
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра помойка....
I am addicted to soulslikes so when I heard about this I had to play it, I didn't have Playstation but then ffwd a few months and I get a rog ally. We'll it just so happened koei tecmo was having a sale and I picked up the complete edition of this game for 9.99 and nioh 1 for 7.99 and I experienced the most fun I've ever had in gaming since elden ring. I cannot recommend this game enough I am over 150 hrs deep and still having a blast thank you team ninja if you don't have this and you want epic challenging gameplay and addictive build crafting you owe yourself this experience and its on sale again now is the time.
打来打去就是那么几个怪,只是数量变多了数值变高了。我不是这个游戏受众,但是我花钱买了玩了并没有达到我要的效果,所以我给差评。
One of the best Action Games ever made. Punishing but fair Difficulty. A huge varierty of Weapons, Skills and Armors. Insane build varierty, going from full on Ninja, over classic Samurai all the way to Full on Mages and of course Hybrid Builds. Want an Omnyo Mage in Heavy Armor with Dual Swords? Can do! Want a Ninja with a giant Scythe, throwing bombs to big to be reasonable? Can do! Want to just punch everything in an attempt to immitate Ryu from Streets? Can do! The Sky is the Limit. Fights are fast and skill based, the game has a nice learning curve as during your first playtrough new systems and options are added almost every mission. But Nioh is also very punishing, the damage is high and mistakes can just end the fight quick. So remember take your time, pick your spots and don't overextend.
你想让忍组做出一个好玩的游戏,对他们来说确实有点难,但你想让他们做出个死妈游戏,那他们可他妈是专业的,干脆别叫忍组了,改叫孤儿组,你想想家庭幸福健康成长的话是肯定做不出这么畜生的东西的。
理智告诉我不能差评,因为真的很好玩,arpg领域大神了属于是,但是你那byd濡女设计的真是麻麻石蜡,挂天花板吓爹一二三四大跳!
不好玩,首先精力消耗巨高,然后游戏设计竟然要靠准确按取消来节省精力消耗,相当于后摇巨长,妖怪又有霸体,也就是说只能等妖怪后摇才可以上去输出,还不能贪多,那就只有挨打的份
I only beat this game so that I could leave a negative review that immediately counters the "skill issue" smooth brain reactionaries in the comments. There is no plot, or at least not one that can be followed. Part of the difficulty in comprehending this dumpster fire kabuki plotline nonsense is that you will get an opening cut scene, and then a closing cut scene four hours later when you actually get through the mission. At that point, the player is usually too relieved at having beaten whatever ♥♥♥♥♥♥♥♥ boss to pay attention to all the anime gasping and obtuse mythological references that comprise "plot points". At no point did I feel compelled to explore the plot further than this. Absolute trash. The gameplay is also terrible. Great ideas poorly executed. Weapon familiarity is a pointless mechanic that needlessly punishes the player. Hit boxes are terrible. Lock-on is terrible. Damage scaling is terrible. The insane amount of equipment that you have to wade through every mission to try and gain a 2% increase to poison resistance or whatever is absolute trash. Even leveling up seemed completely unsatisfying and pointless most of the time. Why would I pour two hours of work into a level up that increase my health by 20 points when all the enemies do 400 damage? Seriously, the first 25 hours of this game are working extremely hard to go from getting killed in two hits to getting killed in three hits. Boss design is aesthetically very cool and one of the strongest points of the game. Actual boss fights are almost all complete trash. 15 hit wombo combos that stun lock and immediately zero you out with a 0.35 second wind-up are standard fare for most bosses. At no point did I beat a boss and think "wow what a cool fight." Every single boss fight made me think "thank god I don't have to do that anymore and I know the only reason I beat him was because he just decided to not do his instant kill move on me. Everything about that was frustrating." That was literally every single boss. If you like souls-like games, don't play this game. I genuinely do not think that this is a skill-based game, and the devs made this game painstakingly to just piss me off. None of the rules make sense, there's way too many opaque mechanics, and it's just straight up not worth it. I've played all the good souls games, and I've beaten most of them and I'm telling you this game is dog water.
50点。死にゲーは以下をクリア済み SEKIRO ダークソウル3 エルデンリング 仁王 ブラッドボーン ホロウナイト アーマードコア6 黒神話 煙々羅討伐でプレイ終了。 前作に引き続き多彩な武器種とそれぞれに設定されたスキル、忍者侍陰陽術など育成要素自体はたくさん用意されておりワクワクする。 しかし難易度調整の仕方をミスっており敵が異常なまでに硬い。ダークソウルなどの死にゲーでは敵の攻撃力は高いが半面HPは低めに作られている。これによりプレイヤーは敵の強烈な攻撃を搔い潜ってダメージを与えるスリルを味わうことが出来る。 一方このゲームでは敵の体力が体感ダークソウルの3倍ほどに設定されている。難しくする上で敵の体力や攻撃力を上げるのは一番簡単だが何も考えずにそうしているように感じる。 SEKIROで言う所の体幹ゲージとなる気力ゲージが存在するがこちらは削りきっても少し大きなダメージを与える程度のため爽快感がない。削りきると致命攻撃を行えるがこれもブラッドボーンの三分の一ほどのダメージ。 そのくせ気力ゲージを削らないとボスキャラはHPが全然減らない。 フロムソフトウェアのゲームがどれだけ絶妙なバランスで作られていたのかよくわかる。
Resumiendo la reseña que le dí a Nioh 1, en un excelente juego, desafiante con una jugabilidad diversa, el modo en que toman la historia, personajes y folclore de Japón y le dan ese toque sobrenatural es notable. Recomendado.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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