
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 14 → 8.33/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 50.6Kreviews | 87% | — | $33.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogaço, PODE COMPRA
In my opinion, it’s one of the best games out there. There is endgame content. The missions are short and engaging. There’s a wide variety of playstyles and weapons—find the style and weapon that suit you best. Plus, switching specializations is easy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2代确实远远超越1代,表面上看似乎怪物和一代比更加阴间了,毕竟2本体里面就出现的1代中DLC才出现的剥皮鬼,长脖子士兵,还有比1更棘手的乌鸦天狗,还有新加的濡女,忍者妖鬼等等更危险致命的敌人,但是2代的难度确实比1代更温和,挫败感也更少。猛型妖反判定极其宽松,敌人的红光技纯纯白给,就像只狼的突刺技一样给玩家送,并且本作投技终于有提示了,妈妈再也不怕我被零前摇必杀投技奖励再跑三百六十五里路了。但是地图依旧毫无意义的绕,为绕而绕,设计为了联通捷径甚至搓出了很多不美观十分刻意的地形结构,不像法环单个关卡那样浑然天成并且较为美观。美不美观还是其次,但是缺乏视觉引导确实容易让玩家在没什么辨识度的地图里面打狗屎转转,只能穷举法探图,一分钟的路程我能走上一个小时。而且本作怪物摆放也加阴险了,总是被藏在盲区的子龙撅腚,还有从天而降下来亲你一口的饿鬼和濡女,这都是魂1时期的落后设计了,除了黑老子一跳以外没有任何作用。还有远近结合步坦协同,对付精英怪的时候给你在高台上面摆几个你摸不到的火枪兵,或者放两把油纸伞我吵你麻痹。这他妈是什么忍龙留下来的糟粕设计?我去了还他妈塞扔爆炸镖的超忍啊 仁王2确实还很多改进空间来让它多几十万上百万销量,但是它确实是一款比仁王1更值得你浪费时间在上面的游戏
难
I think Nioh 2 is my favorite of the series. I like Nioh 3, but Nioh 2 had a great balances of ''many mechanic'' where you end up using almost everything, never quite all. There is a lot of build. It is not too hard. Nioh 1 has a steep learning curve, nioh 2 give you a lot of ''extra tool'', but it is also quite challenging. I found Nioh 3 slightly too easier for my personal taste, but Nioh 3 has its own strength as well. I think Nioh 2 is the best start to the series.
If you want to spend 100 hours to learn the basics and then dive into one of the most complex gameplays you have experienced go for it. Other than that the game does a terrible job explaining its systems as well as if you go for the endgame it needs farming like mmo levels of farming especially for some skills. It is not up there with games like sekiro mainly cause of the animations, fluidity and ui but it is close enough and character progression as well as complexity make up for it.
8.2/10 这一作比上一作上手的太多太多了,他没有把怨灵鬼这种牲口摆在新手村,反而是摆了一个巨好打的牛头鬼,这对打完仁王1来玩2的我来说简直太棒了,游戏堆怪依旧有点离谱,但是比一好多了,我不会在一个逼仄的小空间里看见两个雷霆大boss了,我不会再买3了,12的剧情并没有那么戳我,地图的设计上也没有给我太大的惊喜,设计上妖反给了我很大的惊喜,在一的boss在那里乱挥的时候,我只能躲得远远的,现在能冲上去给他一击妖反了,在boss刚亮红光的时候就可以反了,不需要攻击落下来在反,如果你遇到一个新BOSS不会打,请记住往他屁股底下滚二人转就行了,大多数都是这样,没有什么特别的,牛鬼的话绕屁股打脚就完了
hm.
Para quem aprecia o gênero soulslike, Nioh 2 é uma experiência indispensável, embora exija uma boa dose de persistência. O jogo apresenta um nível de dificuldade elevado que pode ser desencorajador nas primeiras horas; a punição ao erro é severa e o início da jornada é particularmente árduo. Entretanto, a curva de aprendizagem é bem estruturada. Assim que nos habituamos às mecânicas de combate e ao ritmo dos adversários, o jogo torna-se perfeitamente viável e extremamente recompensador. Esta sequência mantém a base sólida estabelecida no primeiro título, mas introduz novidades que tornam o combate consideravelmente mais dinâmico e estratégico. É um título que, sem dúvida, justifica o investimento de tempo e dedicação. Como ponto negativo, destaco a estrutura das missões paralelas. Assim como ocorria no jogo anterior, elas carecem de originalidade, consistindo basicamente na reutilização de cenários das missões principais. Para quem busca novidade constante na ambientação, essa repetição pode ser um pouco cansativa. Por fim, vale mencionar que o sistema de auxílio continua muito funcional. É possível solicitar a ajuda de outros jogadores online ou recorrer aos "fantasmas", o que ajuda a equilibrar os picos de dificuldade sem comprometer a fluidez da experiência. Em resumo: um excelente jogo para quem busca profundidade técnica e não se intimida com um desafio inicial mais ríspido.
动作系统方面登峰造极了,我只玩了机关棍、手甲、薙刀镰三把武器,每种武器的玩法都不尽相同,各有特色,机关棍的长按变化,手甲的连绵,薙刀镰的转变,既给了新手一键复读通关的下限,也给了高手深入研究的空间,游戏本身难度不低,主要体现在学习成本和练习成本上。 关卡设计、地图设计借鉴了一部分魂游的箱庭设计思路,有时候玩起来有点绕,需要花精力仔细探索。 装备系统上面借鉴的暗黑,刷词条、刷套装,作为后期主要刷宝玩法。 画面方面本身画质不算差,但是美术风格有点问题,大量的红黑配色十分的费眼,让人不舒服,这是游戏的主要缺点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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