
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Going on ng 3rd +. Nuff said except this is also great for co-op :D
Kinda meh. While I don't mind them reusing many assets from the first game, this just feels like a timewaster expansion upon the first game rather than its own game. The story and its characters isn't gripping or with me even knowing who these people are barring the non-historic ones, unless you're already really into Japanese history. The combat against regular mobs is fun enough, but the bosses are usually a punishment and chore to get through. If you don't like a boss that can beat you in 2-3 hits but you have to hit them literally a hundred times and hope the game doesn't ignore an imput or stunlocks you with enemy combos, then don't play this game. It would be a good game, if they would give me the option to have the bosses deadlier yet with less hp so that it wouldn't be such a boring and frustrating chore to end every main level.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best combat I've played in a very long time, lots of replayability.
部分地方堆怪严重,还藏得很深,属于是故意恶心玩家。 此外,怪物的数值从第三周目加的太夸张,直接就是在刮痧,实在没有耐心玩到什么奈落狱,反复打太肝了,无意义且枯燥。不过前面两周目玩完,感觉还算不错,就是支线多得离谱,几张地图来来回回反复让你跑还容易迷路,太累了。
你妈逼的NEWGAME 随便一划就点到了 然后操你妈的新建一个角色 还要强退从进 操你妈的傻逼光荣 糖逼玩意
I really hate searching for kodama. Really really hate.
This is the closest you can have to a Samurai Simulator. It is just as good as the first one but better in every single aspect. Immersive as hell. Or to repeat myself from the review of original game - This is a Demon Slayer set in a right time frame and actually serious about itself. It's dark, gritty and bloody story of a samurai warrior who also slays demons just as brutally as humans. But now you are half-demon yourself. It can't possibly be more ruthless than this. "Strong possess power and weak obey the strong. The strongest becomes Shogun"
简单愉快超好玩(
有史以来来最好的动作游戏之一
仁王的梦路
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $33.5M | 24.4K | 86% | $34.99 | |
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