
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]NÃO JOGUE NIOH COMO UM SOULSLIKE[/h1] NIOH 2 é, possivelmente, o melhor jogo de ação já lançado. O combate é um DELEITE TOTAL, as diferentes armas, com diferentes especializações, pontos fracos e positivos e as diferentes habilidades presentes nelas criam um canivete suíço enorme, com infinitas possibilidades de combate e combinações de armas + poderes + builds. Procure no Youtube e você achará tutoriais específicos de cada arma e como combar habilidades, pode demorar um pouco (eu mesmo apenas agora consegui começar a entender), mas quando você entra no flow, é inacreditável. [h2]ISTO NÃO É UM SOULSLIKE![/h2] As mecânicas de KI e pontos fracos em ambos Yokai e Humanos priorizam um combate mais rápido e agressivo, onde deve-se manter pressão ofensiva e utilizar todo seu arsenal e canivete suíço para combar habilidades, pense em Sekiro com o sistema de "poise" do Elden Ring (só que muito melhor), jogar de forma defensiva como em um Soulslike é insuficiente e insatisfatório. A dificuldade é, na maioria das vezes, boa, bem mais balanceada do que no 1º jogo, mas ainda possui certos picos de arrancar cabelos, a diversificação e experimentação de diversas armas/habilidades é EXTREMAMENTE NECESSÁRIA, não se prenda à uma arma/estilo/build na primeira playthrough, pois você terá que trocar uma hora ou outra para um certo boss. [b]EXPERIMENTE, TROQUE DE ARMAS, SEJA AGRESSIVO, ENTENDA COMO AS HABILIDADES FUNCIONAM E CONECTAM ENTRE SI[/b] Isso dito acima é somente verdade para a dificuldade padrão, já nas DLCs, que são localizadas no endgame, existem picos ENORMES de dificuldade (Otakemaru, Yoshimitsu, Minamoto) e a partir daí só piora. O primeiro NG+ não oferece muita resistência, mas você começa a notar certas sacanagens que talvez na primeira vez você não caiu. O segundo NG+ (Dream of the Demon) confirma que a Team Ninja é uma entidade do mal (confirmado após jogar Ninja Gaiden Sigma). Excelente jogo, ótimo combate. 9/10
I played this game co-op with friends for 90% of the time. Therefore, I feel like my experience is vastly different from a normal solo playthrough. This game is not a walk in the park, but some Dark Souls/Elden Ring experience can get you a long way. There are a lot of ways to basically do the same task: killing your opponent. Your opponent has the exact same thing though, many ways to kill you, gruesomely. A lot of things are quite overwhelming and complex, and I feel comfortable saying that having 2 other party members really helped me not having to focus on every single aspect of the game. For example: Taking aggro Using buffs for the party Allowing limited revives when at least 1 other party member is still alive Are all really nice perks of having co-op. Overall, really cool game that scratches the Dark Souls itch while still being something vastly different.
一款没人玩的垃圾游戏,因为动作系统硬是变成了神作
So much fun. I'm in Dream of the Demon now. Every main dungeon I start, I think, "this is my favorite dungeon." Then I get to the next one, and I say, "no wait, *this* is my favorite dungeon!" It's awesome. In another 400 hours I'll get Ni-oh 3, I promise. But I'm still enjoying this one. Got it like three or four months ago. I played Ni-oh 1 with Steam Controller (got it just to play that game). Now I'm using ps4 controller and it is terrific for this game. Difficult game, yes but satisfying. Don't overthink the prep and jutsu every time you die (though it is very important), it's really all about execution!
Nioh 2 is an incredible game, but it treats the genre very differently. Instead of mysterious world to explore, the game uses a world map menu. You pick a mission, clear the area, beat the boss, and go back to the menu. This breaks the immersion for me but still cool overall. Also, you are showered with tons of randomized weapons and armor. It feels more like inventory management in an mmo rpg rather than discovering unique, lore heavy weapons. It's kinda annoying that you have to clear those weapons on your inventory tho. The Ki pulse system (which is really cool), 3 stances per weapon, and Yokai skills make the combat incredibly deep and fast closer to Ninja Gaiden or Devil May Cry than a traditional Souls game. It is visually satisfying but mentally draining. (well at least for me) Overall, It might not give you that addictive itch to play 10 hours straight, but it is an absolute masterpiece if you want to clear a stage, beat a boss.
A step up from the original in every conceivable way. It takes the foundation of the first game and expands upon it beautifully. Yokai Shifting is more engaging and thematically richer than Living Weapons, and the addition of Soul Cores adds incredible depth and synergy to the combat. The skill trees are more intuitive, the Dark Realm sections effectively heighten the tension, and the narrative is much more cohesive. The DLCs are also great fun to play, and they contain my favourite boss (Tate Eboshi). The new weapons were also fantastic; the Switchglaive was my choice and was great fun to use. Do you need to play the first before this? Not really. It takes place before the first game, so it doesn't even pick up - narratively speaking - where the original left off. However, toward the end of the base game, there are some story moments that are more impactful if you experienced the first one's plot. Personally, I still recommend playing [i]Nioh 1[/i] first because, whilst not required in any way, it brought out the full potential of this masterpiece. I could gush all day about my love for this game. Seriously a 10/10 experience for me; I'm so hyped to play [i]Nioh 3[/i].
[h1]What a Waste[/h1] With Nioh 2, Team Ninja somehow managed to create by far the most engaging combat system in a souls like and one of the deepest and most expansive action combat systems in any video game. That said, pretty much everything else in this game detracts from the amazing combat system. Nioh 2 misunderstands so many things about the action RPG genre. From itemization to character builds, it all feels so out of sync. The item rarity and perk system, combined with RNG item drops, make build crafting play out like an early 2000s MMO rather than a modern action RPG. Being a supposed souls like, it unfortunately has pretty middling to subpar level design depending on the mission. Enemy design is a mess too. The bosses are basically glorified elite enemies with small movesets, and enemy placement doesn't make for interesting fights throughout the levels. I don't generally mention the UI and UX in my reviews, however, I need to make an exception for this game. Nioh 2 might have THE worst, most tedious and ugliest UI I've seen in a video game in the last decade or more. Considering Nioh 1 practically had the same UI, I can't wrap my head around the fact that they didn't change or improve things significantly. This is perhaps the least surprising part, but the game world, story and characters are mind-numbingly shallow and uninteresting. With all that said, it is crystal clear that Nioh 2 doesn't have anything to offer other than its amazing melee gameplay. I just wish that potential wasn't wasted like this.
在全成就《仁王1》后的两周,我正式开启了《仁王2》的旅程。作为一个刚刚完成一周目的玩家,想和兄弟们聊聊自己的感受。 开心的地方: 1. 画面终于升级了! 经历过一代的画质后,二代的提升非常明显。整体画面更加清晰,观感舒服了不少。 2. 操作手感 人物动作变得极其流畅,角色的操控感比一代好了很多。很多时候甚至会让我产生一种“人刀合一”的感觉。 3. 妖怪系统 妖反和妖怪技的加入极大丰富了战斗体验。很多原本单调的战斗,因为这些新机制变得更加刺激和爽快。 4. 我居然学会流转了 是的,兄弟们,你没有听错。某次无意间按出来之后,慢慢开始掌握节奏。我能明显感觉到自己正在适应这副躯体。 5. 新武器设计很有诚意 二代新增的几把武器都很有特色。其中镰刀更是救过我无数次! 遗憾的地方: 1. 混沌不能逃课了 原本打算继续用混沌横着走,结果二代的混沌效果改成了增伤,不再让敌人进入抽搐状态。只能说,太遗憾了! 2. 九十九武器的改动 我怀念的是当年在茶茶家楼下捏灵石开99,一路从楼下砍到天台的日子。那是真正的仁王!无双!现在已经很难找回来了。 3. 商店和奉献界面不如一代顺手 这一点纯属个人习惯。我觉得武器和防具放在一起管理后,筛选和操作反而变得更麻烦了一些。 4. 剧情 先声明,这完全是个人观点。 《仁王2》确实很好地补完了一代的故事,把很多埋下的坑都填上了。但在游玩的过程中,我始终觉得它更像是一代的前传或大型资料片,而不是一个完全独立的新故事。 人物塑造和剧情表现相对简单,很多角色和妖怪都是匆匆登场、匆匆退场。通关之后,真正让我印象特别深刻的人物和桥段并不算多。当然,这只是我个人的游玩感受。 还想继续探索的地方: 1. 二代的养成和机制深度 目前我只完成了一周目,但已经隐约感觉到二代的可玩性和研究空间可能远超一代。 2. 二代的战斗系统上限 看了很多高手的无伤视频后,我只能说叹为观止。同样是一把刀,在大神手里简直像另一个游戏。那种行云流水的剑术,看得人热血沸腾。 总结: 总体来说,我非常推荐兄弟们去体验《仁王2》。 和《仁王1》一样,我依旧会给它满分评价。 因为这个系列实在太独一无二了。 《仁王》也是我接触的第一款类魂游戏。我从未在任何游戏里体验过这样的折磨。哪怕是对面最后一手神灵大圣毒龙,主毒镖女王,我都会觉得那种痛苦远远无法和《仁王》相比。 来自《仁王》的痛,实在太刻骨铭心了! 但也正因为如此,《仁王》才显得如此特别。当你终于战胜那些曾经无法跨越的敌人时,那种成就感也是其他游戏很难给予的。 唯一的遗憾,大概就是受限于自己的实力,始终没能完全开发和体验这套战斗系统真正的魅力。 如果你也是个热爱战斗的爷们儿,那么就去玩《仁王2》吧! 在我心里,它是一部完美的作品! 备注: 2026-06-18 一周目通关,撒花!🌸
Like a lot of sequels, it's just the same game, but better. More mechanics, more compexity, but the core stays the same. Nioh 2 is really long (sometimes slow-paced in the matter of game progress) and hard to master. But, after this one, I can't bring myself to play any of the OG Souls. The combat here is so varied, fast, and rewarding, it's out of the question.
Really aggressive difficulty, even in early game. Bullet sponge enemies with blazing fast attacks and tons of damage. A very unforgiving stamina system. Everything 2-touches you. Went online to see if I was just a scrub or was missing something, everyone else was saying pretty much the same or "Nooo, you just gotta stick with it! The game really clicked for me after 45 hours!" I'm too employed for this ♥♥♥♥. You wanna scratch that samurai itch, make a katana build in Elden Ring. We'll see if Nioh 3 is less trash.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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