
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
闔家歡樂、新手友善的好玩遊戲,而且常常90%off,歡迎大家入坑
Well, it's part souls like, but with a loot system, small maze like levels instead of an interconnected map and the combat system is a bit more fluid and less jank (at least compared to DS1 & 2, which are those I've played) and slightly more options. At least I've way more fun with the combat than in DS and some bosses are genuinly fun to fight (DLC 1 bosses can die in a fire, though). PC controls are bad, you can use a keyboard (that's what I'm doing), but I'd say you'll have a better time with a gamepad
一周目之前,挨三刀死。一周目之后,装备搞得像模像样,信心倍增,挨两刀死。无趣了呀。。。
数值太离谱了还特别多双人boss,特别支线业报的终结,是人能做出的任务吗,不刷装备数值碾压怎么打
great game, i just wish way of the strong wasnt so tedious that i have to drop the game for now enemy variety was the biggest weakness but something i found myself overlooking map design is great story was alright, forgot a lot of names and associations but whatever i hear nioh 2 is better so ill try it as soon as i can
Изи казуальна игра на вечерок
this is one of my most played games ever and I play a lot at first I was having so much fun with the game mechanics and lore and bosses but after a while they are just repeating bosses and scaling them up just so it seems like its a challenge especially late game and the dlc its so frustrating and not even fun I wish I hadn't gotten attached to the game at all.
先交代游玩底子:仁王2实打实刷满两百多h,支线、奈落狱、多周目配装、妖怪技、魂核机制全吃透,习惯了二代更顺滑的动作循环、更丰富的妖怪体系,回头17h打通仁王1本体(dlc暂时不打算,因为听说数值太恶了),想当个新仁王并体验2代没有的乐趣:九十九武器。玩但看得到初代在开创新系列试错。不可否认仁王1是系列根基,完成度放在当年完全称得上优秀作为初代试水之作,没有一代就没有完善后的仁王2。 整体而言,抛开难度问题,单论玩法创意、题材独特性、动作框架,仁王1很优秀。但即便是玩了这么久的二代玩家,我也觉得难度门槛过高,也是我打通后最直观的感受——仁王1的难度设计偏硬核极端,没有梯度缓冲,新玩家很难跨过门槛体验到游戏的核心乐趣,这是它最大的局限,也是和仁王2最明显的差距。直接隔绝大量普通玩家,乐趣并非所有人能享受到的,肯定劝退当时很多类魂玩过了尝试仁1的玩家,看成就完成度就能看出,哪怕中期关卡完成度都在30%以内。 空精状态被小怪连一套直接残血甚至秒杀;小怪伤害倍率夸张,杂兵两刀就能带走三分之二血,2有妖怪化、妖反、魂核大范围清场、妖怪技解围等容错手段,大幅降低生存压力,一代完全没有这类兜底机制,全程只能纯靠精准残心和闪避,格挡硬扛。1代以此强行让你学会了他那一套动作衔接系统,不学那就只有受苦。 装备哪怕等级小幅提升,挨打掉血几乎没有改善,埋伏型小怪极多,转角、房顶、草丛随处埋伏,初见很容易被偷袭秒杀(最典型的就是蜘蛛)。支线过于重复是有点无聊但也是系列传统,并且还有很多1v2boss的变态任务....这个太难了。2还好一点起码可以单挑人形boss不用跑那么远的图 。 仁2的妖反、妖怪化、魂核召唤、妖怪技能打断BOSS大招,给了玩家多种反制手段,操作一般的玩家也能找到通关思路;而仁1只有武器武技、忍术阴阳术两种辅助手段,阴阳术成型晚,忍术输出有限,面对高强度BOSS,没有廉价、易上手的反制手段,全程强制要求极高的操作熟练度。一周目开荒已经足够折磨,二周目敌人血量、伤害成倍涨,装备成型周期极长,普通玩家没有大量刷装备的耐心,打到二周目直接弃坑,没法体验完整的配装乐趣;反观仁王2调整了数值曲线,刷装门槛更低,多周目提升更加平滑。 但我也不会单纯踩它难度离谱。站在两百小时仁王2玩家的视角,它的优点和缺点都十分鲜明:它是仁王系列的奠基石,开创性的动作刷装框架、独特战国妖魔题材、扎实的武器博弈设计,让核心硬核动作玩家能收获顶级体验,这份优秀毋庸置疑但过于极端、缺少缓冲的难度设计,拉高了游玩门槛,把大部分追求轻松体验、休闲通关的玩家隔绝在外,导致游戏本身的优质内容,无法让所有人都享受到。我觉得这代打个一周目就得了,多的时间品味2代吧,2完善太多了
数值设计得像屎,对魂的劣质模仿罢了
PC portunu yapan abilere selamlar
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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