ロボットアニメというには無味乾燥すぎる。 どちらかというとメタルマックスみたいな…淡々と敵を狩って装備を強化して…みたいな。 いや、賞金首みたいのはいないし、もっと起伏がない。 戦闘は、読み合いを楽しめるなら、まぁまぁ楽しいだろうが、敵が固い、自機の火力上限が低い、自軍は単機なのに対し敵は常に複数、自機が1ターンにとれる行動が敵の手数に対し少ない、など自機に不利な要素が多く、泥仕合になりやすい。 読みあいが基本の戦闘システムなのに、読み切って完勝みたいのは後半ほとんどできないのがマイナス点。 また、ゲームバランスもあまりよいとは言えない。 1戦が長くなりがちなのに対し、報酬が多い方ではないのでどうしても自機の強化に時間がかかるのと、パイロットがレベルアップで覚えるスキルがランダムなのと使えるもの使えないものの格差が大きい、にもかかわらずパイロットは成長が遅い。 [strike]正直、プレイ時間の8割はこのパイロットのスキル習得のリセマラだと思う。[/strike] ランダムで発生するイベントがマイナスなものしかないのも酷い。 例として、 ・キャラ同士の友好度が勝手に増減する。 ー友好関係は仲良しか険悪かどちらか極振りじゃないと恩恵ないのに… [strike]っていうか険悪だったのに、何の前振りも無しに急に仲良くなるなよ[/strike] ・勝手に経験値が入る。 ー一見いいことに見えるが、パイロットのレベルは配置場所ごとに分かれていて、 つまり、近接格闘担当のパイロットに機関管理担当の経験値入ったりみたいなことが起こる。 レベルが上がるとパイロットの維持コストが増えるので、全く使えないスキル生えた上にコストアップ ということになる。 ・唐突に怪我をする。 ー悪化すると死ぬ。 などなど…ストレスにしかならない。 あと、パイロットの疲労度とか回復がめんどくさすぎる。町で金払って一括回復でいいだろ… UIも正直使いづらい。 総評として、評価できるのはアートワークだけ。 そんな感じ。
Really fun and stylist turn-based game with lots of anime and games influence. I simply adore the low framerate keyframe animation; shows a great understanding on how to convey weight and impact of the battles.(The Knight type enemy didn't need to farm aura but I'm in for that) The Friendship/Rival system is a really nice twist on crew administration that also plays a role in combat. The random events of Peace/Pranks also add some organic randomness to what could be easly grinded and set in stone to forget once you get your team in shape. In my experience I found the initial mech(Monke) the more balanced of the 3 to tackle all the situations that the game throws at you; while the concepts of the gunslinger(Ocelot, hehe) and boxer(Patriot) mechs can be fun, they feel really restricted once a lot of curveballs are thrown at you at the same time. Ocelot could have a more distributed damage mitigation options, making you fall in a pace that's better to face tank and outdamage the enemies; same goes for the Patriot, but also with a revised combo system; having it reset after each turn ends up locking the fun stuff in a strategy that ends up being more of a brawl instead of a strategic boxing chess. But at the end of things all I can say about this game is: ABSOLUTE ANIME
really good game, love me mechs, don't know why the bodies are so odd looking though. peak game, love it
good game, good art, sound and style direction. Missing some quality of life though, like quick tabs and better targeting clearity. over all yeah its good but the game is pretty imbalanced and gets repetitive fast get on sale.
El juego a pesar de tener una animación sencilla, lo vuelve dinámico con la música. Puede ser un poco tedioso también el traslado. Pero los combates son una joya.
아트와 애니메이션은 훌륭하지만(다만, 디자인에서 호불호가 갈립니다.), 더 나아질 수 있었던 게임 시스템을 끔찍한 컨텐츠 구조로 완전히 망가뜨려버린 게임입니다. 1라운드에 4턴 정도를 활용하는 전투 시스템은 조금 단순해도 충분히 즐길 수 있는 정도였으나, 단축키나 빠른 전투, 버프 포함 대미지 계산 표기 등 편의성이 아예 전무한 수준이고, 스킬과 스펙을 담당하는 메크 커스터마이징이 하술할 노가다로 인해 재미를 붙일래야 붙일 수가 없는 구조입니다. 난이도 스케일링이 굉장히 잘못되어 있어서 크게 3구간 정도 갑작스럽게 요구 스펙이 천정부지로 치솟습니다. 이 때문에 구간마다 스펙업을 위해 돈을 모으려고 노가다를 서너시간씩 때려박아야 하며, 이는 메인 스토리와의 비중을 따지면 제 플레이 시간 기준 19시간 중 12시간 정도는 노가다 시간이었을 정도였고 당최 플레이 타임을 얼마를 잡고 이런 디자인을 했는지 의문이 들 정도입니다. 솔직히 이 정도면 2배속으로 줄여도 지루합니다. 게임 내 플레이어 가이드도 매우 빈약하며 막혔을 때 뭘 해야 하는지도 알아채기 힘듭니다. 스토리는 하루종일 노가다 뛰느라 도대체 진행이 얼마나 됐는지도 모르는 상황에 갑자기 끝부분으로 순간이동하는 수준이며, [spoiler] 최종 보스를 잡고 나오는 엔딩은 농담이 아니라 15초짜리 조잡한 컷씬으로 때운 초스피드 엔딩으로 그야말로 무성의의 극치입니다. 니트로 터뜨린다더니 터뜨리는 장면도 안나오고 페이드 아웃으로 바로 끝내버리길래 실수로 스킵한 줄 알았습니다. 알파 테스트 버전이라고 해도 믿을 정도입니다. 혹시라도 엔딩보고 놀라지 마십쇼. 이미 엔딩 본 시점에서 환불 불가능하므로 받아들이셔야 합니다. [/spoiler] 이외에도 비행선이 벽에 부딪힐 때마다 선체가 끼어서 밖으로 빼는데 한참 걸리는 문제나(조작감도 끔찍한 수준입니다.) 상점 아이템 목록을 리셋하려면 도시 밖에서 한참 뺑이치다 와야 하는 문제 등등 이게 정녕 정식 출시 버전이 맞는지 머릿 속에 물음표를 10억개 쯤 띄워도 이해할 수 없는 것들이 너무 많습니다. 게임을 정상화하려면 게임을 뜯어 고치는 수준으로 패치해야 할 것이며 구매를 추천드리지 않습니다.
This is an incredible game, with tons of replayability. Combat has more dpeth to it than it initially seems, especially once you have 3 high-lvl enemies at once in a battle. Progression feels consistent, and i never had an issue of being too strong or too weak. 10/10
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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