
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hard but good
玩完3来玩2的,没想到差距能这么大。格挡消耗的精力太多了,闪避手感还非常烂,不管是boss还是精英怪基本都是两三刀就能带你走的那种,还有支线任务连战,也非常的屎,以及非常非常屎的索敌,举个例子,第一张图的马头和牛头,这两玩意攻击距离非常远,我放风筝的时候,基本快要进攻击范围才能锁,还有打夜刀的时候那两个小蛇就是锁不到,哪怕掉下来了也索不了。还有一堆空气墙bug和攻击丢失的bug,再加上是关卡类型的,每个神龛没法传送,不打完boss没保存得重打,逆天设计。负面太多了,相比之下那点优点全都不值一提
Stand User Adventure Part 2, This time we are half stand ourselves.
Bosses are badly designed. this game is so ♥♥♥♥♥♥♥ bad that the main story itself is not interesting. the story so far is tokichiro always saying do this and that and my character fighting all these badly desinged bosses everytime. very bad game in my opinion. no real story to this game. even though the game is based on sengoku period. i find it very basic. no real depth to the story. this game did not do justice to oda nobunaga and all the other great samurai of the sengoku period.
垃圾,这游戏做的真是狗屎,前期boss还好,主要第三幕地图真把我劝退了,就是上一节地图boss战斗爽,下一张节地图又绕辨识度又低真的打吐了,跑图太累了,玩不下去,地图黑的时候真的黑,红的时候真的红,再打下去眼要瞎了
It's a good game.
JE SUIS LE SEIGNEUR DES YOKAI MALICIEUX
不建议任何为了体验那些动作系统而玩这游戏的人,你在前期没有任何的游戏体验纯纯就是为了让你体验各种死法,怪数值比你高,机制要你学,技能里那些格挡招架看着很帅但是你实战能用上的几乎没有,后期哪怕百级也是一样的用那羸弱的一碰就碎的泡沫板角色去跟一堆数值怪和压场怪打。我目前已经打完了大岳丸但是除了酒吞童子没有任何一个boss战是让我觉得打的爽,果心居士更是狗屎中的狗屎。打个下载任务的boss连战愣是整的跟跑马拉松一样围着场地转圈找机会输出然后被一下带走。这游戏配不上神作,跟一堆魂游去争也不会把这个算进去,后期为了好的装备需要你去反复刷关打怪本质上就已经变成了刷子游戏。
Yes
满分的动作系统,中上的剧情,其余的全部都是负分。 1、地图关卡设计和美术:纯纯一坨,每个地图开局出门的坐火点旁边至少有一扇打不开的门,地图不是弱引导而是根本没有引导,很多隐藏路线绕半天后打开宝箱,结果就给你个地图上随便打一个小怪就会爆的垃圾东西,实在是给我气笑了,探索收益简直为负数,点名批评虚幻魔城这个SM地图。还有就是怪的重复度有点高,前面几章打来打去就是那几个套皮怪,到后面怪的种类才稍微多一点。说到美术,我已经尽可能把游戏亮度调低再玩了,动不动就爆闪的技能特效和阴间地图特效,特别是常暗这个机制的设计简直是史中史,本来就黑不溜秋的画面再给你加上一层昏暗效果,眼睛都要瞎了,我打完一周目感觉近视都要加深50度了。 2、战斗和装备系统:首先动作模组和武器玩法确实丰富,开局的技能点界面都能给你看晕,其次有很多复杂的机制,需要投入很大的学习成本,如果是休闲玩家只想轻松娱乐地玩,那可以直接劝退了。如果你开局没被劝退,那么接下来打下去就享大福了,虽然战斗是爽的,妖反是爽的,但是妖怪的数值是用脚填的,上来两脚给你踢死,或者一个投技给你打成丝血,如果不去学习机制只会越打越受苦,打到一周目后期刷成水桶号带着阴阳术的各种buff进DLC照样被小怪两脚踢死,装备有一大堆超级复杂的词条和套装效果,我还特地去看了下视频,后来放弃了,都是什么防高穿什么,反正你的装备数值永远跟不上怪物伤害的成长数值。关键是我一周目后期费大劲刷的一套好紫装,刚进DLC就被进门小怪掉的绿装数值薄纱了,这合理吗? 3、支线系统:话说这游戏的支线除了开局直接打boss的支线和一些隐藏支线,其他的支线还有存在的必要吗? 我第一次见支线地图是直接复制主线地图一模一样的,相当于让你重新再跑一遍主线的图,然后塞一堆主线的精英怪放里面,这简直就是让你把史吐出来再赤一遍。 看老玩家说越玩到高周目越爽,能体验的东西越丰富完整,但是打完一周目加DLC后我这辈子都不想再打开这个游戏了。 [h2] 总之就是一句话:质量很高,但体验极差。 [/h2]
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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