
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次给游戏评价,实在受不了了,2026年的游戏了画质糊就算了,一刮风全是马赛克,真受不了,画风看的人眼睛痛整体偏暗,看的眼睛难受的不行
Love the gameplay. Love the series. Love the re-playability. Cant play the ♥♥♥♥♥♥♥ game. FPS drops to 20-30 while exploring. Literally becomes a beautiful slide show when I try to play with others. Sat for a few hours over the weeks playing with settings. Best I could do was a tiny bordered window getting 30fps with somehow input lag. I dont know. Love the series, big fan. Would like to finish the game one day. Maybe after theyre finished doing dlc we can get performance fixes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great
作为一个123代加起来一两千小时的玩家,先给一个一句话总结:还不错的游戏,但现在不推荐。建议等完全版和打折。因为我这个时长基本上就是完全玩战斗系统和刷刷刷了。所以画面和剧情的什么的我不会评价,我也不在乎。 先说优点: 1. 忍者的加入使得在一周目某些时期实力大增,方便新人开荒。 2. 转心的无资源动作取消让整体流畅了不少 3. 武士和忍者携带的道具和资源分开,和前两作相比等于你是用近乎两套资源来战斗,资源更宽裕,战术更多变。 然后是缺点(明显更多): 1. 一塌糊涂的优化。我是 12400+4060(8g)+32G,算是steam上最主流的那一档。2倍DLSS加帧生成只能保证60帧。大世界里2K分辨率玩久了会爆显存,只能开1080P。通关后的关卡刷刷刷才能开2K。 2.很多原来是一把的武器强行拆开分别给了武士和忍者,导致你想玩特定武器只能用特定职业。 而忍者因为没有姿态切换,所以带的武技很少。强势套路基本上都是数值加成。想玩的爽还是要用武士。 3. 武士这边很多全段位的武技改成固定段位了,很不顺手。还有一些武技的出招操作也改变了(比如防御加前推这种),因为太难按,导致不少武技几乎废了。 4. 魂核召唤和守护灵技同二代比起来弱了很多。尤其是魂核召唤,虽然后期可以动作取消,但因为不是瞬发,没法和二代的妖技那样放在combo里。守护灵技也基本上只有几个是好用的。更多的都是拿来动作取消或者吃被动加成。 综上所诉:无论是优化还是终局内容,目前都比较糟糕。现在购买这个价格绝对不值,最好还是等完全版或者打折(198算是比较合理价位)。
非常的没有诚意,仁王系列从1到2是飞跃,2到3我只能说堆垃圾,玩家吐槽的地方都不改,玩家称赞的地方就完全照搬,可以说把摆烂圈钱几个大字写在脸上了,如果真的对仁王系列好奇的玩家,建议去玩玩仁王2,第二部的作品比第三部质量高很多了,而且能玩到核心的玩法,反倒比第三部性价比高,而且能看出设计感,第三部就完全是无脑堆砌,强烈,不推荐。太失望了。
This game looks awesome, but it runs like complete dog water. I can't play more than 5 minutes without INSANNNNNE stutters. Game is totally unplayable on my PC. I want my money back if there is no fix for this..
优化太狗屎了,十分不推荐
Let's start with the obvious: performance is terrible, the worst out of all the their games, even reccomended specs work bad and the things you have to do to get a stable gameplay, like changing monitor refresh rate to your fps is just bs so you don't have micro stutters. Now let's talk about all the bad designs and things they didn't learn: -some inputs were changed, some skills go into different slots, type E feels like it should be the base one. -samurai skill tree was mostly removed instead you have skill managment which is very limiting. -took away some samurai weapons into new ninja style. -ninja style is kinda meh, with it's gimmick being hitting enemies in the back, something you always did. -everything is tied to exploration; skill points, skills, skill managment, soul cores unlock, unique currency. -the open world design isn't very good, it feels stretched and empty and mission based maps were more fun to explore, now exploration is reduced to a spreadsheet -blacksmith changes are bad -the amount of equipment you need is way too much compared to drops, as you now have 5 armor sets 14 weapons and 3 ranged, have fun droping what you actually want. And why are most samurai armor drops and sets heavy? -omnyo box changes are fine, however having spells tied to soul cores suck with no good way to see all your .spells, the auto equip option is also poorly designed as it equipes armor that you don't have stats for. -they butchered the cool looking shrine UI and battle scrolls are mostly for replaying missions. And now the gameplay changes which completly killed the nioh core: -we no longer start with low/high stance??? Now they have to be learn for skills while special effect tied to these have been moved to skill managment(purification/perfect ki) is feels like something made for new players so they don't have to think too hard about mechanics -the combat is now faster, no longer tight, calculating and about abusing enemy weakness. It now comes down to; perfectly deflecting or dodging while spaming with attacks. -enemies are much more aggresive spaming with attacks, this doesn't matter as most enemies are very weak, you can constantly stagger, kill after weakpoint or use samurai/ninja mechanics to just burst their hp, making combat feel boring and without challenge. -Ki damage was nerfed across the board, making stuning human bosses very difficult even with ki regen reduction after counter. Yokai bosses will usually recover ki before you have the chance to deplete both ki bars as you no longer have any buffs against ki dmg(no earth element) and no good sources of ki dmg(yokai abilites). -Weakspots have bad hit detection(how?) instead of using high stance it is much easier to hit while jumping. As for the rest? New enemies have weakspots during their attacks while having barely any weakness to play around, the worst is propobly nozuchi which gets it's weakpoint while rolling towards you like a stone pillar. flying enemies now exist and are very annoying. -The new burst counter is just worse version, with new attacks being less predictable and more about learning timing and counter being more punishing while guardian skills depend on how fast they hit. -Samurai arts proficiency is broken op if used correctly, allowing you to onesidedly combo attacks nearly infinitly, it does however encourage reckless gameplay. -Ninja deals medium dmg and poor ki dmg while having insane backstab dmg and recoverable ninjitsu, a lot of ninjitsu has to be found in the world have fun with that lmao. early ninjitsu feels a bit weak, while end game it's extremly strong allowing to instantly inflict element or just oneshot enemies. overall not a very interesting playstyle, havily focusing on aggresion and dodging while limiting your moveset Overall it's disappointing, where nioh 2 expanded upon original nioh 3 takes away from it. It feels like the game was based on Rise of the ronin instead, while not learning anything. i hoped this would be the elden ring of team ninja, instead it repeated the same mistakes as ronin, having open world that gets boring after first map while having bad or frustrating enemy/boss design. NG+ does feature some interesting things but i can't really find any reason to go further or start a new game. Also i realized that team ninja releases/help release a major game(s) every year. This game studio is an actual sweatshop no wonder they fear the performance patch.
建议仁王制作组原地解散,三代了画面还是这么狗屎,boss动作设计还是这么垃圾,地图设计还是那么蠢,一天到晚用快慢刀,高频率的攻击来恶心人。3代了还是毫无进步,你们这个制作组根本没有任何必要再留在游戏行业了,早点转行吧
nul a chier et faut vraiment etre tres con pour mettre un boss aussi dur au bout de 20min de jeux je ne suis pas habitué aux touches jai pas encore les reflexes donc cest debiles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $671.8K | 4K | 68% | $6.99 | |
| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 38K | 95% | $19.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $18.9M | 19.6K | 84% | $49.99 |