
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.9Kreviews | 88% | — | $10.4M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你妈逼的NEWGAME 随便一划就点到了 然后操你妈的新建一个角色 还要强退从进 操你妈的傻逼光荣 糖逼玩意
jogo nioh 2 maravilhoso bom desempenho e conteudo,diferente do nioh 3 que por sua vez o desempenho lixo do krl o jogo nioh 3 é bom mas desempenho uma caca
Плод любви Dark Souls и Diablo в антураже средневековой Японии. Если такое вам по душе - смело берите
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 15.5K | 89% | $17.49 | |
| $10.4M | 18.4K | 81% | $24.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 | |
| $10.4M | 22.7K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $817.8K | 3.7K | 83% | $11.99 | |
| $935.2M | 831.5K | 93% | $59.99 | |
| $98.4M | 155.4K | 92% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
部分地方堆怪严重,还藏得很深,属于是故意恶心玩家。 此外,怪物的数值从第三周目加的太夸张,直接就是在刮痧,实在没有耐心玩到什么奈落狱,反复打太肝了,无意义且枯燥。不过前面两周目玩完,感觉还算不错,就是支线多得离谱,几张地图来来回回反复让你跑还容易迷路,太累了。
This that gworl fr
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玩仁王2会有玩手游的感觉,词条需要刷刷刷,资源不够需要刷刷刷,越刷越强,也就意味着多周目就强,一周目就是资源匮乏,没办法砸资源去升级和锻造武器防具,锻造系统词条系统在一周目聊胜于无,如果只玩一周目,并不建议入仁王2,无法体验完整的系统设计。 怪反反复复,第一章在打妖鬼,第6章还在打妖鬼,boss也反反复复打,大boss变小boss再变小怪。 残心在一周目是个不利于玩家的设计,除了怪物能被打断时,残心都只是强制给玩家自己上一个僵直时间,在高周目中玩家又没有那么缺精力,不像一周目那么受到残心限制。如果我需要在一周目中熬过游戏的各种憋屈才能在高周目中体验到爽感,而这种爽感是基于游戏核心设计的弱化带来的,那不就意味着这个设计并不成功吗,我想这也是为什么残心很少被其他产商借鉴的原因吧。 能接受一周目的发育不良的话,算是好游戏。
По большей части я могу рекомендовать любителям соулслайков и японского сеттинга + истории Японии, так как тут очень много исторических личностей. И, увидев, с какой игры пиздили механики разрабы Black Myth: Wukong, как игравший в неё, скажу, что тут всё на уровень выше и интереснее в плане механик. Из того, что мне не зашло, так это дизайн локаций: они просто никакие, ноль интереса их как-то изучить, облазить. + эти локации очень много раз реюзают для доп. миссий, которые тоже унылые, играются только для фарма. Есть хорошие боссы, но есть пару, которые просто никакие, и есть боссы, которых реюзают для тех же допов и в пару моментов для основной кампании тоже. Сюжет тут просто, чтобы он был, и есть повествование, в отличие от Dark Souls, например, но эту игру тащит геймплей, который тут это слэшер, смешанный с механикой редкости Borderlands и соулслайк. Хорошее разнообразие оружия и навыков к ним, я больше всего кайфанул от одати и кастетов. Могу сказать, что я получил в некоторых моментах смешанные эмоции, но в целом игра мне понравилась.
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yes of course, try it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.