
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 7.86/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这就是忍者组的游戏吗,boss战充满了恶意,这到处乱跑的玩意是什么啊
残心流转好舒服啊
好玩是真的好玩,就是残心流转太难了,,,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kocham nioh
If you enjoyed NIoh, Nioh 2 is more of the same(in a good way). It improved the fun grind gameplay loop with one of the coolest ng+ mechanics ive seen in games, it makes playing ng++ and etc just worth it in its own grindy way. Tons of new weapons, i personally like them except dual hatchets and fists they just feel bad. Combat is very similar to Nioh but with the new "parry" moments that enemies get. These are fun and reward learning a enemy moveset. Completion is much easier. No extremely grindy requirements but expect to have to interact with every system that the game has to offer! (Way of the Vanquisher is the hardest trophy in the game by far tough...).
Um jogo extremamente difícil. Você vai passar algum tempo tentando derrotar determinados chefes e, confie, vai conseguir. Acho interessante essa característica em jogos classificados como "soulslike": a sensação de superar um desafio brutal e se dar conta de que qualquer obstáculo na vida pode ser enfrentado é, sem dúvidas, um dos pontos mais fortes do gênero. A história de Nioh 2 é um paralelo místico da unificação do Japão. Se você já está familiarizado com o período, vai identificar os personagens facilmente; caso contrário, a trama pode parecer um pouco confusa. Sugiro, para aproveitar melhor a experiência, pesquisar brevemente sobre figuras históricas como Oda Nobunaga e Toyotomi Hideyoshi. Vale ressaltar que concluí apenas o jogo base e ainda não joguei as DLCs, mas a experiência principal já entrega um conteúdo excelente.
tl;dr Finally Some Good ♥♥♥♥♥♥♥ Food It scratches that sekiro itch, it scratches the "upgrading stuff" itch, it scratches the item-hoarding itch, it scratches them all. It's a pure upgrade to Nioh 1 on a technical level and IMO the story is a bit better too, ignoring a few minor tropes. the yokai shift ability is really cool, controls are incredibly tight. it's ♥♥♥♥♥♥♥ good.
NICE
爽!!!!!
非常好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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