
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化太狗屎了,十分不推荐
非常的没有诚意,仁王系列从1到2是飞跃,2到3我只能说堆垃圾,玩家吐槽的地方都不改,玩家称赞的地方就完全照搬,可以说把摆烂圈钱几个大字写在脸上了,如果真的对仁王系列好奇的玩家,建议去玩玩仁王2,第二部的作品比第三部质量高很多了,而且能玩到核心的玩法,反倒比第三部性价比高,而且能看出设计感,第三部就完全是无脑堆砌,强烈,不推荐。太失望了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es entretenido pero le falta mucho contenido. No se compara a Nioh 2, ya que le faltan muchas características, aunque es jugable. La narrativa es inferior en comparación con Nioh 2 y los jefes son más sencillos, salvo algunas excepciones. Las funciones del herrero no son efectivas porque le falta contenido y mucho. La obtención de objetos para los accesorios es deficiente y no se pueden modificar las estadísticas. No me gusta el cambio de estilo, aunque la mecánica es buena; desafortunadamente, no hay suficiente apoyo para utilizarla y no la han desarrollado a fondo, las ventajas relacionadas con el cambio de estilo son muy breves, lo que hace que construir un equipo en base a esta nueva mecánica no sea beneficioso. Lo positivo es que el mundo abierto en realidad no es tan abierto. La trama de la historia mejora hacia el final. La mecánica de las artes marciales en relación con el dominio de artes es bastante buena. El juego es disfrutable, pero el contenido que ofrece en comparación con los anteriores es bastante mediocre.
I hate the combat changes.
90+ hours and still dont know what the ♥♥♥♥ is happening in the story
忍组游戏还是推荐玩学习版或者顶尖高手买游戏,忍龙不吃药打不通超忍的不推荐(忍龙2黑的伊丽莎白做的最好了,我劝每一关boss战都放两个),仁王每一个boss都打不了无伤的不推荐(因为奈落狱boss一下秒你),浪人崛起每一个boss的每一招都能弹到才推荐买(因为你失误一次就要被连死),这就是光荣特酷魔游戏,只适合顶尖大神推荐购买,至于其他人还是算了吧,画面和优化这点都能先把人劝退,后面boss逆天,总之不能无伤全游戏全boss的还是去玩学习版吧
It fell short of expectations. There's barely anything surprising to be found, yet it's riddled with flaws. For instance, during the early game, weapon levels scale up way too fast. If you can't farm the specific weapon type you want, you end up lacking damage and are forced to learn a new weapon, only to likely switch again later. On top of that, the controls are incredibly unintuitive, the map design is lacking, and there are numerous other issues. The biggest change in this installment is the new ninja system, but I just can't bring myself to explore it in depth. Switching back and forth between samurai and ninja builds is a massive hassle, and sticking to a pure ninja build comes with its own set of inconveniences.
This game looks awesome, but it runs like complete dog water. I can't play more than 5 minutes without INSANNNNNE stutters. Game is totally unplayable on my PC. I want my money back if there is no fix for this..
nul a chier et faut vraiment etre tres con pour mettre un boss aussi dur au bout de 20min de jeux je ne suis pas habitué aux touches jai pas encore les reflexes donc cest debiles
最初は本当に難しい。でも乗り越えてからはめちゃくちゃ楽しい!! 楽しすぎる!! ただ、色々なゲームに手を出す人間からするとDLCの間隔は厳しいかな 如何せん操作が複雑だから他ゲーやった後にさらなる高難易度に戻ってこれる気がしない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
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| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 38K | 95% | $19.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $18.9M | 19.6K | 84% | $49.99 |