
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.2/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术太差了, Boss战可以 地图没计差,堆怪 经典老套路设计,一个近战怪加一个远程怪,一代用到二代
先说优点是战斗系统很好,作为纯ACT的话是爽感强烈的。缺点是画面太差,难度失衡,地图无任何引导,基本就是靠不断死背板或者看攻略,在狭小空间堆粪怪严重,此外随机掉落装备的系统导致探索地图的乐趣几乎没有,就是跑图莽boss刷刷刷。 总体来看卖的不好是很有道理。反正3代我是不会买了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一堆恶心人的小怪和精英怪,多周目怪物又硬又难打,必须堆词条才能玩,祝设计师们死全+
吹牛逼呢! 你以为这是黑魂! 我他妈比黑魂还恶心! 你有这玩黑魂的实力你也玩不下去! 这叫恶心你!懂吗! 加纳! 吹牛逼呢! 你以为这是动作游戏! 我零帧起手读指令投技抓闪避抓回血! 专逼你学忍术学阴阳术! 熟练度刷死你!懂吗! 加纳! 吹牛逼呢! 你以为一周目打完拿个紫色装备就想玩DLC! 做你个黄粱白日大美梦去吧! 我DLC数值给你塞坨大的! 给我乖乖打完二周目三周目再说吧! 加纳!
人物动作设计非常优秀, 残心流转紫电的JP玩法上限很高. 然而中后期的boss做的特别烂 1.技能释放更像是抽签: 比如站在boss边上, boss也会释放车, 之后还可能车派生车. 飞天派生飞天 2.很多boss都有出手快且带霸体招式 更关键的是如果畸形解法是快速打空敌人精力, 避免boss放这些招式为目标, 但boss还是很可能在一点点攻击间隙释放出手快带霸体的招式 总结来说仁王2的动作天花板很高,但它的 BOSS 交互设计确实配不上这么精妙的人物性能。
Seru banget gamenya, got a lot of options (esp senjata), tp sayangnya ga cocok sama gue yang ga sabaran jadi mati muluu wkwk trs bete dah gua T..T
这玩意看着实在不像本世代的游戏,画质糊成一团就算了,主要就是吧,我觉得其他都还好,我唯独不能忍受的就是这个逼装备系统,真的,你一个类魂(别跟我争什么是类魂)游戏,实在不行也是个arpg游戏,为啥要搞个类暗黑的装备系统,一大堆词条看的人脑壳痛,我还是头一次见到开修改器刷装备都得刷半天,直接改词条都不知道该该啥的游戏。 就……我感觉我在玩的不是什么新世代忍龙,而是原神,这个逼装备系统跟尼玛圣遗物似的,打从设计的一开始就是用来拖日活的,就根本没想让你真能达到理论数值极限。 于是我迷惑了,不是哥们,忍组你图啥啊,又不是网游,你还有日活的kpi要完成,你个有一定联机属性的单机游戏学网游运营的那一套有嘛用啊哥们,真学了又学不好,跟隔壁的荒野似的,堪称荒野之祖了属于是,德田就是从你这里学的那套齐天大运营法,生生给自己运营的口碑褒姒。 更新少的一批,要价又高,不到完全版不给优化,本身质量也乏善可陈——除了动作系统的设计也没什么能拿得出手的地方了,动作之间的衔接是完全没有的,残心取消白光一闪就直接切下一个动作了,没那逼特效遮丑,打起来就跟掉帧了似的,就算不残心取消,动作之间的衔接也硬邦邦的,完全没有好好调教的感觉。 还有那个逼续作仁王3,发售之前我还挺期待的,本来还打算等打折入一个试试,结果学习版一上手,我靠!卡的一逼,真的,我寻思仁3和仁2的画面水平差距也不大啊,甚至我觉得仁3看着还没仁2顺眼,结果上来就给拉了坨大的。 仁3开我开全低都稳不了六十帧,跟浪人崛起似的,但仁2我开全高都能稳120帧,但二者之间的画面表现却相差仿佛,就,我完全不能理解这帮逼人到底在干什么,你们完全不优化吗?我玩初版黑猴开中画质都能稳60帧,你们这是在干什么? 呃呃,总之,情况就是这么个情况,虽然打了这么字,但我觉得忍组也完全不会在意,事实上,我也完全不会在意,只不过电子ed了,所以心血来潮把闲置已久的仁2下回来玩而已。诶!说到这里,闲置的东西要怎么处理呢?当然是上转转啦! 而至于忍组和它的仁王系列嘛,我只能说爱死哪去死哪去吧,真是便宜的游戏啊,我大概过两天就会忘了你吧。 以上!
Antes de jogar Nioh 2 eu só conhecia o jogo como um Souls-Like que nem todo mundo gosta porque ele quebra a convenção criada pelos jogos da From Software. Depois de jogar eu posso dizer que Nioh é muito melhor que a franquia Souls e o próprio Elden Ring. Esse jogo simplesmente resolve todos os problemas que eu tenho com a formula adotada pelo gênero dos Souls-Like sendo estes os seguintes: 1º - O Mundo Interligado: Eu não estou dizendo que eu não gosto de ter um mapa gigante todo interconectado com coesão geográfica, mas como o jogo separa a gameplay por missões em mapas diferentes dependendo da Era em que a história se passa, eu simplesmente não fiquei enjoado de explorar cada canto de cada instância e isso até mesmo nos NG+ (Mecânica que eu geralmente não interajo nos Souls-Like porque quando eu chego no final do jogo eu já enjoei dele) 2º - Progressão: A progressão de um Souls-Like para bem antes de tu chegar no final do jogo, geralmente termina com você upando a sua arma para +10 ou +20 e mudando o escalonamento de status da arma. Já o Nioh a progessão de poder do teu personagem vai até o último NG+ e o jogo se beneficia de usar um sistema de Loot que nem um RPG de verdade com substatus e um buildcrafting absurdo para poder abusar de estacar diversas bonificações por condicionais como status negativos aplicados aos inimigos. E ISSO SIMPLESMENTE FUNCIONA E ME DÁ VONTADE DE GRINDAR. 3º - O Combate: Uma vez que tu joga um Souls-like tu fica já manjado do que os arquétipos de armas vão fazer por mais que tu varie eles não tem muito o que fazer se não deixar as armas bem familiares. Já o Nioh ele também faz isso mas de uma forma completamente diferentes, o sistema de Posturas (Dividido em Alta, Média e Baixa) faz com que você possa se expressar de jeitos diferentes num arquétipo só trocando entre eles no meio dos combos E SIM ESSE JOGO TEM COMBO CARA N É SÓ SPAM DE ATAQUE COM PULO OU GOLPE PESADO. Além das armas nós temos também magias que no geral são usadas para dano elemental e aplicar os debuffs associados a esses danos, o uso de ferramentas ninjas para atazanar os inimigos no meio do combate e por último mas não menos importante os golpes dos Yokais que tu pode inclusive incorporar no meio do seu combo. Dentro do sistema de combo também tem os pulsos que te ajudam a recuperar stamina no meio do combo, eu não sou muito bom com ele e acho meio irritante ficar sem stamina no meio do combo e ser punido pela IA que é bem arrombada, mas para quem presta atenção e se dedica as armas que escolheu usar é uma puta ferramenta. No fim das contas esse jogo me lembra diversos outros jogos que me divertem pra caramba como Monster Hunter e Warframe então pra mim tá recomendadíssimo, uma pena que a Koei Tecmo é bem mercenária com os preços dela então de preferência espere uma promoção boa para comprar se você estiver ainda com dúvidas se esse jogo lhe agradaria.
不好玩,玩着受罪,越玩越傻逼,闪避几乎没有无敌帧,boos但凡出个范围大的攻击招式根本躲不掉,只能防御,防御还掉精有贼快,俩下就破防,对boos的攻击根本没有什么应对手段,遇见那种疯狗一样的boos只能被动挨打,根本没有还手的机会,boos体验差的一批。
Not a fast enough loot grinder to be Diablo 2, Not a good enough combat system to be Dark Souls 1. You can't run your face into a boss until he finally doesn't cheat because the estus in this game has a stock.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 11.7K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $1M | 4.7K | 83% | $11.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $98.4M | 155.3K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 11.8K | 90% | $69.99 | |
| $33.4M | 25.5K | 86% | $34.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.1M | 78.3K | 96% | $19.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $33.8M | 36.3K | 93% | $29.99 |