
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗爽
!?爽爽?!
[h1]个人:8.0/10[/h1] 一周目太刀,二周目手甲太刀,三周目长枪太刀,最尊重太刀的一集( 优点就是纯战斗爽,不断练习操作让自己从残疾人变成正常人然后去欺负残疾人ai敌人,这个过程很爽 缺点可太多啦,地图设计纯奔着恶心人来的,真就给自己贴魂like标签,各种初见杀,近战小boss身后必有远程小怪,独木桥必有乌鸦天狗,山洞顶必有哈基蛇,等等。画面的话,我只能说敌人开常暗是真的有时候看不出来这是一个红光,这是一个投技。后期数值几乎就是崩坏,不管怎么搭配终归是魂斗罗。 某些武器我个人感觉就是为了复杂而复杂,忍组不愿意做动作减法就导致派生太多里技需要玩家自己消化,作为从三代过来品鉴的小馋猫,我只能说:喜欢玩太刀和长枪的小朋友,你们开荒有福了(*^_^*)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是m,我好爱玩
好玩
很好玩,如何你能接受这个画面风格的话。
Updated my thoughts after beating the game and getting to DotW. I changed my review to positive as the NG+ experience and subsequent playthroughs made the game fun again. I still would not recommend this to anyone, but it's a rewarding game and a lot of work went into it to the point that it's very impressive. The skinny is that it's a very polished game with a lot of content, but it's also tedious, the fights take a long time which is boring, and it's very very complicated for a new player to pick up without guides. This is one of the only games I really REGRET playing blind, which never happens. A decent amount of game content is put in front of you but is also completely unusable until NG+. If you want a game that rewards skill, this is probably the best one in my opinion. If you want a game that has balanced and interesting weapons, this is also it. But for me the first playthrough was a long slog and not fun. Your miles may vary. In any case, it's a good game with a lot of combat variety that's choked by convoluted systems and decent bosses that are ruined by inflated health pools. There's so much tedious fluff like how your 600 item inventory fills up every few hours and you have to sort through it. NG+ and DLC were fun, I think the actual base game experience isn't very good as a new player. I played the game blind (because I like to play games without someone holding my hand or spoiling it) and beat it after about 80 hours or whatever and then watched an hour long youtube video and didn't even know half of the mechanics of the game. If that sounds fun to you then great, but there's so much STUFF you do it's annoying to me. You almost spend as much time in menus remodeling and tempering and soul matching and blah blah blah as playing the damn game. This game has a lot of depth which some will love, but I don't like spending literal hours reading and learning about various complicated systems. It's not that these things suck, but I don't like the time investment and hours later finding out you didn't do something that makes the game easier and then repeating that multiple times when you find out other stuff the game also doesn't teach you. That being said, the NG+ content is where the game becomes fun as you work on a build and start to really experiment with abilities while building up your weapons and armor sets. I don't think the base game is worth playing but it's awkward because NG+ is where the game becomes more interesting and fun. This game is both good and bad, I'm very conflicted. For example: the combat is amazing...for some fights...but not when you're spending 8 minutes chipping away a boss that can't possibly kill you OR when you're fighting an enemy that can block every single melee attack and you're spamming attacks against their guard until their ki breaks in 30 seconds and then repeating for a few more minutes. The 1v1 weapon mastery fights are amazing, some of the main mission bosses ARE really good. Others are terrible/boring.
连招也太酷,但我只会复读
враховуючи що я в принципі не по соулс лайк іграм і благополучно вмикала чіти, гра прям зайшла сеттінг цікавий, класні дизайни, приємна музика + можливість грати за красівого полу твінка з довгим волоссям під кінець, звісно, набридло те, як місії повторюються і в принципі методика їхнього проходження не змінюється але в той же час, було цікаво покращувати володіння різними видами зброї і десь якраз через годин 20 стало не похую на комбо сюжет хочеться дізнатися далі, але нажаль кінець відчувався дещо скомканим (що звичайний, що з длс) хотілось більше дізнатися про гг, про те як вони почувються будучі йокаямі + більше дізнатися про матір і батька І БРАТА БЛИЗНЮКА але загалом ну прям непогано, прям добре приємно, що гра дає собі побути трохи доркі даючи тобі котиків чи отих Кодам, чи ту ж місію з Ханзо, в якій оказується що він любить котиків також стало цікавіше коли в кінці з'явилися духи, які можуть з тобою розмовляти класно, що жести використовуються як додаткова прикольна механіка загалом візуально приємний і цікавий ексіпіранс +ахуєнно візуально цікаві рівні і деякі боси більше б грошей на розвиток історії і було б просто заєбісьб
I love collecting Kojimas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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