
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.9Kreviews | 88% | — | $10.4M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best combat I've played in a very long time, lots of replayability.
Excelente juego. Nioh 1 fue mi primer juego de entrada a los soulslike y me gustó, pero el nioh 2 da ganas de seguir jugándolo incluso después de terminar la historia principal. Es desafiante, varios jefes requieren mucho intentos para afinar los ataques, pero vale la pena el esfuerzo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目主线通关: 评分9/10 游戏里总共有11种差异性很大的武器外加每种武器各自都有的三种架势,本质上相当于衍生出非常多不同的攻击动作模组,而且还有忍术和阴阳术带来的各种道具和BUFF或者法术技能玩法,总体上来说游戏的动作系统非常出色,机制和玩法都非常有深度,耐玩性非常高,内容丰富。 不足的地方可能是怪物种类比较少,且普通怪之间的区别倒不是非常明显,有特色的怪几乎都是非常难打的;这似乎也是对应游戏比较极端的难度,伤害数值很难平衡,己方和敌人身板似乎都非常脆弱,但爆发性伤害都非常高;当然也许是因为游戏的底层设计是极其鼓励进攻的,围绕精力限制和回复精力的操作基本功的这套玩法机制下,如果能适应下来战斗体验会非常丝滑爽快,反之一味的退让防守或者保守操作会感受到游戏非常大的恶意且几乎没有正反馈。 游戏的画面也充满光污染,取消掉画面设置里的阴影和环境光遮蔽似乎能让画面更加清晰,当然瑕不掩瑜,游戏本身的质量还是非常过硬的,游戏的机制玩法非常有趣,值得体验。
动作系统设计完善,玩法多!
Kinda meh. While I don't mind them reusing many assets from the first game, this just feels like a timewaster expansion upon the first game rather than its own game. The story and its characters isn't gripping or with me even knowing who these people are barring the non-historic ones, unless you're already really into Japanese history. The combat against regular mobs is fun enough, but the bosses are usually a punishment and chore to get through. If you don't like a boss that can beat you in 2-3 hits but you have to hit them literally a hundred times and hope the game doesn't ignore an imput or stunlocks you with enemy combos, then don't play this game. It would be a good game, if they would give me the option to have the bosses deadlier yet with less hp so that it wouldn't be such a boring and frustrating chore to end every main level.
捏脸太顶了
神 前50个小时打act,后50个小时打rpg,每个周目都能挖出个之前没发现的小系统
本作最大亮点是巧妙的剧情闭环:主角“秀”与藤吉郎共同构成后世传说里的丰臣秀吉,这条叙事伏笔贯穿全篇,最终和一代威廉的故事完美衔接。仁王1搭建了「三段架势+残心」的底层框架,而仁王2在此基础上加入妖怪体系,让战斗维度彻底丰富,区分于所有传统类魂游戏。缺点是大量场景重复,跟1代一样,喜欢刷装备,喜欢高上限高速动作游戏,热衷于搭配BD、研究招式,能接受装备刷刷乐,愿意投入大量时间打磨操作的可以入。
把你那该死的光污染拿走
残心流转的设计,武技妖怪技的结合,不推荐都说不过去。硬说瑕疵的话,就是对新手难度略高,上手不易吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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