
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Nioh again[/h1] [hr][/hr] Some complains I had with the first were addressed, like the levels feel more distinct and that helps with exploration, and the history, while still nothing grand, made me care in some parts and the incorporations of real history were more cleverly done here. That begin said, even with some changes to the main gameplay, it still didn't feel all that different. Felt like I was playing a new campaign in the first game instead of a brand new game. I also still felt that frustration from the game first, but this time, those difficulty spikes were more towards the end, so that makes more sense, considering you probably already know what to do to optimize your builds and get through. A better game, but not by that much. [h1]7/10[/h1]
这吊毛地图设计
一开始会很艰难,越玩到后面越爽
好玩,爱玩!
牛逼
一开始不适应,感觉一般,后来玩着挺上瘾,还可以,就是支线任务都是刷刷刷少点意思
Arabic ):
很难
动作系统方面登峰造极了,我只玩了机关棍、手甲、薙刀镰三把武器,每种武器的玩法都不尽相同,各有特色,机关棍的长按变化,手甲的连绵,薙刀镰的转变,既给了新手一键复读通关的下限,也给了高手深入研究的空间,游戏本身难度不低,主要体现在学习成本和练习成本上。 关卡设计、地图设计借鉴了一部分魂游的箱庭设计思路,有时候玩起来有点绕,需要花精力仔细探索。 装备系统上面借鉴的暗黑,刷词条、刷套装,作为后期主要刷宝玩法。 画面方面本身画质不算差,但是美术风格有点问题,大量的红黑配色十分的费眼,让人不舒服,这是游戏的主要缺点。
我玩得不多所以不多评价,但是从我有限的游戏时间中,我能明显感觉到这是一个游戏史上罕有的,被美术拖累的游戏。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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