
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
I hate the combat changes.
忍组游戏还是推荐玩学习版或者顶尖高手买游戏,忍龙不吃药打不通超忍的不推荐(忍龙2黑的伊丽莎白做的最好了,我劝每一关boss战都放两个),仁王每一个boss都打不了无伤的不推荐(因为奈落狱boss一下秒你),浪人崛起每一个boss的每一招都能弹到才推荐买(因为你失误一次就要被连死),这就是光荣特酷魔游戏,只适合顶尖大神推荐购买,至于其他人还是算了吧,画面和优化这点都能先把人劝退,后面boss逆天,总之不能无伤全游戏全boss的还是去玩学习版吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's start with the obvious: performance is terrible, the worst out of all the their games, even reccomended specs work bad and the things you have to do to get a stable gameplay, like changing monitor refresh rate to your fps is just bs so you don't have micro stutters. Now let's talk about all the bad designs and things they didn't learn: -some inputs were changed, some skills go into different slots, type E feels like it should be the base one. -samurai skill tree was mostly removed instead you have skill managment which is very limiting. -took away some samurai weapons into new ninja style. -ninja style is kinda meh, with it's gimmick being hitting enemies in the back, something you always did. -everything is tied to exploration; skill points, skills, skill managment, soul cores unlock, unique currency. -the open world design isn't very good, it feels stretched and empty and mission based maps were more fun to explore, now exploration is reduced to a spreadsheet -blacksmith changes are bad -the amount of equipment you need is way too much compared to drops, as you now have 5 armor sets 14 weapons and 3 ranged, have fun droping what you actually want. And why are most samurai armor drops and sets heavy? -omnyo box changes are fine, however having spells tied to soul cores suck with no good way to see all your .spells, the auto equip option is also poorly designed as it equipes armor that you don't have stats for. -they butchered the cool looking shrine UI and battle scrolls are mostly for replaying missions. And now the gameplay changes which completly killed the nioh core: -we no longer start with low/high stance??? Now they have to be learn for skills while special effect tied to these have been moved to skill managment(purification/perfect ki) is feels like something made for new players so they don't have to think too hard about mechanics -the combat is now faster, no longer tight, calculating and about abusing enemy weakness. It now comes down to; perfectly deflecting or dodging while spaming with attacks. -enemies are much more aggresive spaming with attacks, this doesn't matter as most enemies are very weak, you can constantly stagger, kill after weakpoint or use samurai/ninja mechanics to just burst their hp, making combat feel boring and without challenge. -Ki damage was nerfed across the board, making stuning human bosses very difficult even with ki regen reduction after counter. Yokai bosses will usually recover ki before you have the chance to deplete both ki bars as you no longer have any buffs against ki dmg(no earth element) and no good sources of ki dmg(yokai abilites). -Weakspots have bad hit detection(how?) instead of using high stance it is much easier to hit while jumping. As for the rest? New enemies have weakspots during their attacks while having barely any weakness to play around, the worst is propobly nozuchi which gets it's weakpoint while rolling towards you like a stone pillar. flying enemies now exist and are very annoying. -The new burst counter is just worse version, with new attacks being less predictable and more about learning timing and counter being more punishing while guardian skills depend on how fast they hit. -Samurai arts proficiency is broken op if used correctly, allowing you to onesidedly combo attacks nearly infinitly, it does however encourage reckless gameplay. -Ninja deals medium dmg and poor ki dmg while having insane backstab dmg and recoverable ninjitsu, a lot of ninjitsu has to be found in the world have fun with that lmao. early ninjitsu feels a bit weak, while end game it's extremly strong allowing to instantly inflict element or just oneshot enemies. overall not a very interesting playstyle, havily focusing on aggresion and dodging while limiting your moveset Overall it's disappointing, where nioh 2 expanded upon original nioh 3 takes away from it. It feels like the game was based on Rise of the ronin instead, while not learning anything. i hoped this would be the elden ring of team ninja, instead it repeated the same mistakes as ronin, having open world that gets boring after first map while having bad or frustrating enemy/boss design. NG+ does feature some interesting things but i can't really find any reason to go further or start a new game. Also i realized that team ninja releases/help release a major game(s) every year. This game studio is an actual sweatshop no wonder they fear the performance patch.
A JAILER ONI HAS FALLEN IN TO THE YOKAI POOL IN BAKUMATSU KYOTO
仁王3本体本来刷的不错,DLC更新之后的优化更烂了,美术风格欣赏不来,玩一会会双眼疲劳,BUG层出不穷。话说仁王123整个系列给我体验最好的是1跟2,3完全是集缺点于一身,优点再炫目也被缺点埋没。1代还有2代都是PC\PS4双平台,2代上PC因为Steam没第一时间上,玩的Epic。
It fell short of expectations. There's barely anything surprising to be found, yet it's riddled with flaws. For instance, during the early game, weapon levels scale up way too fast. If you can't farm the specific weapon type you want, you end up lacking damage and are forced to learn a new weapon, only to likely switch again later. On top of that, the controls are incredibly unintuitive, the map design is lacking, and there are numerous other issues. The biggest change in this installment is the new ninja system, but I just can't bring myself to explore it in depth. Switching back and forth between samurai and ninja builds is a massive hassle, and sticking to a pure ninja build comes with its own set of inconveniences.
建议仁王制作组原地解散,三代了画面还是这么狗屎,boss动作设计还是这么垃圾,地图设计还是那么蠢,一天到晚用快慢刀,高频率的攻击来恶心人。3代了还是毫无进步,你们这个制作组根本没有任何必要再留在游戏行业了,早点转行吧
优化太狗屎了,十分不推荐
nul a chier et faut vraiment etre tres con pour mettre un boss aussi dur au bout de 20min de jeux je ne suis pas habitué aux touches jai pas encore les reflexes donc cest debiles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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