
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un juego muy mal optimizado, lo he probado en Windows, Fedora y CachyOS, en todos los casos tiene unas caídas brutales de frames, se puede jugar? si, pero no como se debería.
It was fun and sure is easier and more beginner friendly compare to the previous games.
我用最简单,最直白,最不绕弯子的方式告诉你:别买 77小时一周目白金完结 区中区 粪中粪 我玩过的所有忍者组中最烂的一部作品 不仅限于仁王系列 我坚持打完了白金纯粹是对于仁王这个系列的热爱 跟这游戏素质毫无关系 在本作中你将玩到以下内容: 神人剧情是毫无逻辑的 怪物是毫无新意换皮的 关卡是典中典之车轮战的 怪物是读指令的 后撤步的 马拉松的 飞天的 画面是光污染的 一块白一块黑的 怪物难度是没有的 全靠像呕吐物一样的光影来干扰玩家视线 人形怪是根本打不了的 没有各种轮椅bd我都不知道这游戏怎么开 地图设计是完全没有的 仁王式近路 仁王式单向门 仁王式跳跳乐 要么垂直方向给你塞个螺旋塔500层一圈圈绕你 要么就平地四通八达但是地上有坑桥上有坑障碍物后面有坑摔死你 所有场景美术全长一个样 玩5分钟再回来都不知道自己打到第几关了 地图辨识度为零 一边绕路一边烧脑 一边还要用仁王特色光影强奸你的眼睛 地图暗的根本看不见 但是敌人的技能特效又亮的瞎眼 整个游戏主色调不是红色就是黄色 牛魔的boss技能特效红色 阳光是红色 地面是红色 雾气是红色 身上一堆红色的灵石融合物 然后你让我看他手里的红光按下弹反是吧 对不起做不到 你这几个boss设计的我连他伸出来的是什么肢体都看不出来 公式人形变怪物 公式一堆触手突触 公式放个技能自己原地转720度然后伸出来的四只触手里面某一只有攻击判定 我打你的妈 鸟人飞天 鱼人飞天 龙人飞天 轻攻击空 重攻击空 无想剑空 总卷空 守护灵技空 你就飞吧活爹全给我躲了得了呗 人形怪还时不时小读一下你的指令然后一个后撤步躲掉你费尽心机抓住的出招后摇想给他个蓄力 整个游玩过程我全程就处在“欸这一刀他没躲掉我砍他波大的”-“不是我cnm这都能躲啊玩不玩啊”这两种轮椅秒了和没秒掉红温的循环 交互?交互你的温 谁爱跟这种boss设计弹反谁弹去吧 做什么都会成功的 哦对了 还有你宣传的开放世界 逗逗你的呀 除了第一章让你过了两小时不能退款的开幕是个大场面开放世界 是真的可以让你自由探索 我也确实第一章玩爽了 后面地图全部是赶工堆料凑数的 没有一章是完整的大地图了 全是箱庭拼接 主线通马桶 支线通马桶 倒是有几个彩蛋和npc支线挺有意思 仅此而已 烂尾和赶工的迹象要不要太明显 你就这么设计吧 设计组自己打得过吗? 退一万步讲 打不过怪是我菜 但你这b光影都多少代了 把全世界涂成红色很好玩吗 我亮度和伽马值都要拉爆了 眼睛都要瞎了 全世界最护眼的游戏 仁王这系列出到3就差不多得了 做不出来东西就收拾收拾弄下个ip或者玩法 别祸害你们优秀的动作系统了好不好 你明年还有卧龙2 我草拟的卧龙2要还这么粪我真的要直球辱骂了
Need optimisation sooooo bad... unplayable in this state...
I've been a fan of Team Ninja for many years. I own every Nioh game and the Ninja Gaiden series because I genuinely love your games. I also accepted the fact that I would probably never be able to play your games in my native language. Because of that, I always experienced only about half of what players from other countries could, simply because I couldn't fully understand all the dialogue, lore, and details. Even so, I still fell in love with your work and continued supporting your studio by buying your games. Unfortunately, Nioh 3 consistently crashes with DXGI_ERROR_DEVICE_REMOVED at the exact same location, making it impossible for me to continue the game. Other demanding games on my PC run perfectly fine, so this appears to be a game-specific issue rather than a hardware problem. I'm genuinely disappointed because I was looking forward to this game for a long time. Please investigate this issue and fix it as soon as possible. I want to enjoy Nioh 3 the way it deserves to be enjoyed.
背景太暗,色彩很不自然。
Super Boring
感觉越来越无聊了
说实话感觉没有仁王2好玩,妖怪技改成了道具导致没法插入到连招中,而守护灵技又没几个好用的,武士基本用宾狗用到通关。琢技配合转心取消的机制过强,会让人很容易依赖上A武技→B武技→A武技这样循环复读,这样玩着有些单调,除非你愿意花些时间精力去练习插入更多招式。 游戏里还有很多素材复用,怪物啊建筑啊......战斗环节重复度高,后面基本就是塞一堆怪让你一打多。打到幕末这图基本就没什么兴趣玩了,只想着快点通关,要是没钱做大世界那还不如继续和前作一样做箱庭关卡制算了。 期待了6年的仁王3,真正玩到手后却感觉很平淡,2月份首发断断续续玩到7月份才通关,后续也没什么兴趣刷装备了。可能也有一部分是我自己的原因吧,已经没有当年初遇仁王2的那股热情了... 仁王3相较前两部的难度,本作可以说是很容易了,如果没有玩过仁王系列的可以从这一部入手,建议等打折。
Keeps crashing, even months after launch
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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